Garry's Mod adds a bunch of additional console commands and variables alongside with the Source Engine default ones.
cvar list
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_fov :
0 : ,
"cl" : Automates fov command to server.
_resetgamestats : cmd : : Erases current game stats
and writes out a blank stats file
_restart : cmd : : Shutdown
and restart the engine.
achievement_debug :
0 : ,
"sv",
"cheat",
"rep" : Turn on achievement debug msgs.
act : cmd : :
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min :
122 : :
adsp_courtyard_min :
126 : :
adsp_debug :
0 : ,
"a" :
adsp_door_height :
112 : :
adsp_duct_min :
106 : :
adsp_hall_min :
110 : :
adsp_low_ceiling :
108 : :
adsp_opencourtyard_min :
126 : :
adsp_openspace_min :
130 : :
adsp_openstreet_min :
118 : :
adsp_openwall_min :
130 : :
adsp_room_min :
102 : :
adsp_street_min :
118 : :
adsp_tunnel_min :
114 : :
adsp_wall_height :
128 : :
advisor_use_impact_table :
1 : ,
"sv" : If
true, advisor will use her custom impact damage table.
ai_actbusy_search_time :
10 : ,
"sv" :
ai_ally_manager_debug :
0 : ,
"sv" :
ai_auto_contact_solver :
1 : ,
"sv" :
ai_block_damage :
0 : ,
"sv" :
ai_citizen_debug_commander :
1 : ,
"sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy :
0 : ,
"sv",
"cheat" : Used to debug actbusy behavior. Usage:
1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
2:
ai_debug_assault :
0 : ,
"sv" :
ai_debug_avoidancebounds :
0 : ,
"sv" :
ai_debug_directnavprobe :
0 : ,
"sv" :
ai_debug_doors :
0 : ,
"sv" :
ai_debug_dyninteractions :
0 : ,
"sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency :
0 : ,
"sv" :
ai_debug_enemies :
0 : ,
"sv" :
ai_debug_enemyfinders :
0 : ,
"sv" :
ai_debug_eventresponses :
0 : ,
"sv" : Set to
1 to see all NPC response events trigger,
and which NPCs choose to respond to them.
ai_debug_expressions :
0 : ,
"sv" : Show random expression decisions
for NPCs.
ai_debug_follow :
0 : ,
"sv" :
ai_debug_loners :
0 : ,
"sv" :
ai_debug_looktargets :
0 : ,
"sv" :
ai_debug_los :
0 : ,
"sv",
"cheat" : NPC Line
-Of
-Sight debug mode. If
1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If
2, it'l
ai_debug_nav :
0 : ,
"sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets :
0 : ,
"sv" :
ai_debug_readiness :
0 : ,
"sv" :
ai_debug_shoot_positions :
0 : ,
"sv",
"cheat",
"rep" :
ai_debug_speech :
0 : ,
"sv" :
ai_debug_squads :
0 : ,
"sv" :
ai_debug_think_ticks :
0 : ,
"sv" :
ai_debugscriptconditions :
0 : ,
"sv" :
ai_default_efficient :
0 : ,
"sv" :
ai_disable : cmd : : Bi
-passes all AI logic routines
and puts all NPCs into their idle animations. Can be used to get NPCs out of your way
and to t
ai_disabled :
0 : ,
"sv",
"nf" :
ai_drawbattlelines :
0 : ,
"sv",
"cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_ef_hate_npc_duration :
1 : ,
"sv" :
ai_ef_hate_npc_frequency :
5 : ,
"sv" :
ai_efficiency_override :
0 : ,
"sv" :
ai_enable_fear_behavior :
1 : ,
"sv" :
ai_expression_frametime :
0 : ,
"sv" : Maximum frametime to still play background expressions.
ai_expression_optimization :
0 : ,
"sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist :
720 : ,
"sv" :
ai_find_lateral_cover :
1 : ,
"sv" :
ai_find_lateral_los :
1 : ,
"sv" :
ai_follow_move_commands :
1 : ,
"sv" :
ai_follow_use_points :
1 : ,
"sv" :
ai_follow_use_points_when_moving :
1 : ,
"sv" :
ai_force_serverside_ragdoll :
0 : ,
"sv" :
ai_frametime_limit :
50 : ,
"sv" : frametime limit
for min efficiency AIE_NORMAL (
in sec's).
ai_hull : cmd : : Controls which connections are shown when ai_show_hull
or ai_show_connect commands are used Arguments: NPC name
or classname,
ai_ignoreplayers :
0 : ,
"sv",
"nf" :
ai_inhibit_spawners :
0 : ,
"sv",
"cheat" :
ai_lead_time :
0 : ,
"sv" :
ai_LOS_mode :
0 : ,
"sv",
"rep" :
ai_moveprobe_debug :
0 : ,
"sv" :
ai_moveprobe_jump_debug :
0 : ,
"sv" :
ai_moveprobe_usetracelist :
0 : ,
"sv" :
ai_navigator_generate_spikes :
0 : ,
"sv" :
ai_navigator_generate_spikes_strength :
8 : ,
"sv" :
ai_new_aiming :
1 : ,
"sv" :
ai_newgroundturret :
0 : ,
"sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths :
0 : ,
"sv" :
ai_no_node_cache :
0 : ,
"sv" :
ai_no_select_box :
0 : ,
"sv" :
ai_no_steer :
0 : ,
"sv" :
ai_no_talk_delay :
0 : ,
"sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes
for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph :
0 : ,
"sv" :
ai_path_adjust_speed_on_immediate_turns :
1 : ,
"sv" :
ai_path_insert_pause_at_est_end :
1 : ,
"sv" :
ai_path_insert_pause_at_obstruction :
1 : ,
"sv" :
ai_post_frame_navigation :
0 : ,
"sv" :
ai_radial_max_link_dist :
512 : ,
"sv" :
ai_reaction_delay_alert :
0 : ,
"sv" :
ai_reaction_delay_idle :
0 : ,
"sv" :
ai_readiness_decay :
120 : ,
"sv" :
ai_rebalance_thinks :
1 : ,
"sv" :
ai_report_task_timings_on_limit :
0 : ,
"a",
"sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug :
0 : ,
"sv" :
ai_serverragdolls :
0 : ,
"a",
"sv" : If set to
1 then ragdolls will be solid by default
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug :
0 : ,
"sv" : Shows that bones that are setup every think
ai_shot_bias :
1 : ,
"sv" :
ai_shot_bias_max :
1 : ,
"sv",
"rep" :
ai_shot_bias_min :
-1 : ,
"sv",
"rep" :
ai_shot_stats :
0 : ,
"sv" :
ai_shot_stats_term :
1000 : ,
"sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node
for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node
for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node
for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection display
for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue
- hint is available
for use Red
- hint is currently being used by an NPC Orange
-
ai_show_hull : cmd : : Displays the allowed hulls between each node
for the currently selected hull type. Hulls are color code as follows: Green
-
ai_show_hull_attacks :
0 : ,
"sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance :
0 : ,
"sv" :
ai_show_visibility : cmd : : Toggles visibility display
for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime :
0 : ,
"sv" :
ai_spread_cone_focus_time :
0 : ,
"sv" :
ai_spread_defocused_cone_multiplier :
3 : ,
"sv" :
ai_spread_pattern_focus_time :
0 : ,
"sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use
'ai_step' again. To resume processing no
ai_strong_optimizations :
0 : ,
"sv" :
ai_strong_optimizations_no_checkstand :
0 : ,
"sv" :
ai_task_pre_script :
0 : ,
"sv" :
ai_test_los : cmd : : Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall :
0 : ,
"sv" :
ai_think_limit_label :
0 : ,
"a",
"sv" :
ai_use_clipped_paths :
1 : ,
"sv" :
ai_use_efficiency :
1 : ,
"sv" :
ai_use_frame_think_limits :
1 : ,
"sv" :
ai_use_readiness :
1 : ,
"sv" :
ai_use_think_optimizations :
1 : ,
"sv" :
ai_use_visibility_cache :
1 : ,
"sv" :
ai_vehicle_avoidance :
1 : ,
"sv",
"cheat" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air
for drag computations.
airboat_fatal_stress :
5000 : ,
"sv" : Amount of stress
in kg that would kill the airboat driver.
airboat_joy_response_move :
1 : ,
"cl" :
alias : cmd : : Alias a command.
-alt1 : cmd : :
+alt1 : cmd : :
-alt2 : cmd : :
+alt2 : cmd : :
anim_3wayblend :
1 : ,
"sv",
"rep" : Toggle the
3-way animation blending code.
anim_showmainactivity :
0 : ,
"cheat",
"cl" : Show the idle, walk, run,
and/or sprint activities.
antlion_easycrush :
1 : ,
"sv" :
askconnect_accept : cmd : : Accept a redirect request by the server.
async_allow_held_files :
1 : : Allow AsyncBegin
/EndRead()
async_mode :
0 : : Set the async filesystem mode (
0 = async,
1 = synchronous)
async_resume : cmd : :
async_serialize :
0 : : Force async reads to serialize
for profiling
async_simulate_delay :
0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
-attack2 : cmd : :
+attack2 : cmd : :
-attack3 : cmd : :
+attack3 : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage
and files
in the save
-to
-memory system
autoaim_max_deflect :
0 : ,
"sv" :
autoaim_max_dist :
2160 : ,
"sv" :
autoaim_unlock_target :
0 : ,
"sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
-back : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame
in a time demo.
bind : cmd : : Bind a key.
bind_mac : cmd : : Bind this key but only on Mac,
not win32
BindToggle : cmd : : Performs a bind
<key
> 'increment var <cvar> 0 1 1'
birds_debug :
0 : ,
"sv" :
blink_duration :
0 : ,
"cl" : How many seconds an eye blink will last.
bloodspray : cmd : : blood
bot : cmd : : Add a bot.
bot_attack :
0 : ,
"sv" : Shoot!
bot_changeclass :
0 : ,
"sv" : Force all bots to change to the specified class.
bot_crouch :
0 : ,
"sv" : Bot crouches
bot_defend :
0 : ,
"sv" : Set to a team number,
and that team will all keep their combat shields raised.
bot_flipout :
0 : ,
"sv" : When on, all bots fire their guns.
bot_forceattack2 :
0 : ,
"sv" : When firing, use attack2.
bot_forceattackon :
0 : ,
"sv" : When firing, don't tap fire, hold it down.
bot_forcefireweapon :
0 : ,
"sv" : Force bots with the specified weapon to fire.
bot_mimic :
0 : ,
"sv" : Bot uses usercmd of player by index.
bot_mimic_yaw_offset :
0 : ,
"sv" : Offsets the bot yaw.
bot_sendcmd :
0 : ,
"sv" : Forces bots to send the specified command.
bot_zombie :
0 : ,
"sv" : Brraaaaaiiiins.
box : cmd : : Draw a debug box.
