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The gamemode library provides functions relating to the gamemode system in Garry's Mod.


any gamemode.Call( string name, vararg args )
Called by the engine to call a hook within the loaded gamemode. The supplied event 'name' must be defined in the active gamemode. Otherwise, nothing will happen - not even hooks added with hook.Add will be called. This is similar to
table gamemode.Get( string name )
This returns the internally stored gamemode table.
void gamemode.Register( table gm, string name, string derived )
Called by the engine when a gamemode is being loaded.

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