Garry's Mod Wiki




Called before the duplicator copies the entity.

If you are looking for a way to make the duplicator spawn another entity when duplicated. ( For example, you duplicate a "prop_physics", but you want the duplicator to spawn "prop_physics_my" ), you should add prop_physics.ClassOverride = "prop_physics_my". The duplication table should be also stored on that prop_physics, not on prop_physics_my.


Example on how to store values for duplicator, and then restore them afterwards

-- Store the value for duplicator function ENT:PreEntityCopy() self.MyDuplicatorVariasble = self:GetSequence() end -- Restore the saved value function ENT:PostEntityPaste() -- Always validate data before using it if ( !self.MyDuplicatorVariasble ) then return end self:ResetSequence( self.MyDuplicatorVariasble ) end