g_texturize
Description
Replaces every pixel with a part of the texture set by $basetexture.
The texture used must be power of 2 and must also be 8 times higher than it is wide (an aspect ratio of 1:8) in order to function.
The shader replaces every pixel with a part of the texture depending on its brightness. Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.
Garry's Mod
Rust
Steamworks
Wiki Help