util.ScreenShake
util.ScreenShake( Vector pos, number amplitude, number frequency, number duration, number radius, boolean airshake = false, CRecipientFilter filter = nil )
Description
Makes the screen shake.
The screen shake effect is rendered by modifying the view origin on the client. If you override the view origin in GM:CalcView you may not be able to see the shake effect.
Arguments
1 Vector pos
The origin of the effect.
Used serverside only, to determine which clients the event should be networked to.
2 number amplitude
The strength of the effect. How far away from its origin the camera will move while shaking.
3 number frequency
How many times per second to change the direction of the camera wobble. 40 is generally enough; values higher are hardly distinguishable.
5 number radius
The range from the origin within which views will be affected, in Hammer units.
This is used when networking the event to clients only.
6 boolean airshake = false
Whether players in the air should also be affected.
Used serverside only to determine which clients to send the event to.
7 CRecipientFilter filter = nil
If set, will only network the screen shake event to players present in the filter.
Example
This will shake the screen, from the position 0, 0, 0 (X, Y, Z) and 5000 units away, with 5 amp, frequency 5, for 10 seconds.