ENTITY:PreEntityCopy
ENTITY:PreEntityCopy()
Description
Called before the duplicator copies the entity.
If you are looking for a way to make the duplicator spawn another entity when duplicated. (For example, you duplicate a prop_physics, but you want the duplicator to spawn prop_physics_my), you should add prop_physics.ClassOverride = "prop_physics_my". The duplication table should be also stored on that prop_physics, not on prop_physics_my.
See also ENTITY:PostEntityCopy.
Example
Example on how to store values for duplicator, and then restore them afterwards
Garry's Mod
Rust
Steamworks
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