PhysObj:CalculateForceOffset
Description
Calculates the linear and angular impulse on the object's center of mass for an offset impulse.
The outputs can be used with PhysObj:ApplyForceCenter and PhysObj:ApplyTorqueCenter, respectively.
Be careful to convert the angular impulse to world frame (PhysObj:LocalToWorldVector) if you are going to use it with ApplyTorqueCenter.