Garry's Mod Wiki

Entity:SetLayerBlendIn

  Entity:SetLayerBlendIn( number layerID, number blendIn )

Description

Sets the interval the layer will fully blend in since startup, based on Entity:GetLayerCycle. Setting this above 0 will enable internal blending of Entity:GetLayerWeight.

This function only works on BaseAnimatingOverlay entites!
Enabling this will prevent looping gestures with autokill disabled to be removed with Entity:RemoveGesture or Entity:RemoveAllGestures because layer removal functions mark the layer to decrement Entity:GetLayerWeight and unallocate layer ID in next frames if the layer weight is 0, but blending functions will still keep manipulating layer weight.

Therefore; before calling layer cleanup functions, make sure both Entity:SetLayerBlendIn and Entity:SetLayerBlendOut are set to 0.

Arguments

1 number layerID
The Layer ID
2 number blendIn
Blend range from 0 to 1.