WEAPON:DoImpactEffect
Description
Called so the weapon can override the impact effects it makes.
Arguments
Returns
Example
Makes the SWEP have the AR2 bullet impact effect.
function SWEP:DoImpactEffect( tr, nDamageType )
if ( tr.HitSky ) then return end
local effectdata = EffectData()
effectdata:SetOrigin( tr.HitPos + tr.HitNormal )
effectdata:SetNormal( tr.HitNormal )
util.Effect( "AR2Impact", effectdata )
end