Garry's Mod Wiki


  Entity:SetNW2Entity( string key, Entity value )


Sets a networked entity value on the entity.

The value can then be accessed with Entity:GetNW2Entity both from client and server.

The value will only be updated clientside if the entity is or enters the clients PVS. use Entity:SetNWEntity instead
Running this function clientside will only set it for the client it is called on.
The value will only be networked if it isn't the same as the current value and unlike SetNW* the value will only be networked once and not every 10 seconds.


1 string key
The key to associate the value with
2 Entity value
The value to set