Returns a table of visual meshes of given model.
See also ENTITY:GetRenderMesh.
Each Structures/MeshVertex returned also has an extra table of tables field called "weights" with the following data: * number boneID - The bone this vertex is attached to * number weight - How "strong" this vertex is attached to the bone. A vertex can be attached to multiple bones at once.
Simple example usage on a Scripted Entity.