WEAPON:DoImpactEffect
Description
Called so the weapon can override the impact effects it makes.
If the bullet was fired in a predicted environment, the hook will not be called on the
CLIENT
realm.This hook will also be called when
WEAPON:GetOwner():FireBullets
is called. While in MULTIPLAYER
, this hook will be called on the respective state, but in SINGLEPLAYER
, this hook will always be called on the CLIENT
realm even if FireBullets
was called on the SERVER
.Arguments
Returns
Example
Makes the SWEP have the AR2 bullet impact effect.