-break : cmd : :
+break : cmd : :
breakable_disable_gib_limit :
0 : ,
"sv" :
breakable_multiplayer :
1 : ,
"sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window :
30 : ,
"a" : number of frames to look at when figuring out average frametimes
budget_background_alpha :
128 : ,
"a" : how translucent the budget panel is
budget_bargraph_background_alpha :
128 : ,
"a" : how translucent the budget panel is
budget_bargraph_range_ms :
16 : ,
"a" : budget bargraph range
in milliseconds
budget_history_numsamplesvisible :
100 : ,
"a" : number of samples to draw
in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms :
66 : ,
"a" : budget history range
in milliseconds
budget_panel_bottom_of_history_fraction :
0 : ,
"a" : number between
0 and 1
budget_panel_height :
384 : ,
"a" : height
in pixels of the budget panel
budget_panel_width :
512 : ,
"a" : width
in pixels of the budget panel
budget_panel_x :
0 : ,
"a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y :
50 : ,
"a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window :
30 : ,
"a" : number of frames to look at when figuring out peak frametimes
budget_show_averages :
0 : ,
"a" : enable
/disable averages
in the budget panel
budget_show_history :
1 : ,
"a" : turn history graph off
and on. . good to turn off on low
end
budget_show_peaks :
1 : ,
"a" : enable
/disable peaks
in the budget panel
budget_toggle_group : cmd : : Turn a budget group on
/off
bug : cmd : : Show
/hide the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon
for the bug bait
and back again.
bugbait_distract_time :
5 : ,
"sv" :
bugbait_grenade_radius :
150 : ,
"sv" :
bugbait_hear_radius :
2500 : ,
"sv" :
bugbait_radius :
512 : ,
"sv" :
bugreporter_includebsp :
1 : : Include .bsp
for internal bug submissions.
bugreporter_uploadasync :
0 : ,
"a" : Upload attachments asynchronously
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps :
0 : :
bulletspeed :
6000 : ,
"sv" :
c_maxdistance :
200 : ,
"a",
"cheat",
"cl" :
c_maxpitch :
90 : ,
"a",
"cheat",
"cl" :
c_maxyaw :
135 : ,
"a",
"cheat",
"cl" :
c_mindistance :
30 : ,
"a",
"cheat",
"cl" :
c_minpitch :
0 : ,
"a",
"cheat",
"cl" :
c_minyaw :
-135 : ,
"a",
"cheat",
"cl" :
c_orthoheight :
100 : ,
"a",
"cheat",
"cl" :
c_orthowidth :
100 : ,
"a",
"cheat",
"cl" :
cache_print : cmd : : cache_print
[section
] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru
[section
] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary
[section
] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cam_collision :
1 : ,
"a",
"cheat",
"cl" : When
in thirdperson
and cam_collision is set to
1, an attempt is made to keep the camera from passing though walls.
cam_command :
0 : ,
"cheat",
"cl" :
cam_idealdelta :
4 : ,
"a",
"cheat",
"cl" : Controls the speed when matching offset to ideal angles
in thirdperson view
cam_idealdist :
150 : ,
"a",
"cheat",
"cl" :
cam_idealdistright :
0 : ,
"a",
"cheat",
"cl" :
cam_idealdistup :
0 : ,
"a",
"cheat",
"cl" :
cam_ideallag :
4 : ,
"a",
"cheat",
"cl" : Amount of lag used when matching offset to ideal angles
in thirdperson view
cam_idealpitch :
0 : ,
"a",
"cheat",
"cl" :
cam_idealyaw :
0 : ,
"a",
"cheat",
"cl" :
cam_showangles :
0 : ,
"cheat",
"cl" : When
in thirdperson, print viewangles
/idealangles
/cameraoffsets to the console.
cam_snapto :
0 : ,
"a",
"cheat",
"cl" :
-camdistance : cmd : :
+camdistance : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
catapult_physics_drag_boost :
2 : ,
"sv",
"rep" :
cc_captiontrace :
0 : ,
"cl" : Show missing closecaptions (
0 = no,
1 = devconsole,
2 = show
in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches
for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang :
0 : ,
"a",
"cl" : Current close caption language (emtpy
= use game UI language)
cc_linger_time :
1 : ,
"a",
"cl" : Close caption linger time.
cc_minvisibleitems :
1 : ,
"cl" : Minimum number of caption items to show.
cc_predisplay_time :
0 : ,
"a",
"cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat :
4 : ,
"cl" : How often a sentence can
repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending
/loaded async.
cc_smallfontlength :
300 : ,
"cl" : If text stream is this long, force usage of small font size.
cc_subtitles :
0 : ,
"a",
"cl" : If set, don
't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig : cmd : : Create convars from the current hardware config, useful
for diffing purposes
cef_credits : cmd : :
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat
in front of the player.
ch_createjalopy : cmd : : Spawn jalopy
in front of the player.
ch_createjeep : cmd : : Spawn jeep
in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map
in single player
cl_allowdownload :
1 : ,
"a" : Client downloads customization files
cl_allowupload :
1 : ,
"a" : Client uploads customization files
cl_anglespeedkey :
0 : ,
"cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_autowepswitch :
1 : ,
"a",
"user",
"cl" : Automatically switch to picked up weapons (
if more powerful)
cl_backspeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_burninggibs :
0 : ,
"cl" : A burning player that gibs has burning gibs.
cl_chatfilters :
127 : ,
"a",
"cl" : Stores the chat filter settings
cl_class :
0 : ,
"a",
"user",
"cl" : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction :
1 : ,
"cheat" : Enable
/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount :
200 : ,
"cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset :
90 : ,
"cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (
in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset :
10 : ,
"cheat" : If the clock offset is less than this amount (
in milliseconds),
then no clock correction is applied.
cl_clock_correction_force_server_tick :
999 : ,
"cheat" : Force clock correction to match the server tick
+ this offset (
-999 disables it).
cl_clock_showdebuginfo :
0 : ,
"cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms :
150 : ,
"cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode :
0 : ,
"cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate :
66 : ,
"a",
"user" : Max number of command packets sent to server per second
cl_crosshair_drawoutline :
1 : ,
"a",
"cl" : Draws a black outline around the crosshair
for better visibility
cl_crosshair_outlinethickness :
1 : ,
"a",
"cl" : Set how thick you want your crosshair outline to draw (
0.1-3)
cl_crosshair_t :
0 : ,
"a",
"cl" : Whether to draw the top line nor
not
cl_crosshairalpha :
255 : ,
"a",
"cl" : Classic Crosshair alpha
cl_crosshaircolor_b :
255 : ,
"a",
"cl" : Classic Crosshair blue color
cl_crosshaircolor_g :
255 : ,
"a",
"cl" : Classic Crosshair green color
cl_crosshaircolor_r :
255 : ,
"a",
"cl" : Classic Crosshair red color
cl_crosshairdot :
0 : ,
"a",
"cl" : Whether to draw a dot
in the middle of the crosshair
cl_crosshairgap :
5 : ,
"a",
"cl" : Gap between crosshair middle
and the horizontal lines
cl_crosshairsize :
6 : ,
"a",
"cl" : Length of each of the crosshair lines
cl_crosshairstyle :
0 : ,
"a",
"cl" :
0 = Default HL2,
1 = Custom image,
2 = Custom Image
+ HL,
3 = Classic
cl_crosshairthickness :
0 : ,
"a",
"cl" : Thinkness of each of the crosshair lines
cl_crosshairusealpha :
1 : ,
"a",
"cl" : If set, use cl_crosshairalpha, otherwise be additive
cl_customsounds :
0 : ,
"cl" : Enable customized player sound playback
cl_debug_player_perf :
0 : :
cl_debugrumble :
0 : ,
"a",
"cl" : Turn on rumble debugging spew
cl_defaultweapon :
0 : ,
"a",
"user",
"cl" : Default Spawn Weapon
cl_demoviewoverride :
0 : ,
"cl" : Override view during demo playback
cl_detail_allow_vertex_lighting :
0 : ,
"cl" : Allow studiomdl detail objects to use vertex lighting
cl_detail_avoid_force :
0 : ,
"a",
"cl" : force with which to avoid players (
in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius :
30 : ,
"a",
"cl" : radius around detail sprite to avoid players
cl_detail_avoid_recover_speed :
1 : ,
"a",
"cl" : how fast to recover position after avoiding players
cl_detail_max_sway :
10 : ,
"a",
"cl" : Amplitude of the detail prop sway
cl_detail_multiplier :
1 : ,
"cheat",
"cl" : extra details to create
cl_detaildist :
1200 : : Distance at which detail props are no longer visible
cl_detailfade :
400 : : Distance across which detail props fade
in
cl_downloadfilter :
0 : ,
"a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop)
cl_draw_airboat_wake :
1 : ,
"cheat",
"cl" :
cl_drawhud :
1 : ,
"cl" : Enable the rendering of the hud
cl_drawleaf :
-1 : ,
"cheat",
"cl" :
cl_drawmaterial :
0 : ,
"cheat",
"cl" : Draw a particular material over the frame
cl_drawmonitors :
1 : ,
"cl" :
cl_drawownshadow :
0 : ,
"cl" : Draw own shadow
in first person mode
cl_drawshadowtexture :
0 : ,
"cheat",
"cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_ejectbrass :
1 : :
cl_enable_loadingurl :
0 : ,
"a" : Enable
/disable viewing custom loading screens provided by joined servers.
cl_ent_absbox : cmd : : Displays the client's absbox
for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box
for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box
for the entity under the crosshair.
cl_entityreport :
0 : ,
"cheat" : For debugging, draw entity states to console
cl_entityreport_sorted :
0 : ,
"cheat" : For debugging, draw entity states to console
in sorted order.
[0 = disabled,
1 = average,
2 = current,
3 = peak
cl_extrapolate :
1 : ,
"cheat",
"cl" : Enable
/disable extrapolation
if interpolation history runs out.
cl_extrapolate_amount :
0 : ,
"cheat",
"cl" : Set how many seconds the client will extrapolate entities
for.
cl_fastdetailsprites :
1 : ,
"cheat",
"cl" : whether to use new detail sprite system
cl_fasttempentcollision :
5 : ,
"cl" :
cl_find_ent : cmd : : Find
and list all client entities with classnames that contain the specified substring. Format: cl_find_ent
<substring
>
cl_find_ent_index : cmd : : Display data
for clientside entity matching specified index. Format: cl_find_ent_index
<index
>
cl_first_person_uses_world_model :
0 : ,
"cl" : Causes the third person model to be drawn instead of the view model
cl_flushentitypacket :
0 : ,
"cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcepreload :
0 : ,
"a" : Whether we should force preloading.
cl_forwardspeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_idealpitchscale :
0 : ,
"a",
"cl" :
cl_ignorepackets :
0 : ,
"cheat" : Force client to ignore packets (
for debugging).
cl_interp :
0 : ,
"user",
"cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all :
0 : ,
"cl" : Disable interpolation list optimizations.
cl_interp_npcs :
0 : ,
"user",
"cl" : Interpolate NPC positions starting this many seconds
in past (
or cl_interp,
if greater)
cl_interp_ratio :
2 : ,
"user",
"cl" : Sets the interpolation amount (final amount is cl_interp_ratio
/ cl_updaterate).
cl_jiggle_bone_debug :
0 : ,
"cheat",
"cl" : Display physics
-based
'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints :
0 : ,
"cheat",
"cl" : Display physics
-based
'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints :
0 : ,
"cheat",
"cl" : Display physics
-based
'jiggle bone' debugging information
cl_jiggle_bone_invert :
0 : ,
"cheat",
"cl" :
cl_jiggle_bone_sanity :
1 : ,
"cl" : Prevent jiggle bones from pointing directly away from their target
in case of numerical instability.
cl_lagcompensation :
1 : ,
"user",
"cl" : Perform server side lag compensation of weapon firing events.
cl_language :
0 : ,
"user" : Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview :
0 : ,
"cheat",
"cl" :
cl_leveloverviewmarker :
0 : ,
"cheat",
"cl" :
cl_localnetworkbackdoor :
1 : : Enable network optimizations
for single player games.
cl_logofile :
0 : ,
"a" : Spraypoint logo decal.
cl_maxrenderable_dist :
3000 : ,
"cheat",
"cl" : Max distance from the camera at which things will be rendered
cl_mouseenable :
1 : ,
"cl" :
cl_mouselook :
1 : ,
"a",
"cl" : Set to
1 to use mouse
for look,
0 for keyboard look. Cannot be set
while connected to a server.
cl_new_impact_effects :
0 : ,
"cl" :
cl_npc_speedmod_intime :
0 : ,
"a",
"cl" :
cl_npc_speedmod_outtime :
1 : ,
"a",
"cl" :
cl_observercrosshair :
1 : ,
"a",
"cl" :
cl_overdraw_test :
0 : ,
"cheat",
"numeric",
"cl" :
cl_panelanimation : cmd : : Shows panel animation variables:
<panelname | blank
for all panels
>.
