game.AddAmmoType
Description
Adds a new ammo type to the game.
You can find a list of default ammo types here.
This function must be called on both the client and server in GM:Initialize or you will have unexpected problems.
There is a limit of 256 ammo types, including the default ones.
Arguments
Example
Add an ammo type.
game.AddAmmoType( {
name = "ammo_9mm_max",
dmgtype = DMG_BULLET,
tracer = TRACER_LINE,
plydmg = 0,
npcdmg = 0,
force = 2000,
minsplash = 10,
maxsplash = 5
} )