Garry's Mod Wiki


  game.CleanUpMap( boolean dontSendToClients = false, table extraFilters = {} )


If called serverside it will remove ALL entities which were not created by the map (not players or weapons held by players).

On the client it will remove decals, sounds, gibs, dead NPCs, and entities created via ents.CreateClientProp.

This function calls GM:PreCleanupMap before cleaning up the map and GM:PostCleanupMap after cleaning up the map.

Calling this in a ENTITY:StartTouch or ENTITY:Touch hook will crash the game.

Issue Tracker: 1142
Calling this destroys all BASS streams.

Issue Tracker: 2874
This can crash when removing _firesmoke entities. You can use the example below to workaround this issue.

Issue Tracker: 3637


1 boolean dontSendToClients = false
If set to true, don't run this functions on all clients.
2 table extraFilters = {}
Entity classes not to reset during cleanup.


Quick fix for issue #3637 (from Garry's Mod Github).

game.CleanUpMap( false, { "env_fire", "entityflame", "_firesmoke" } )