g_texturize
Description
Replaces every pixel with a part of the texture set by $basetexture
.
The texture used must be power of 2 and must also be 8 times higher than it is wide (an aspect ratio of 1:8) in order to function.
The shader replaces every pixel with a part of the texture depending on its brightness. Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.