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CNewParticleEffect:GetShouldSimulate

  boolean CNewParticleEffect:GetShouldSimulate()

Recently Added

This was recently added in version (2025.11.26). It might only be available on the Dev Branch right now.

Description

Returns whether the particle system simulation was paused by CNewParticleEffect:SetShouldSimulate.

Returns

1 boolean
Whether the simulation is running (true) or not (false).