cl_particle_batch_mode :
1 : ,
"cl" :
cl_particle_retire_cost :
0 : ,
"cheat",
"cl" :
cl_particle_show_bbox :
0 : ,
"cheat",
"cl" :
cl_particle_show_bbox_cost :
0 : ,
"cheat",
"cl" : Show
# of particles: green
->blue
->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start : cmd : : Start
or restart particle stats
- also dumps to particle_stats.csv
cl_particle_stats_stop : cmd : : Stop particle stats,
or snapshot this frame
- also dumps to particle_stats.csv
cl_particle_stats_trigger_count :
0 : ,
"cl" : Dump stats
if the particle count exceeds this number.
cl_particleeffect_aabb_buffer :
2 : ,
"cheat",
"cl" : Add this amount to a particle effect
's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass :
0 : ,
"cheat",
"cl" : Dump entity by prediction classname.
cl_pdump :
-1 : ,
"cheat",
"cl" : Dump info about this entity to screen.
cl_phys_props_enable :
1 : ,
"cl" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max :
300 : ,
"cl" : Maximum clientside physic props
cl_phys_props_respawndist :
1500 : ,
"cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate :
60 : ,
"cl" : Time,
in seconds, between clientside prop respawns.
cl_phys_timescale :
1 : ,
"cheat",
"cl" : Sets the scale of time
for client
-side physics (ragdolls)
cl_pitchdown :
89 : ,
"cheat",
"cl" :
cl_pitchspeed :
225 : ,
"cl" : Client pitch speed.
cl_pitchup :
89 : ,
"cheat",
"cl" :
cl_playback_screenshots :
0 : : Allows the client to playback screenshot
and jpeg commands
in demos.
cl_playermodel :
0 : ,
"a",
"user",
"server_can_execute",
"cl" : Default Player Model
cl_playerspraydisable :
0 : ,
"a",
"cl" : Disable player sprays.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize :
2 : ,
"cl" : Optimize
for not copying data
if didn't receive a network update (
1),
and also
for not repredicting
if there were no errors (
2)
cl_pred_track : cmd : :
<entindex
> <fieldname
>: Track changes to entity index entindex,
for field fieldname.
cl_predict :
1 : ,
"user",
"cl" : Perform client side prediction.
cl_predictionlist :
0 : ,
"cheat",
"cl" : Show which entities are predicting
cl_predictweapons :
1 : ,
"user",
"cl" : Perform client side prediction of weapon effects.
cl_ragdoll_collide :
0 : ,
"cl" :
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_report_soundpatch : cmd : : reports client
-side sound patch count
cl_resend :
6 : : Delay
in seconds before the client will resend the
'connect' attempt
cl_rumblescale :
1 : ,
"a",
"cl" : Scale sensitivity of rumble effects (
0 to
1.0)
cl_screenshotname :
0 : : Custom Screenshot name
cl_SetupAllBones :
0 : ,
"cl" :
cl_shadowtextureoverlaysize :
256 : ,
"cheat",
"cl" :
cl_show_connectionless_packet_warnings :
0 : : Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems :
0 : ,
"cl" : Display the number of active particle systems.
cl_show_splashes :
1 : ,
"cl" :
cl_showbattery :
0 : ,
"cl" : Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts :
0 : ,
"cl" : Show which entities are having their bones setup each frame.
cl_showdemooverlay :
0 : : How often to flash demo recording
/playback overlay (
0 - disable overlay,
-1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror :
0 : ,
"cl" : Show prediction errors,
2 for above plus detailed field deltas.
cl_showevents :
0 : ,
"cheat" : Print event firing info
in the console
cl_showfps :
0 : ,
"cl" : Draw fps meter at top of screen (
1 = fps,
2 = smooth fps)
cl_showhelp :
1 : ,
"a",
"user",
"cl" : Set to
0 to
not show on
-screen help
cl_showhitboxes :
0 : ,
"cheat",
"cl" :
cl_showpausedimage :
1 : ,
"cl" : Show the
'Paused' image when game is paused.
cl_showpluginmessages :
1 : ,
"a" : Allow plugins to display messages to you
cl_showpos :
0 : ,
"cl" : Draw current position at top of screen
cl_ShowSunVectors :
0 : ,
"cl" :
cl_showtextmsg :
1 : ,
"cl" : Enable
/disable text messages printing on the screen.
cl_sidespeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_smooth :
1 : ,
"cl" : Smooth view
/eye origin after prediction errors
cl_smoothtime :
0 : ,
"cl" : Smooth client's view after prediction error over this many seconds
cl_software_cursor :
0 : ,
"a",
"cl" : Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile :
0 : ,
"a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spewscriptintro :
0 : ,
"sv" :
cl_sporeclipdistance :
512 : ,
"cheat",
"cl" :
cl_starfield_diameter :
128 : ,
"cl" :
cl_starfield_distance :
256 : ,
"cl" :
cl_steamoverlay_pos :
1 : ,
"a",
"cl" : The position of the Steam notifications:
0=top left,
1=top right,
2=bottom left,
3=bottom right
cl_sun_decay_rate :
0 : ,
"cheat",
"cl" :
cl_team :
0 : ,
"a",
"user",
"cl" : Default team when joining a game
cl_threaded_bone_setup :
0 : ,
"cl" : Enable parallel processing of
C_BaseAnimating::
SetupBones()
cl_timeout :
9000 : ,
"a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir : cmd : : sets tree sway wind direction via
2 numbers as params
cl_updaterate :
66 : ,
"a",
"user" : Number of packets per second of updates you are requesting from the server
cl_upspeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_view : cmd : : Set the view entity index.
cl_voice_filter :
0 : : Filter voice by name substring
cl_winddir :
0 : ,
"cheat",
"cl" : Weather effects wind direction angle
cl_windspeed :
0 : ,
"cheat",
"cl" : Weather effects wind speed scalar
cl_wpn_sway_interp :
0 : ,
"cl" :
cl_wpn_sway_scale :
1 : ,
"cheat",
"cl" :
cl_yawspeed :
210 : ,
"cl" : Client yaw speed.
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport :
27005 : : Host game client port
closecaption :
0 : ,
"a",
"user" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp :
0 : ,
"sv" :
collision_shake_freq :
0 : ,
"sv" :
collision_shake_time :
0 : ,
"sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show
/hide the color correction tools UI.
combine_guard_spawn_health :
1 : ,
"sv" :
combine_spawn_health :
1 : ,
"sv" :
+commandermousemove : cmd : :
-commandermousemove : cmd : :
con_drawnotify :
1 : : Disables drawing of notification area (
for taking screenshots).
con_enable :
1 : ,
"a" : Allows the console to be activated.
con_filter_dupe :
1 : ,
"cl" : Set to
1 to remove duplicate messages from client console
con_filter_enable :
0 : : Filters console output based on the setting of con_filter_text.
1 filters completely,
2 displays filtered text brighter than ot
con_filter_text :
0 : : Text with which to filter console spew. Set con_filter_enable
1 or 2 to activate.
con_filter_text_out :
0 : : Text with which to filter OUT of console spew. Set con_filter_enable
1 or 2 to activate.
con_notifytime :
8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha :
50 : : Con_NPrint background alpha.
con_nprint_bgborder :
5 : : Con_NPrint border size.
con_timestamp :
0 : : Prefix console.log entries with timestamps
con_trace :
0 : : Print console text to low level printout.
connect : cmd : : Connect to specified server.
contimes :
8 : : Number of console lines to overlay
for debugging.
coop :
0 : ,
"nf" : Cooperative play.
create_flashlight : cmd : :
CreateHairball : cmd : :
creditsdone : cmd : :
crosshair :
1 : ,
"a",
"cl" :
crosshair_setup : cmd : :
curve_bias :
0 : ,
"sv" :
cvarlist : cmd : : Show the list of convars
/concommands.
darkness_ignore_LOS_to_sources :
1 : ,
"sv" :
datacachesize :
256 : : Size
in MB.
datapack_list : cmd : : List the files
in the data tables that are fully transmitted
datapack_paths : cmd : : Clientside paths
for the datapack
datapack_stats : cmd : : Stats
for files
in the datapack
dbghist_addline : cmd : : Add a line to the debug history. Format:
<category id
> <line
>
dbghist_dump : cmd : : Dump the debug history to the console. Format:
<category id
> Categories:
0: Entity I
/O
1: AI Decisions
2: Sc
deathmatch :
0 : ,
"nf" : Running a deathmatch server.
debug_dump : cmd : :
debug_materialmodifycontrol :
0 : ,
"sv" :
debug_materialmodifycontrol_client :
0 : ,
"cl" :
debug_physimpact :
0 : ,
"sv" :
debug_touchlinks :
0 : ,
"sv" : Spew touch link activity
debugsystemui : cmd : : Show
/hide the debug system UI.
decalfrequency :
10 : ,
"sv",
"nf" :
default_fov :
75 : ,
"cheat",
"cl" :
demo_avellimit :
2000 : : Angular velocity limit before eyes considered snapped
for demo playback.
demo_debug :
0 : : Demo debug info.
demo_fastforwardfinalspeed :
20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime :
5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed :
2 : : Go this fast when starting to hold FF button.
demo_fov_override :
0 : ,
"norecord",
"cl" : If nonzero, this value will be used to override FOV during demo playback.
demo_gototick : cmd : : Skips to a tick
in demo.
demo_interplimit :
4000 : : How much origin velocity before it
's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview :
1 : : Do view interpolation during dem playback.
demo_legacy_rollback :
1 : : Use legacy view interpolation rollback amount
in demo playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick :
0 : : Pauses demo playback at server tick
demo_quitafterplayback :
0 : : Quits game after demo playback.
demo_recordcommands :
1 : ,
"cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_setendtick : cmd : : Sets
end demo playback tick. Set to
0 to disable.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show
/hide the demo player UI.
+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
demoui2 : cmd : : Show
/hide the advanced demo player UI (demoui2).
derma_controls_menu : cmd : :
derma_icon_browser : cmd : : Opens the Derma Icon Browser
developer :
0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map
in the devshots maplist.
differences : cmd : : Show all convars which are
not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic :
0 : :
dispcoll_drawplane :
0 : ,
"sv" :
displaysoundlist :
0 : ,
"sv" :
dlight_debug : cmd : : Creates a dlight
in front of the player
dog_debug :
0 : ,
"sv" :
dog_max_wait_time :
7 : ,
"sv" :
download_debug :
0 : ,
"norecord" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green
if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic :
0 : ,
"demo" :
dsp_db_min :
80 : ,
"demo" :
dsp_db_mixdrop :
0 : ,
"demo" :
dsp_dist_max :
1440 : ,
"cheat",
"demo" :
dsp_dist_min :
0 : ,
"cheat",
"demo" :
dsp_enhance_stereo :
1 : ,
"a" :
dsp_facingaway :
0 : ,
"demo" :
dsp_mix_max :
0 : ,
"demo" :
dsp_mix_min :
0 : ,
"demo" :
dsp_off :
0 : ,
"cheat" :
dsp_player :
0 : ,
"demo",
"server_can_execute" :
dsp_reload : cmd : :
dsp_room :
0 : ,
"demo" :
dsp_slow_cpu :
0 : ,
"a",
"demo" :
dsp_spatial :
40 : ,
"demo" :
dsp_speaker :
50 : ,
"demo" :
dsp_vol_2ch :
1 : ,
"demo" :
dsp_vol_4ch :
0 : ,
"demo" :
dsp_vol_5ch :
0 : ,
"demo" :
dsp_volume :
1 : ,
"a",
"demo" :
dsp_water :
14 : ,
"demo" :
dt_ShowPartialChangeEnts :
0 : : (SP only)
- show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts :
1 : : (SP only)
- enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with
-dti
for this to work).
