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render.GetBloomTex0

  ITexture render.GetBloomTex0()

Description

This is used internally - although you're able to use it you probably shouldn't. You can use GetRenderTargetEx if you need to create a Render Target

Returns the Render Target texture that is used internally for the Bloom Post Processing effect.

Returns

1 ITexture
The render target texture named s_pBloomTex0.