Garry's Mod Wiki

util.ScreenShake

util.ScreenShake( Vector pos, number amplitude, number frequency, number duration, number radius )

Description

Makes the screen shake

Arguments

1 Vector pos
The origin of the effect.

Does nothing on client.
2 number amplitude
The strength of the effect
3 number frequency
The frequency of the effect in hz
4 number duration
The duration of the effect in seconds
5 number radius
The range from the origin within which views will be affected, in Hammer Units

Does nothing on client.

Example

This will shake the screen, from the position 0 0 0 and 5000 units away, with 5 amp, frequency 5, for 10 seconds.

util.ScreenShake( Vector(0,0,0), 5, 5, 10, 5000 )

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