dtwarning :
1 : : Print data table warnings?
dtwatchclass :
0 : : Watch all fields encoded with this table.
dtwatchent :
-1 : : Watch this entities data table encoding.
dtwatchvar :
0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
dump_entity_sizes : cmd : : Print
sizeof(entclass)
dump_globals : cmd : : Dump all global entities
/states
dump_panels : cmd : : Dump Panel Tree
dump_x360_cfg : cmd : : Dump X360 config files to disk
dump_x360_saves : cmd : : Dump X360 save games to disk
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I
/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumplongticks : cmd : : Enables generating minidumps on long ticks.
dumpsavedir : cmd : : List the contents of the save directory
in memory
dumpstringtables : cmd : : Print string tables to console.
dumpstringtables_new : cmd : : Dumps the named string table,
or list them
if none
dupe_publish : cmd : :
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation
and returns focus to the editor
effects_list : cmd : : Lists the internal, engine effects.
effects_reload : cmd : : Reloads the effect scripts (For development purposes)
enable_debug_overlays :
1 : ,
"sv",
"cheat" : Enable rendering of debug overlays
endmovie : cmd : : Stop recording movie frames.
engine_no_focus_sleep :
50 : ,
"a" :
english :
1 : ,
"user",
"cl" : If set to
1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box
for the given
entity(s)
in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box
for the given
entity(ies)
in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting
for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed
in in the form: ent_creat
ent_debugkeys :
0 : ,
"sv" :
ent_dump : cmd : : Usage: ent_dump
<entity name
>
ent_fire : cmd : : Usage: ent_fire
<target
> [action
] [value
] [delay
]
ent_info : cmd : : Usage: ent_info
<class name
>
ent_keyvalue : cmd : : Applies the comma delimited key
=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue
<entity id
> <key1
> <v
ent_messages : cmd : : Toggles input
/output message display
for the selected
entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw :
0 : ,
"sv",
"cheat" : Visualizes all entity input
/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player
's angles. By default, only orients target entity's YAW. Use the
'allangles' opt
ent_pause : cmd : : Toggles pausing of input
/output message processing
for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot
for the given
entity(ies). (y
=up
=green, z
=forward
=blue, x
=left
=red). Arguments:
{entity_name
} / {class
ent_rbox : cmd : : Displays the total bounding box
for the given
entity(s)
in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given
entity(s) Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments:
{entity_name
} / {class_name
}
ent_rotate : cmd : : Rotates an entity by a specified
# of degrees
ent_setname : cmd : : Sets the targetname of the given
entity(s) Arguments:
{new entity name
} {entity_name
} / {class_name
} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments:
{entity_name
} / {class_name
} /
ent_step : cmd : : When
'ent_pause' is set this will step through one waiting input
/ output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport
<entity name
>
ent_text : cmd : : Displays text debugging information about the given
entity(ies) on top of the entity (See Overlay Text) Arguments:
{entity_
ent_viewoffset : cmd : : Displays the eye position
for the given
entity(ies)
in red. Arguments:
{entity_name
} / {class_name
} / no argument picks wha
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector
<player
> <x value
> <y value
> <z value
>
explosion_dlight :
1 : ,
"a",
"cl" :
fadein : cmd : : fadein
{time r g b
}: Fades the screen
in from black
or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout
{time r g b
}: Fades the screen to black
or to the specified color over the given number of seconds.
fast_fogvolume :
0 : :
filesystem_buffer_size :
0 : : Size of per file buffers.
0 for none
filesystem_max_stdio_read :
16 : :
filesystem_native :
1 : : Use native FS
or STDIO
filesystem_report_buffered_io :
0 : :
filesystem_unbuffered_io :
1 : :
filesystem_use_overlapped_io :
1 : :
find : cmd : : Find concommands with the specified string
in their name
/help text.
find_ent : cmd : : Find
and list all entities with classnames
or targetnames that contain the specified substring. Format: find_ent
<substring
>
find_ent_index : cmd : : Display data
for entity matching specified index. Format: find_ent_index
<index
>
findflags : cmd : : Find concommands by flags.
fire_absorbrate :
3 : ,
"sv" :
fire_dmgbase :
1 : ,
"sv" :
fire_dmginterval :
1 : ,
"sv" :
fire_dmgscale :
0 : ,
"sv" :
fire_extabsorb :
5 : ,
"sv" :
fire_extscale :
12 : ,
"sv" :
fire_growthrate :
1 : ,
"sv" :
fire_heatscale :
1 : ,
"sv" :
fire_incomingheatscale :
0 : ,
"sv" :
fire_maxabsorb :
50 : ,
"sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug :
0 : ,
"cheat",
"cl" : Show debug info
for fish
fish_dormant :
0 : ,
"sv",
"cheat",
"rep" : Turns off interactive fish behavior. Fish become immobile
and unresponsive.
flex_expression :
0 : ,
"sv" :
flex_looktime :
5 : ,
"sv" :
flex_maxawaytime :
1 : ,
"sv" :
flex_maxplayertime :
7 : ,
"sv" :
flex_minawaytime :
0 : ,
"sv" :
flex_minplayertime :
5 : ,
"sv" :
flex_rules :
1 : ,
"cl" : Allow flex animation rules to run.
flex_smooth :
1 : ,
"cl" : Applies smoothing
/decay curve to flex animation controller changes.
flex_talk :
0 : ,
"sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked
and locked cache memory.
fog_color :
-1 : ,
"cheat",
"cl" :
fog_colorskybox :
-1 : ,
"cheat",
"cl" :
fog_enable :
1 : ,
"cheat",
"cl" :
fog_enable_water_fog :
1 : ,
"cheat" :
fog_enableskybox :
1 : ,
"cheat",
"cl" :
fog_end :
-1 : ,
"cheat",
"cl" :
fog_endskybox :
-1 : ,
"cheat",
"cl" :
fog_maxdensity :
-1 : ,
"cheat",
"cl" :
fog_maxdensityskybox :
-1 : ,
"cheat",
"cl" :
fog_override :
0 : ,
"cheat",
"cl" :
fog_start :
-1 : ,
"cheat",
"cl" :
fog_startskybox :
-1 : ,
"cheat",
"cl" :
fogui : cmd : : Show
/hide fog control UI.
force_centerview : cmd : :
-forward : cmd : :
+forward : cmd : :
fov : cmd : : Change players FOV
fov_desired :
90 : ,
"a",
"user",
"cl" : Sets the base field
-of
-view.
fps_max :
200 : ,
"a" : Frame rate limiter.
free_pass_peek_debug :
0 : ,
"sv" :
fs_monitor_read_from_pack :
0 : :
0:Off,
1:Any,
2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens :
0 : :
0:Off,
1:Always,
2:Not during load
fs_tellmeyoursecrets :
0 : :
0:Off,
1:On,
2:Extra
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode :
0 : :
0:Off,
1:Warn main thread,
2:Warn other threads
func_break_max_pieces :
15 : ,
"a",
"sv",
"rep" :
func_break_reduction_factor :
0 : ,
"sv" :
func_breakdmg_bullet :
0 : ,
"sv" :
func_breakdmg_club :
1 : ,
"sv" :
func_breakdmg_explosive :
1 : ,
"sv" :
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G
-15 Keyboard configs.
g15_update_msec :
250 : ,
"a",
"cl" : Logitech G
-15 Keyboard update interval.
g_ai_citizen_show_enemy :
0 : ,
"sv" :
g_antlion_cascade_push :
1 : ,
"a",
"sv" :
g_antlion_maxgibs :
16 : ,
"a",
"cl" :
g_antlionguard_hemorrhage :
1 : ,
"sv" : If
1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor :
0 : ,
"sv",
"cheat" :
g_debug_antlion :
0 : ,
"sv" :
g_debug_antlion_worker :
0 : ,
"sv" :
g_debug_antlionguard :
0 : ,
"sv" :
g_debug_antlionmaker :
0 : ,
"sv",
"cheat" :
g_debug_basehelicopter :
0 : ,
"sv",
"cheat" :
g_debug_basescanner :
0 : ,
"sv",
"cheat" :
g_debug_combine_camera :
0 : ,
"sv" :
g_debug_constraint_sounds :
0 : ,
"sv",
"cheat" : Enable debug printing about constraint sounds.
g_debug_cscanner :
0 : ,
"sv" :
g_debug_darkness :
0 : ,
"sv" : Show darkness mode lightsources.
g_debug_doors :
0 : ,
"sv" :
g_debug_dropship :
0 : ,
"sv" :
g_debug_dynamicresupplies :
0 : ,
"sv" : Debug item_dynamic_resupply spawning. Set to
1 to see text printouts of the spawning. Set to
2 to see lines drawn to other item
g_debug_gunship :
0 : ,
"sv",
"cheat" :
g_debug_headcrab :
0 : ,
"sv",
"cheat" :
g_debug_hunter_charge :
0 : ,
"sv" :
g_debug_injured_follow :
0 : ,
"sv" :
g_debug_npc_vehicle_roles :
0 : ,
"sv" :
g_debug_physcannon :
0 : ,
"sv",
"cheat",
"rep" :
g_debug_ragdoll_removal :
0 : ,
"sv",
"cheat",
"rep" :
g_debug_ragdoll_visualize :
0 : ,
"cheat",
"cl" :
g_debug_trackpather :
0 : ,
"sv",
"cheat" :
g_debug_transitions :
0 : ,
"sv" : Set to
1 and restart the map to be warned
if the map has no trigger_transition volumes. Set to
2 to see a dump of all entities
g_debug_turret :
0 : ,
"sv" :
g_debug_turret_ceiling :
0 : ,
"sv" :
g_debug_vehiclebase :
0 : ,
"sv",
"cheat" :
g_debug_vehicledriver :
0 : ,
"sv",
"cheat" :
g_debug_vehicleexit :
0 : ,
"sv",
"cheat" :
g_debug_vehiclesound :
0 : ,
"sv",
"cheat" :
g_debug_vortigaunt_aim :
0 : ,
"sv" :
g_helicopter_bomb_danger_radius :
120 : ,
"sv" :
g_helicopter_bullrush_bomb_enemy_distance :
0 : ,
"sv" :
g_helicopter_bullrush_bomb_speed :
850 : ,
"sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time :
10 : ,
"sv" :
g_helicopter_bullrush_distance :
5000 : ,
"sv" :
g_helicopter_bullrush_mega_bomb_health :
0 : ,
"sv" : Fraction of the health of the chopper before it mega
-bombs
g_helicopter_bullrush_shoot_height :
650 : ,
"sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime :
2 : ,
"sv" : How much time we have to wait (on average) between the time we start hearing the charging sound
+ the chopper fires
g_helicopter_idletime :
3 : ,
"sv" : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist :
2500 : ,
"sv" : The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed :
100 : ,
"sv",
"cheat" :
g_Language :
0 : ,
"sv",
"rep" :
g_ragdoll_fadespeed :
600 : ,
"cl" :
g_ragdoll_important_maxcount :
2 : ,
"sv",
"rep" :
g_ragdoll_lvfadespeed :
100 : ,
"cl" :
g_ragdoll_maxcount :
32 : ,
"sv",
"rep" :
g_test_new_antlion_jump :
1 : ,
"a",
"sv" :
gamemenucommand : cmd : : Issue game menu command.
gamemode :
0 : : The current gamemode
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_hide_dialog : cmd : : asdf
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_show_dialog : cmd : : Show an arbitrary Dialog.
gameui_xbox :
0 : :
getpos : cmd : : dump position
and angles to the console
give : cmd : : Give item to player. Arguments:
<item_name
>
givecurrentammo : cmd : : Give a supply of ammo
for current weapon
..
gl_amd_occlusion_workaround :
1 : :
gl_clear :
0 : ,
"cl" :
gl_clear_randomcolor :
0 : ,
"cheat",
"cl" : Clear the back buffer to random colors every frame. Helps spot open seams
in geometry.
global_set : cmd : : global_set
<globalname
> <state
>: Sets the state of the given env_global (
0 = OFF,
1 = ON,
2 = DEAD).
gm_demo_to_video : cmd : :
gm_load : cmd : :
gm_showhelp : cmd : :
gm_showspare1 : cmd : :
gm_showspare2 : cmd : :
gm_showteam : cmd : :
gm_snapangles :
45 : ,
"a",
"user",
"cl" : What angle should we snap to
gm_snapgrid :
0 : ,
"a",
"user",
"cl" : What grid should we snap to
gm_video : cmd : : Starts
and stops the recording of a .webm (VP8
/Vorbis) video. See vid_
* convars
for settings.
gmod_delete_temp_files :
1 : ,
"a",
"cl" : Delete temporary files downloaded from servers such as sprays.
gmod_language :
0 : ,
"a",
"user" : Changes language of Garry's mod
gmod_maxammo :
9999 : ,
"sv",
"rep" : If set to above
0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used.
gmod_mcore_test :
1 : :
if you find this, don't go around enabling it
and then complaining about issues
gmod_modding : cmd : :
gmod_privacy : cmd : :
gmod_servers : cmd : :
gmod_sneak_attack :
1 : ,
"sv" : If set to zero, disables Half
-Life
2's Sneak Attack feature, where headshotting NPCs who have
not seen the player would result
gmod_suit :
0 : ,
"sv",
"rep" : Set to non zero to enable Half
-Life
2 aux suit power stuff.
gmod_tos : cmd : :
gmod_unload_test :
0 : : Unload materials
and models on disconnect. Unstable. Use at your own risk.
god : cmd : : Toggle. Player becomes invulnerable.
