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  game.AddAmmoType( table ammoData )


Adds a new ammo type to the game.

You can find a list of default ammo types here.

This function must be called on both the client and server in GM:Initialize or you will have unexpected problems.
There is a limit of 256 ammo types, including the default ones.


1 table ammoData
The attributes of the ammo. See the AmmoData structure.


Add an ammo type.

game.AddAmmoType( { name = "BULLET_PLAYER_556MM", -- Note that whenever picked up, the localization string will be '#BULLET_PLAYER_556MM_ammo' dmgtype = DMG_BULLET, tracer = TRACER_LINE, plydmg = 0, -- This can either be a number or a ConVar name. npcdmg = 0, -- Ditto. force = 2000, maxcarry = 120, -- Ditto. minsplash = 10, maxsplash = 5 } )