WEAPON:FireAnimationEvent
boolean WEAPON:FireAnimationEvent( Vector pos, Angle ang, number event, string options, Entity source )
Description
Called before firing animation events, such as muzzle flashes or shell ejections.
This will only be called serverside for 3000-range events, and clientside for 5000-range and other events.
Arguments
5 Entity source
The source entity. This will be a viewmodel on the client and the weapon itself on the server
Returns
Example
Disables muzzle flashes. Taken from tool gun source code.
function SWEP:FireAnimationEvent( pos, ang, event, options )
-- Disables animation based muzzle event
if ( event == 21 ) then return true end
-- Disable thirdperson muzzle flash
if ( event == 5003 ) then return true end
end
Example
Counter-Strike: Source like muzzle flashes.
function SWEP:FireAnimationEvent( pos, ang, event, options )
if ( !self.CSMuzzleFlashes ) then return end
-- CS Muzzle flashes
if ( event == 5001 or event == 5011 or event == 5021 or event == 5031 ) then
local data = EffectData()
data:SetFlags( 0 )
data:SetEntity( self:GetOwner():GetViewModel() )
data:SetAttachment( math.floor( ( event - 4991 ) / 10 ) )
data:SetScale( 1 ) -- Change me
if ( self.CSMuzzleX ) then
util.Effect( "CS_MuzzleFlash_X", data )
else
util.Effect( "CS_MuzzleFlash", data )
end
return true
end
end