-graph : cmd : :
+graph : cmd : :
-grenade1 : cmd : :
+grenade1 : cmd : :
-grenade2 : cmd : :
+grenade2 : cmd : :
groundlist : cmd : : Display ground entity list
<index
>
hammer_update_entity : cmd : : Updates the entity's position
/angles when
in edit mode
hammer_update_safe_entities : cmd : : Updates entities
in the map that can safely be updated (don't have parents
or are affected by constraints). Also excludes entit
hap_airboat_gun_mag :
3 : ,
"sv" :
hap_damagescale_game :
1 : ,
"cl" :
hap_HasDevice :
0 : ,
"user",
"cl" : falcon is connected
hap_jeep_cannon_mag :
10 : ,
"sv" :
hap_melee_scale :
0 : ,
"numeric",
"cl" :
hap_noclip_avatar_scale :
0 : ,
"numeric",
"cl" :
hap_turret_mag :
5 : ,
"sv" :
hap_ui_vehicles :
1 : ,
"cl" :
help : cmd : : Find help about a convar
/concommand.
hideconsole : cmd : : Hide the console.
hidehud :
0 : ,
"cheat",
"cl" :
hidepanel : cmd : : Hides a viewport panel
<name
>
hl1_debug_sentence_volume :
0 : ,
"sv" :
hl1_fixup_sentence_sndlevel :
1 : ,
"sv" :
hl2_darkness_flashlight_factor :
1 : ,
"sv" :
hl2_episodic :
0 : ,
"sv",
"rep" :
host_flush_threshold :
20 : : Memory threshold below which the host should flush caches between server instances
host_framerate :
0 : ,
"cheat",
"rep" : Set to lock per
-frame time elapse.
host_limitlocal :
0 : : Apply cl_cmdrate
and cl_updaterate to loopback connection
host_map :
0 : : Current map name.
host_profile :
0 : :
host_runofftime : cmd : : Run off some time without rendering
/updating sounds
host_showcachemiss :
0 : : Print a debug message when the client
or server cache is missed.
host_ShowIPCCallCount :
0 : : Print
# of IPC calls this number of times per second. If set to
-1, the
# of IPC calls is shown every frame.
host_sleep :
0 : ,
"cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds :
0 : : Show general system running times.
host_timer_report : cmd : : Spew CPU timer jitter
for the last
128 frames
in microseconds (dedicated only)
host_timescale :
1 : ,
"cheat",
"rep" : Prescale the clock by this amount.
host_workshop_collection :
0 : ,
"sv" :
host_writeconfig : cmd : : Store current settings to
config.
cfg (
or specified .cfg file).
hostip :
0 : : Host game server ip
hostname :
0 : : Hostname
for server.
hostport :
27015 : : Host game server port
hud_airboathint_numentries :
10 : ,
"sv" :
hud_autoaim_method :
1 : ,
"cl" :
hud_autoaim_scale_icon :
0 : ,
"cl" :
hud_autoreloadscript :
0 : ,
"cl" : Automatically reloads the animation script each time one is ran
hud_centerid :
1 : ,
"cl" :
hud_deathnotice_time :
6 : ,
"cl" :
hud_draw_active_reticle :
0 : ,
"cl" :
hud_draw_fixed_reticle :
0 : ,
"cl" :
hud_drawhistory_time :
5 : ,
"cl" :
hud_fastswitch :
0 : ,
"a",
"cl" :
hud_freezecamhide :
0 : ,
"a",
"cl" : Hide the HUD during freeze
-cam
hud_jeephint_numentries :
10 : ,
"sv" :
hud_magnetism :
0 : ,
"cl" :
hud_quickinfo :
0 : ,
"a",
"cl" :
hud_reloadscheme : cmd : : Reloads hud layout
and animation scripts.
hud_reticle_alpha_speed :
700 : ,
"cl" :
hud_reticle_maxalpha :
255 : ,
"cl" :
hud_reticle_minalpha :
125 : ,
"cl" :
hud_reticle_scale :
1 : ,
"cl" :
hud_saytext_time :
12 : ,
"cl" :
hud_showtargetid :
1 : ,
"cl" :
hud_takesshots :
0 : ,
"a",
"cl" : Auto
-save a scoreboard screenshot at the
end of a map.
hunter_allow_dissolve :
1 : ,
"sv" :
hunter_allow_nav_jump :
0 : ,
"sv" :
hunter_charge :
1 : ,
"sv" :
hunter_charge_min_delay :
10 : ,
"sv" :
hunter_charge_pct :
25 : ,
"sv" :
hunter_charge_test :
0 : ,
"sv" :
hunter_cheap_explosions :
1 : ,
"sv" :
hunter_clamp_shots :
1 : ,
"sv" :
hunter_disable_patrol :
0 : ,
"sv" :
hunter_dodge_debug :
0 : ,
"sv" :
hunter_dodge_warning :
1 : ,
"sv" :
hunter_dodge_warning_cone :
0 : ,
"sv" :
hunter_dodge_warning_width :
180 : ,
"sv" :
hunter_first_flechette_delay :
0 : ,
"sv" :
hunter_flechette_delay :
0 : ,
"sv" :
hunter_flechette_explode_delay :
2 : ,
"sv" :
hunter_flechette_max_concurrent_volleys :
2 : ,
"sv" :
hunter_flechette_max_range :
1200 : ,
"sv" :
hunter_flechette_min_range :
100 : ,
"sv" :
hunter_flechette_speed :
2000 : ,
"sv" :
hunter_flechette_test :
0 : ,
"sv" :
hunter_flechette_volley_end_max_delay :
2 : ,
"sv" :
hunter_flechette_volley_end_min_delay :
1 : ,
"sv" :
hunter_flechette_volley_size :
8 : ,
"sv" :
hunter_flechette_volley_start_max_delay :
0 : ,
"sv" :
hunter_flechette_volley_start_min_delay :
0 : ,
"sv" :
hunter_free_knowledge :
10 : ,
"sv" :
hunter_hate_attached_striderbusters :
1 : ,
"sv" :
hunter_hate_held_striderbusters :
1 : ,
"sv" :
hunter_hate_held_striderbusters_delay :
0 : ,
"sv" :
hunter_hate_held_striderbusters_tolerance :
2000 : ,
"sv" :
hunter_hate_thrown_striderbusters :
1 : ,
"sv" :
hunter_hate_thrown_striderbusters_tolerance :
300 : ,
"sv" :
hunter_jostle_car_max_speed :
600 : ,
"sv" :
hunter_jostle_car_min_speed :
100 : ,
"sv" :
hunter_melee_delay :
2 : ,
"sv" :
hunter_plant_adjust_z :
12 : ,
"sv" :
hunter_random_expressions :
0 : ,
"sv" :
hunter_retreat_striderbusters :
1 : ,
"sv" : If
true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance :
400 : ,
"sv" :
hunter_shoot_flechette : cmd : : Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition :
0 : ,
"sv" :
hunter_show_weapon_los_z :
0 : ,
"sv" :
hunter_siege_frequency :
12 : ,
"sv" :
hunter_stand_still :
0 : ,
"sv" :
hurtme : cmd : : Hurts the player. Arguments:
<health to lose
>
impulse : cmd : :
in_usekeyboardsampletime :
1 : ,
"cl" : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
injured_help_plee_range :
256 : ,
"sv" :
invnext : cmd : :
invprev : cmd : :
ip :
0 : : Overrides IP
for multihomed hosts
jalopy_blocked_exit_max_speed :
50 : ,
"sv" :
jalopy_cargo_anim_time :
1 : ,
"sv" :
jalopy_radar_test_ent :
0 : ,
"sv" :
+jlook : cmd : :
-jlook : cmd : :
joy_accel_filter :
0 : ,
"cl" :
joy_accelmax :
1 : ,
"a",
"cl" :
joy_accelscale :
0 : ,
"a",
"cl" :
joy_advanced :
1 : ,
"a",
"cl" :
joy_advaxisr :
1 : ,
"a",
"cl" :
joy_advaxisu :
3 : ,
"a",
"cl" :
joy_advaxisv :
0 : ,
"a",
"cl" :
joy_advaxisx :
4 : ,
"a",
"cl" :
joy_advaxisy :
2 : ,
"a",
"cl" :
joy_advaxisz :
0 : ,
"a",
"cl" :
joy_autoaimdampen :
0 : ,
"a",
"cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange :
0 : ,
"a",
"cl" : The stick range where autoaim dampening is applied.
0 = off
joy_autosprint :
0 : ,
"cl" : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold :
0 : ,
"a" : Analog axis range before a button press is registered.
joy_deadzone_mode :
0 : :
0 => Cross
-shaped deadzone (default),
1 => Square deadzone.
joy_diagonalpov :
0 : ,
"a",
"cl" : POV manipulator operates on diagonal axes, too.
joy_display_input :
0 : ,
"a",
"cl" :
joy_forwardsensitivity :
-1 : ,
"a",
"cl" :
joy_forwardthreshold :
0 : ,
"a",
"cl" :
joy_inverty :
0 : ,
"a",
"cl" : Whether to invert the Y axis of the joystick
for looking.
joy_inverty_default :
0 : ,
"cl" :
joy_lowend :
1 : ,
"a",
"cl" :
joy_lowmap :
1 : ,
"a",
"cl" :
joy_movement_stick :
0 : ,
"a",
"cl" : Which stick controls movement (
0 is left stick)
joy_movement_stick_default :
0 : ,
"cl" :
joy_name :
0 : ,
"a",
"cl" :
joy_pegged :
0 : ,
"cl" :
joy_pitchsensitivity :
1 : ,
"a",
"cl" :
joy_pitchsensitivity_default :
-1 : ,
"cl" :
joy_pitchthreshold :
0 : ,
"a",
"cl" :
joy_response_look :
0 : ,
"a",
"cl" :
'Look' stick response mode:
0=Default,
1=Acceleration Promotion
joy_response_move :
1 : ,
"a",
"cl" :
'Movement' stick response mode:
0=Linear,
1=quadratic,
2=cubic,
3=quadratic extreme,
4=power
function(i.e.,
pow(x,
1/sensitivity
joy_response_move_vehicle :
6 : ,
"cl" :
joy_sidesensitivity :
1 : ,
"a",
"cl" :
joy_sidethreshold :
0 : ,
"a",
"cl" :
joy_vehicle_turn_lowend :
0 : ,
"cl" :
joy_vehicle_turn_lowmap :
0 : ,
"cl" :
joy_virtual_peg :
0 : ,
"cl" :
joy_wingmanwarrior_centerhack :
0 : ,
"a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack :
0 : ,
"a",
"cl" : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded :
0 : ,
"a",
"cl" : If
0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found :
0 : : Automatically set to
1 if an xcontroller has been detected.
joy_yawsensitivity :
-1 : ,
"a",
"cl" :
joy_yawsensitivity_default :
-1 : ,
"cl" :
joy_yawthreshold :
0 : ,
"a",
"cl" :
joyadvancedupdate : cmd : :
joystick :
0 : ,
"a",
"cl" :
joystick_force_disabled :
1 : ,
"a",
"cl" : Prevents any
and all joystick input
for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
jpeg : cmd : : Take a jpeg screenshot: jpeg
<filename
> <quality
1-100>.
jpeg_quality :
90 : : jpeg screenshot quality.
