Entity:GetSequenceMoveDist
Description
Returns an entity's sequence move distance (the change in position over the course of the entire sequence).
See Entity:GetSequenceMovement for a similar function with more options.
Arguments
Returns
Example
Experiment which demonstrates that dividing the sequence move distance by Entity:SequenceDuration results in a value extremely close to Entity:GetSequenceGroundSpeed.
local ply, seq, move_dist, seq_dur, ground_speed = nil, nil, nil, nil, nil
function GM:Think()
-- Player 1
ply = Entity(1)
-- Current sequence
seq = ply:GetSequence()
-- The move distance
move_dist = ply:GetSequenceMoveDist(seq)
if(move_dist == 0) then return end -- If it doesn't move, don't bother
-- The sequence duration
seq_dur = ply:SequenceDuration(seq)
-- Actual sequence ground speed
ground_speed = ply:GetSequenceGroundSpeed(seq)
-- Compare the calculated value to the actual value
print(tostring(ground_speed-(move_dist/seq_dur)))
end
Output: A sample of some of the calculated vs. actual value differences during a sprint forward followed by an abrupt stop.
-3.3345255872064e-006
3.3614563506035e-006
0
1.557984873557e-006