Garry's Mod Wiki

list

The list library allows you add and retrieve values to and from lists. The list library is basically a fancy wrapper for a table, but with much more limited functionality.

It is used extensively in the built-in Sandbox gamemode for addon-extensible lists of things (list of wheel models, list of thruster effects, etc) , without using global tables for this task.

See Default Lists for a page of default Sandbox lists.

Methods

number list.Add( string identifier, any item )
Adds an item to a named list
boolean list.Contains( string list, any value )
Returns true if the list contains the value. (as a value - not a key) For a function that looks for a key and not a value see list. HasEntry.
table list.Get( string identifier )
Returns a copy of the list stored at identifier If you don't plan to change anything in list, it's better to use list. GetForEdit for better performance.
table list.GetForEdit( string identifier, boolean dontCreate = false )
Returns the actual table of the list stored at identifier. Modifying this will affect the stored list
Returns a list of all lists currently in use.
boolean list.HasEntry( string list, any key )
Returns true if the list contains the given key. For a function that looks for values and not keys see list. Contains.
list.Set( string identifier, any key, any item )
Sets a specific position in the named list to a value.