-jump : cmd : :
+jump : cmd : :
kdtree_test : cmd : : Tests spatial partition
for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickall : cmd : : Kicks everybody connected with a message.
kickid : cmd : : Kick a player by userid
or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector
<player
> <x value
> <y value
> <z value
>
-klook : cmd : :
+klook : cmd : :
language_reload : cmd : : Reloads the language files
lastinv : cmd : :
-left : cmd : :
+left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss :
2 : ,
"cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap
and a file indicating the
local lighting
in a subdirectory called 'material
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last
5 lines of speech from NPCs.
load : cmd : : Load a saved game.
loader_dump_table : cmd : :
loader_spew_info :
0 : :
0:Off,
1:Timing,
2:Completions,
3:Late Completions,
4:Purges,
-1:All
loader_spew_info_ex :
0 : : (internal)
lod_TransitionDist :
800 : ,
"cl" :
log : cmd : : Enables logging to file, console,
and udp
< on | off
>.
log_verbose_enable :
0 : ,
"sv" : Set to
1 to enable verbose server log on the server.
log_verbose_interval :
3 : ,
"sv" : Determines the interval (
in seconds)
for the verbose server log.
logaddress_add : cmd : : Set address
and port
for remote host
<ip:port
>.
logaddress_del : cmd : : Remove address
and port
for remote host
<ip:port
>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
-lookdown : cmd : :
+lookdown : cmd : :
lookspring :
0 : ,
"a",
"cl" :
lookstrafe :
0 : ,
"a",
"cl" :
+lookup : cmd : :
-lookup : cmd : :
lservercfgfile :
0 : ,
"sv" :
lua_dumpfonts : cmd : : Dumps all the fonts registered on the client state using surface.CreateFont
lua_dumpfonts_menu : cmd : : Dumps all the fonts registered on the menu state using surface.CreateFont
lua_dumptimers_cl : cmd : : Dumps all the currently active Lua timers on the client
lua_dumptimers_menu : cmd : : Dumps all the currently active Lua timers
in the menu
lua_dumptimers_sv : cmd : : Dumps all the currently active Lua timers on the server
lua_error_url :
0 : ,
"sv",
"rep",
"norecord" :
lua_filestats : cmd : : Lua File Stats
lua_log_cl :
0 : ,
"cl" :
lua_log_sv :
0 : ,
"sv" :
lua_matproxy :
1 : ,
"cl" :
lua_networkvar_bytespertick :
256 : ,
"sv" :
lua_openscript : cmd : : Open a Lua script
lua_openscript_cl : cmd : : Open a Lua script
lua_refresh_file : cmd : : Manually refresh a Lua script, as
if it was auto refreshed by editing it.
lua_reloadents : cmd : : Reload all scripted entities
lua_run : cmd : : Run a Lua command
lua_run_cl : cmd : : Run a Lua command
LuaParticle_SettleSpeed :
100 : ,
"cl" :
m_customaccel :
0 : ,
"a",
"cl" : Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration
= min(m_customaccel_max,
pow(raw_mouse_delta,
m_customaccel_exponent :
1 : ,
"a",
"cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max :
0 : ,
"a",
"cl" : Max mouse move scale factor,
0 for no limit
m_customaccel_scale :
0 : ,
"a",
"cl" : Custom mouse acceleration value.
m_filter :
0 : ,
"a",
"cl" : Mouse filtering (set this to
1 to average the mouse over
2 frames).
m_forward :
1 : ,
"a",
"cl" : Mouse forward factor.
m_mouseaccel1 :
0 : ,
"a",
"cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 :
0 : ,
"a",
"cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed :
1 : ,
"a",
"cl" : Windows mouse acceleration (
0 to disable,
1 to enable
[Windows
2000: enable initial threshold
],
2 to enable secondary threshold
m_pitch :
0 : ,
"a",
"cl" : Mouse pitch factor.
m_rawinput :
0 : ,
"a",
"cl" : Use Raw Input
for mouse input.
m_side :
0 : ,
"a",
"cl" : Mouse side factor.
m_yaw :
0 : ,
"a",
"cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_edit : cmd : :
map_noareas :
0 : : Disable area to area connection testing.
mapcyclefile :
0 : ,
"sv" : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
mat_aaquality :
0 : :
mat_accelerate_adjust_exposure_down :
3 : ,
"cheat" :
mat_alphacoverage :
1 : :
mat_antialias :
8 : :
mat_autoexposure_max :
2 : ,
"cl" :
mat_autoexposure_min :
0 : ,
"cl" :
mat_bloom_scalefactor_scalar :
1 : ,
"cl" :
mat_bloomamount_rate :
0 : ,
"cheat",
"cl" :
mat_bloomscale :
1 : ,
"cl" :
mat_bufferprimitives :
1 : :
mat_bumpbasis :
0 : ,
"cheat" :
mat_bumpmap :
1 : :
mat_camerarendertargetoverlaysize :
256 : ,
"cheat",
"cl" :
mat_clipz :
1 : ,
"cl" :
mat_colcorrection_disableentities :
0 : : Disable map color
-correction entities
mat_color_projection :
0 : ,
"a" :
mat_colorcorrection :
1 : :
mat_compressedtextures :
1 : :
mat_configcurrent : cmd : : show the current video control panel config
for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_debug_autoexposure :
0 : ,
"cheat",
"cl" :
mat_debug_bloom :
0 : ,
"cheat",
"cl" :
mat_debug_postprocessing_effects :
0 : ,
"cl" :
0 = off,
1 = show post
-processing passes
in quadrants of the screen,
2 = only apply post
-processing to the centre of the screen
mat_debug_process_halfscreen :
0 : ,
"cheat",
"cl" :
mat_debugalttab :
0 : ,
"cheat" :
mat_debugdepth :
0 : :
mat_debugdepthmode :
0 : :
mat_debugdepthval :
128 : :
mat_debugdepthvalmax :
256 : :
mat_depthbias_decal :
-262144 : ,
"cheat" :
mat_depthbias_normal :
0 : ,
"cheat" :
mat_depthbias_shadowmap :
0 : :
mat_diffuse :
1 : ,
"cheat" :
mat_disable_bloom :
0 : ,
"cl" :
mat_disable_d3d9ex :
0 : ,
"a" : Disables Windows Aero DirectX extensions (may positively
or negatively affect performance depending on video drivers)
mat_disable_fancy_blending :
0 : :
mat_disable_lightwarp :
0 : :
mat_disable_ps_patch :
0 : :
mat_disablehwmorph :
0 : : Disables HW morphing
for particular mods
mat_drawflat :
0 : ,
"cheat" :
mat_drawTexture :
0 : ,
"cl" : Enable debug view texture
mat_drawTextureScale :
1 : ,
"cl" : Debug view texture scale
mat_drawTitleSafe :
0 : : Enable title safe overlay
mat_drawwater :
1 : ,
"cheat",
"cl" :
mat_dump_rts :
0 : ,
"cl" :
mat_dumpmaterials : cmd : :
<skip0refs
> Dump all materials
for debugging
mat_dumptextures : cmd : : Dump all textures
for debugging
mat_dxlevel :
95 : :
mat_dynamic_tonemapping :
1 : ,
"cheat" :
mat_edit : cmd : : Bring up the material under the crosshair
in the editor
mat_envmapsize :
128 : :
mat_envmaptgasize :
32 : :
mat_excludetextures :
0 : :
mat_exposure_center_region_x :
0 : ,
"cheat",
"cl" :
mat_exposure_center_region_x_flashlight :
0 : ,
"cheat",
"cl" :
mat_exposure_center_region_y :
0 : ,
"cheat",
"cl" :
mat_exposure_center_region_y_flashlight :
0 : ,
"cheat",
"cl" :
mat_fastclip :
0 : ,
"cheat" :
mat_fastnobump :
0 : ,
"cheat" :
mat_fastspecular :
1 : : Enable
/Disable specularity
for visual testing. Will
not reload materials
and will
not affect perf.
mat_fillrate :
0 : ,
"cheat" :
mat_filterlightmaps :
1 : :
mat_filtertextures :
1 : :
mat_force_bloom :
0 : ,
"cheat",
"cl" :
mat_force_ps_patch :
0 : :
mat_force_tonemap_scale :
0 : ,
"cheat" :
mat_forceaniso :
16 : :
mat_forcedynamic :
0 : ,
"cheat" :
mat_forcehardwaresync :
1 : :
mat_forcemanagedtextureintohardware :
0 : :
mat_frame_sync_enable :
1 : ,
"cheat" :
mat_frame_sync_force_texture :
0 : ,
"cheat" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize :
256 : ,
"cl" :
mat_fullbright :
0 : ,
"cheat" :
mat_hdr_enabled : cmd : : Report
if HDR is enabled
for debugging
mat_hdr_level :
0 : ,
"a" : Set to
0 for no HDR,
1 for LDR
+bloom on HDR maps,
and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate :
1 : :
mat_hdr_tonemapscale :
1 : ,
"cheat" : The HDR tonemap scale.
1 = Use autoexposure,
0 = eyes fully closed,
16 = eyes wide open.
mat_hdr_uncapexposure :
0 : ,
"cheat",
"cl" :
mat_hsv :
0 : ,
"cheat",
"cl" :
mat_info : cmd : : Shows material system info
mat_leafvis :
0 : ,
"cheat" : Draw wireframe of current leaf
mat_levelflush :
1 : :
mat_lightmap_pfms :
0 : : Outputs .pfm files containing lightmap data
for each lightmap page when a level exits.
mat_loadtextures :
1 : ,
"cheat" :
mat_luxels :
0 : ,
"cheat" :
mat_managedtextures :
1 : ,
"a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices :
65536 : :
mat_maxframelatency :
1 : :
mat_measurefillrate :
0 : ,
"cheat" :
mat_mipmaptextures :
1 : :
mat_monitorgamma :
1 : : monitor gamma (typically
2.2 for CRT
and 1.7 for LCD)
mat_monitorgamma_tv_enabled :
0 : ,
"a" :
mat_monitorgamma_tv_exp :
2 : :
mat_monitorgamma_tv_range_max :
255 : :
mat_monitorgamma_tv_range_min :
16 : :
mat_morphstats :
0 : ,
"cheat" :
mat_motion_blur_enabled :
0 : :
mat_motion_blur_falling_intensity :
1 : ,
"cl" :
mat_motion_blur_falling_max :
20 : ,
"cl" :
mat_motion_blur_falling_min :
10 : ,
"cl" :
mat_motion_blur_forward_enabled :
0 : ,
"cl" :
mat_motion_blur_percent_of_screen_max :
4 : :
mat_motion_blur_rotation_intensity :
1 : ,
"cl" :
mat_motion_blur_strength :
1 : ,
"cl" :
mat_non_hdr_bloom_scalefactor :
0 : ,
"cl" :
mat_norendering :
0 : ,
"cheat" :
mat_normalmaps :
0 : ,
"cheat" :
mat_normals :
0 : ,
"cheat" :
mat_parallaxmap :
0 : :
mat_picmip :
-1 : :
mat_postprocess_x :
4 : ,
"cl" :
mat_postprocess_y :
1 : ,
"cl" :
mat_postprocessing_combine :
1 : ,
"cl" : Combine bloom, software anti
-aliasing
and color correction into one post
-processing pass
mat_powersavingsmode :
0 : ,
"a" : Power Savings Mode
mat_proxy :
0 : ,
"cheat" :
mat_queue_mode :
0 : ,
"a" : The queue
/thread mode the material system should use:
-1=default,
0=synchronous single thread,
2=queued multithreaded
mat_queue_report :
0 : ,
"a" : Report thread stalls. Positive number will filter by stalls
>= time
in ms.
-1 reports all locks.
mat_reducefillrate :
0 : :
mat_reduceparticles :
0 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtexture : cmd : : Reloads a single texture
mat_reloadtextures : cmd : : Reloads all textures
mat_remoteshadercompile :
127 : ,
"cheat" :
mat_report_queue_status :
0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size
in bytes taken up by hardware morph textures.
mat_reversedepth :
0 : ,
"cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shaders
and reset that count
mat_shadowstate :
1 : :
mat_show_ab_hdr :
0 : :
mat_show_ab_hdr_hudelement :
0 : ,
"cheat",
"cl" : HDR Demo HUD Element toggle.
mat_show_histogram :
0 : ,
"cl" :
mat_show_texture_memory_usage :
0 : ,
"cheat",
"numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget :
0 : ,
"cheat",
"cl" :
mat_showenvmapmask :
0 : :
mat_showframebuffertexture :
0 : ,
"cheat",
"cl" :
mat_showlightmappage :
-1 : ,
"cl" :
mat_showlowresimage :
0 : ,
"cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels :
0 : ,
"cheat" : color
-code miplevels
2: normalmaps,
1: everything
else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures :
0 : ,
"cheat",
"cl" :
mat_slopescaledepthbias_decal :
0 : ,
"cheat" :
mat_slopescaledepthbias_normal :
0 : ,
"cheat" :
mat_slopescaledepthbias_shadowmap :
2 : :
mat_software_aa_blur_one_pixel_lines :
0 : ,
"a",
"cl" : How much software AA should blur one
-pixel thick lines: (
0.0 - none), (
1.0 - lots)
mat_software_aa_debug :
0 : ,
"cl" : Software AA debug mode: (
0 - off), (
1 - show number of
'unlike' samples:
0->black,
1->red,
2->green,
3->blue), (
2 - show anti
-a
mat_software_aa_edge_threshold :
1 : ,
"a",
"cl" : Software AA
- adjusts the sensitivity of the software AA shader's edge detection (default
1.0 - a lower value will soften more
mat_software_aa_quality :
0 : ,
"a",
"cl" : Software AA quality mode: (
0 - 5-tap filter), (
1 - 9-tap filter)
mat_software_aa_strength :
0 : ,
"a",
"cl" : Software AA
- perform a software anti
-aliasing post
-process (an alternative
/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui :
1 : ,
"a",
"cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset :
1 : ,
"a",
"cl" : Software AA
- adjusts the displacement of the taps used by the software AA shader (default
1.0 - a lower value will make the im
mat_softwarelighting :
0 : :
mat_softwareskin :
0 : ,
"cheat" :
mat_specular :
1 : : Enable
/Disable specularity
for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders : cmd : : Print all vertex
and pixel shaders currently loaded to the console
mat_stub :
0 : ,
"cheat",
"cl" :
mat_supportflashlight :
1 : :
0 - do not support flashlight (don't load flashlight shader combos),
1 - flashlight is supported
mat_surfaceid :
0 : ,
"cheat" :
mat_surfacemat :
0 : ,
"cheat" :
+mat_texture_list : cmd : :
mat_texture_list :
0 : : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all :
0 : ,
"numeric" : If this is nonzero,
then the texture list panel will show all currently
-loaded textures.
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture
+1 to inc resolution,
-1 to dec resolution
mat_texture_list_txlod_sync : cmd : :
'reset' - resets all run
-time changes to LOD overrides,
'save' - saves all changes to material content files
mat_texture_list_view :
1 : ,
"numeric" : If this is nonzero,
then the texture list panel will render thumbnails of currently
-loaded textures.
mat_texture_outline_fonts : cmd : : Outline fonts textures.
mat_texture_save_fonts : cmd : : Save all font textures
mat_tonemap_algorithm :
1 : ,
"cheat" :
0 = Original Algorithm
1 = New Algorithm
mat_tonemap_min_avglum :
3 : ,
"cheat",
"cl" :
mat_tonemap_percent_bright_pixels :
2 : ,
"cheat",
"cl" :
mat_tonemap_percent_target :
60 : ,
"cheat",
"cl" :
mat_tonemapping_occlusion_use_stencil :
0 : :
mat_trilinear :
0 : :
mat_use_compressed_hdr_textures :
1 : :
mat_viewportscale :
1 : ,
"a",
"cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale :
1 : ,
"a",
"cl" : Scale the viewport back up
mat_visualize_dof :
0 : ,
"cheat" :
mat_vsync :
0 : : Force sync to vertical retrace
mat_wateroverlaysize :
256 : ,
"cl" :
mat_wireframe :
0 : ,
"cheat" :
mat_yuv :
0 : ,
"cheat",
"cl" :
matchmakingport :
27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats :
0 : : Dump current
and max heap usage info to console at
end of frame ( set to
2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_force_flush :
0 : ,
"cheat" : Force cache flush of unlocked resources on every alloc
mem_incremental_compact : cmd : :
mem_max_heapsize :
256 : : Maximum amount of memory to dedicate to engine hunk
and datacache (
in mb)
mem_max_heapsize_dedicated :
64 : : Maximum amount of memory to dedicate to engine hunk
and datacache,
for dedicated server (
in mb)
mem_min_heapsize :
48 : : Minimum amount of memory to dedicate to engine hunk
and datacache (
in mb)
mem_periodicdumps :
0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame :
0 : : Run heap check at
end of every frame
mem_test_every_n_seconds :
0 : : Run heap check at a specified interval
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
menu_cleanupgmas : cmd : :
metropolice_charge :
1 : ,
"sv" :
metropolice_chase_use_follow :
0 : ,
"sv" :
metropolice_move_and_melee :
1 : ,
"sv" :
minisave : cmd : : Saves game (
for current level only!)
mission_list : cmd : : List all available tactical missions
mission_show : cmd : : Show the given mission
mod_forcedata :
1 : : Forces all model file data into cache on model load.
mod_forcetouchdata :
1 : : Forces all model file data into cache on model load.
mod_load_anims_async :
0 : :
mod_load_fakestall :
0 : : Forces all ANI file loading to stall
for specified ms
mod_load_mesh_async :
0 : :
mod_load_showstall :
0 : :
1 - show hitches ,
2 - show stalls
mod_load_vcollide_async :
0 : :
mod_lock_mdls_on_load :
0 : :
mod_test_mesh_not_available :
0 : ,
"cheat" :
mod_test_not_available :
0 : ,
"cheat" :
mod_test_verts_not_available :
0 : ,
"cheat" :
mod_touchalldata :
1 : : Touch model data during level startup
mod_trace_load :
0 : :
model_list : cmd : : Dump model list to file
monk_headshot_freq :
2 : ,
"sv" :
mortar_visualize :
0 : ,
"sv" :
motdfile :
0 : ,
"sv" : The MOTD file to load.
motdfile_text :
0 : ,
"sv" : The text
-only MOTD file to use
for clients that have disabled HTML MOTDs.
+movedown : cmd : :
-movedown : cmd : :
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_fixwave : cmd : : Fixup corrupted .wav file
if engine crashed during startmovie
/endmovie, etc.
mp_allowNPCs :
1 : ,
"sv",
"nf" :
mp_allowspectators :
1 : ,
"sv",
"rep" : toggles whether the server allows spectator mode
or not
mp_autocrosshair :
1 : ,
"sv",
"nf" :
mp_chattime :
10 : ,
"sv",
"rep" : amount of time players can chat after the game is over
mp_clan_ready_signal :
0 : ,
"sv" : Text that team leader from each team must speak
for the match to begin
mp_clan_readyrestart :
0 : ,
"sv" : If non
-zero, game will restart once someone from each team gives the ready signal
mp_decals :
99999 : ,
"a" :
mp_defaultteam :
0 : ,
"sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto
-kicked
mp_fadetoblack :
0 : ,
"sv",
"nf",
"rep" : fade a player's screen to black when he dies
mp_falldamage :
0 : ,
"sv",
"nf" :
mp_flashlight :
0 : ,
"sv",
"nf" :
mp_footsteps :
1 : ,
"sv",
"nf" :
mp_forcecamera :
0 : ,
"sv",
"rep" : Restricts spectator modes
for dead players
mp_forcerespawn :
1 : ,
"sv",
"nf" :
mp_fraglimit :
0 : ,
"sv",
"nf",
"rep" : The number of kills at which the map ends
mp_friendlyfire :
0 : ,
"sv",
"nf",
"rep" : Allows team members to injure other members of their team
mp_mapcycle_empty_timeout_seconds :
0 : ,
"sv",
"rep" : If nonzero, server will cycle to the next map
if it has been empty on the current map
for N seconds
mp_ready_signal :
0 : ,
"sv" : Text that each player must speak
for the match to begin
mp_readyrestart :
0 : ,
"sv" : If non
-zero, game will restart once each player gives the ready signal
mp_restartgame :
0 : ,
"sv" : If non
-zero, game will restart
in the specified number of seconds
mp_restartgame_immediate :
0 : ,
"sv" : If non
-zero, game will restart immediately
mp_show_voice_icons :
1 : ,
"sv",
"rep" : Show overhead player voice icons when players are speaking.
mp_teamlist :
0 : ,
"sv",
"nf" :
mp_teamoverride :
1 : ,
"sv" :
mp_teamplay :
0 : ,
"sv",
"nf" :
mp_timelimit :
0 : ,
"sv",
"nf",
"rep" : game time per map
in minutes
mp_usehwmmodels :
0 : ,
"cl" : Enable the use of the hw morph models. (
-1 = never,
1 = always,
0 = based upon GPU)
mp_usehwmvcds :
0 : ,
"cl" : Enable the use of the hw morph
vcd(s). (
-1 = never,
1 = always,
0 = based upon GPU)
mp_waitingforplayers_cancel :
0 : ,
"sv" : Set to
1 to
end the WaitingForPlayers period.
mp_waitingforplayers_restart :
0 : ,
"sv" : Set to
1 to start
or restart the WaitingForPlayers period.
mp_waitingforplayers_time :
0 : ,
"sv" : WaitingForPlayers time length
in seconds
mp_weaponstay :
0 : ,
"sv",
"nf" :
multvar : cmd : : Multiply specified convar value.
muzzleflash_light :
1 : ,
"a",
"cl" :
name :
0 : ,
"a",
"user",
"print",
"server_can_execute" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re
-analyze the current Navigation Mesh
and save it to disk.
nav_area_bgcolor :
-1082534656.000 : ,
"sv",
"cheat" : RGBA color to draw as the background color
for nav areas
while editing.
nav_area_max_size :
50 : ,
"sv",
"cheat" : Max area size created
in nav generation
nav_avoid : cmd : : Toggles the
'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area
or Ladder. To complete the Area
or Ladder, drag the opposite corner to the desired location
and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory
and reports any missing
/out
-of
-date navigation files.
nav_check_floor : cmd : : Updates the blocked
/unblocked status
for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas
in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re
-orders area
and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area,
then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit :
0 : ,
"sv",
"cheat" :
nav_coplanar_slope_limit_displacement :
0 : ,
"sv",
"cheat" :
nav_corner_adjust_adjacent :
18 : ,
"sv",
"cheat" : radius used to raise
/lower corners
in nearby areas when raising
/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet :
0 : ,
"sv",
"cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground :
0 : ,
"sv",
"cheat" : If
true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the
'must crouch in this area' flag used by the AI system.
nav_debug_blocked :
0 : ,
"sv",
"cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (
if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area,
then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways : cmd : : For each area
in the selected set, disconnect all outgoing one
-way connections.
nav_displacement_test :
10000 : ,
"sv",
"cheat" : Checks
for nodes embedded
in displacements (useful
for in-development maps)
nav_dont_hide : cmd : : Toggles the
'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset :
32 : ,
"sv",
"rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset :
32 : ,
"sv",
"rep" : The offset of the nav drag volume bottom from center
nav_draw_limit :
500 : ,
"sv",
"cheat" : The maximum number of areas to draw
in edit mode
nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit :
0 : ,
"sv",
"cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area
or Ladder
and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area
and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post
-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh
for the current map
and save it to disk.
nav_generate_fencetops :
1 : ,
"sv",
"cheat" : Autogenerate nav areas on fence
and obstacle tops
nav_generate_fixup_jump_areas :
1 : ,
"sv",
"cheat" : Convert obsolete jump areas into
2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh
for the current map
and save it to disk.
nav_generate_incremental_range :
2000 : ,
"sv",
"cheat" :
nav_generate_incremental_tolerance :
0 : ,
"sv",
"cheat" : Z tolerance
for adding new nav areas.
nav_jump : cmd : : Toggles the
'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh
for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub
-areas suitable
for sniper spots.
nav_mark : cmd : : Marks the Area
or Ladder under the cursor
for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute
for all areas
in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful
for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance :
6000 : ,
"sv",
"cheat" : Maximum range
for precomputed nav mesh visibility (
0 = default
1500 units)
nav_max_vis_delta_list_length :
64 : ,
"sv",
"cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it,
and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the
'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the
'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place,
and 'flood-fills' the Place to all adjacent Areas. Flood
-filli
nav_place_list : cmd : : Lists all place names used
in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance :
0 : ,
"sv",
"cheat" :
nav_precise : cmd : : Toggles the
'dont avoid obstacles' flag used by the AI system.
nav_quicksave :
1 : ,
"sv",
"cheat" : Set to one to skip the time consuming phases of the analysis. Set to
2 to skip time consuming visibility calculations. Useful f
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re
-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the
'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk
for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half
-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas
in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color :
1585036928.000 : ,
"sv",
"cheat" : Color used to draw the selected set borders
while editing.
nav_selected_set_color :
-1045355072.000 : ,
"sv",
"cheat" : Color used to draw the selected set background
while editing.
nav_set_place_mode : cmd : : Sets the editor into
or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points :
0 : ,
"sv",
"cheat" : Show Approach Points
in the Navigation Mesh.
nav_show_area_info :
0 : ,
"sv",
"cheat" : Duration
in seconds to show nav area ID
and attributes
while editing
nav_show_compass :
0 : ,
"sv",
"cheat" :
nav_show_continguous :
0 : ,
"sv",
"cheat" : Highlight non
-contiguous connections
nav_show_danger :
0 : ,
"sv",
"cheat" : Show current
'danger' levels.
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid :
0 : ,
"sv",
"cheat" : Show areas of designer
-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer :
0 : ,
"sv",
"cheat" : Show areas of designer
-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity :
0 : ,
"sv",
"cheat" :
nav_show_node_grid :
0 : ,
"sv",
"cheat" :
nav_show_node_id :
0 : ,
"sv",
"cheat" :
nav_show_nodes :
0 : ,
"sv",
"cheat" :
nav_show_player_counts :
0 : ,
"sv",
"cheat" : Show current player counts
in each area.
nav_show_potentially_visible :
0 : ,
"sv",
"cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas
and re
-merges them together into larger areas
nav_slope_limit :
0 : ,
"sv",
"cheat" : The ground unit normal's Z component must be greater than this
for nav areas to be generated.
nav_slope_tolerance :
0 : ,
"sv",
"cheat" : The ground unit normal
's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid :
0 : ,
"sv",
"cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props :
0 : ,
"sv",
"cheat" : Make props solid to nav generation
/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area,
then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor
and invoke the split command.
nav_split_place_on_ground :
0 : ,
"sv",
"cheat" : If
true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the
'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the
'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set
for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points,
and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node :
0 : ,
"sv",
"cheat" :
nav_test_node_crouch :
0 : ,
"sv",
"cheat" :
nav_test_node_crouch_dir :
4 : ,
"sv",
"cheat" :
nav_test_stairs : cmd : : Test the selected set
for being on stairs
nav_toggle_deselecting : cmd : : Start
or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into
and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will
'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into
/out of the selected set.
nav_toggle_selecting : cmd : : Start
or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the
'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area
or Ladder.
nav_update_blocked : cmd : : Updates the blocked
/unblocked status
for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit :
0 : ,
"sv",
"cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the
'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh
in the world
nb_allow_avoiding :
1 : ,
"sv",
"cheat" :
nb_allow_climbing :
1 : ,
"sv",
"cheat" :
nb_allow_gap_jumping :
1 : ,
"sv",
"cheat" :
nb_blind :
0 : ,
"sv",
"cheat" : Disable vision
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing :
0 : ,
"sv",
"cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes
or part of the indentifier of one
or more bots.
nb_debug_history :
1 : ,
"sv",
"cheat" : If
true, each bot keeps a history of debug output
in memory
nb_debug_known_entities :
0 : ,
"sv",
"cheat" : Show the
'known entities' for the bot that is the current spectator target
nb_delete_all : cmd : : Delete all non
-player NextBot entities.
nb_force_look_at : cmd : : Force selected bot to look at the
local player's position
nb_goal_look_ahead_range :
50 : ,
"sv",
"cheat" :
nb_head_aim_resettle_angle :
100 : ,
"sv",
"cheat" : After rotating through this angle, the bot pauses to
'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time :
0 : ,
"sv",
"cheat" : How long the bot pauses to
'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration :
0 : ,
"sv",
"cheat" :
nb_head_aim_steady_max_rate :
100 : ,
"sv",
"cheat" :
nb_ladder_align_range :
50 : ,
"sv",
"cheat" :
nb_last_area_update_tolerance :
4 : ,
"sv",
"cheat" : Distance a character needs to travel
in order to invalidate cached area
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_path_draw_inc :
100 : ,
"sv",
"cheat" :
nb_path_draw_segment_count :
100 : ,
"sv",
"cheat" :
nb_path_segment_influence_radius :
100 : ,
"sv",
"cheat" :
nb_player_crouch :
0 : ,
"sv",
"cheat" : Force bots to crouch
nb_player_move :
1 : ,
"sv",
"cheat" : Prevents bots from moving
nb_player_move_direct :
0 : ,
"sv" :
nb_player_stop :
0 : ,
"sv",
"cheat" : Stop all NextBotPlayers from updating
nb_player_walk :
0 : ,
"sv",
"cheat" : Force bots to walk
nb_saccade_speed :
1000 : ,
"sv",
"cheat" :
nb_saccade_time :
0 : ,
"sv",
"cheat" :
nb_select : cmd : : Select the bot you are aiming at
for further debug operations.
nb_shadow_dist :
3000 : ,
"cl" :
nb_speed_look_ahead_range :
150 : ,
"sv",
"cheat" :
nb_stop :
0 : ,
"sv",
"cheat",
"rep" : Stop all NextBots
nb_update_debug :
0 : ,
"sv",
"cheat" :
nb_update_framelimit :
15 : ,
"sv",
"cheat" :
nb_update_frequency :
0 : ,
"sv",
"cheat" :
nb_update_maxslide :
2 : ,
"sv",
"cheat" :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
net_blockmsg :
0 : ,
"cheat" : Discards incoming message:
<0|
1|name
>
net_channels : cmd : : Shows net channel info
net_chokeloop :
0 : : Apply bandwidth choke to loopback packets
net_compresspackets :
1 : : Use compression on game packets.
net_compresspackets_minsize :
1024 : : Don't bother compressing packets below this size.
net_compressvoice :
0 : : Attempt to compress out of band voice payloads (
360 only).
net_drawslider :
0 : : Draw completion slider during signon
net_droppackets :
0 : ,
"cheat" : Drops next n packets on client
net_fakejitter :
0 : ,
"cheat" : Jitter fakelag packet time
net_fakelag :
0 : ,
"cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss :
0 : ,
"cheat" : Simulate packet loss as a percentage (negative means drop
1/n packets)
net_graph :
1 : ,
"a",
"cl" : Draw the network usage graph,
= 2 draws data on payload,
= 3 draws payload legend.
net_graphheight :
64 : ,
"a",
"cl" : Height of netgraph panel
net_graphmsecs :
400 : ,
"a",
"cl" : The latency graph represents this many milliseconds.
net_graphpos :
1 : ,
"a",
"cl" :
net_graphproportionalfont :
1 : ,
"a",
"cl" : Determines whether netgraph font is proportional
or not
net_graphshowinterp :
1 : ,
"a",
"cl" : Draw the interpolation graph.
net_graphshowlatency :
1 : ,
"a",
"cl" : Draw the ping
/packet loss graph.
net_graphsolid :
0 : ,
"a",
"cl" :
net_graphtext :
1 : ,
"a",
"cl" : Draw text fields
net_maxcleartime :
4 : : Max
# of seconds we can wait
for next packets to be sent based on rate setting (
0 == no limit).
net_maxfilesize :
16 : : Maximum allowed file size
for uploading
in MB
net_maxfragments :
1260 : : Max fragment bytes per packet
net_maxpacketdrop :
5000 : : Ignore any packets with the sequence number more than this ahead (
0 == no limit)
net_maxroutable :
1260 : ,
"a",
"user" : Requested max packet size before packets are
'split'.
net_queue_trace :
0 : :
net_queued_packet_thread :
1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale :
5 : ,
"a",
"cl" :
net_showdrop :
0 : : Show dropped packets
in console
net_showevents :
0 : ,
"cheat" : Dump game events to console (
1=client only,
2=all).
net_showfragments :
0 : : Show netchannel fragments
net_showmsg :
0 : : Show incoming message:
<0|
1|name
>
net_showpeaks :
0 : : Show messages
for large packets only:
<size
>
net_showsplits :
0 : : Show info about packet splits
net_showtcp :
0 : : Dump TCP stream summary to console
net_showudp :
0 : : Dump UDP packets summary to console
net_showudp_wire :
0 : : Show incoming packet information
net_splitpacket_maxrate :
1048576 : : Max bytes per second when queueing splitpacket chunks
net_splitrate :
1 : : Number of fragments
for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_udp_rcvbuf :
131072 : : Default UDP receive buffer size
net_usesocketsforloopback :
0 : : Use network sockets layer even
for listen server
local player's packets (multiplayer only).
next :
0 : ,
"cheat" : Set to
1 to advance to next frame ( when singlestep
== 1 )
nextdemo : cmd : : Play next demo
in sequence.
nextlevel :
0 : ,
"sv",
"nf" : If set to a valid map name, will change to this map during the next changelevel
noclip : cmd : :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage :
1 : ,
"sv",
"cheat" :
npc_alyx_crouch :
1 : ,
"sv" :
npc_alyx_force_stop_moving :
1 : ,
"sv" :
npc_alyx_readiness :
1 : ,
"sv" :
npc_alyx_readiness_transitions :
1 : ,
"sv" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_barnacle_swallow :
0 : ,
"sv" : Use prototype swallow code.
npc_bipass : cmd : : Displays the
local movement attempts by the given
NPC(s) (triangulation detours). Failed bypass routes are displayed
in red, s
npc_citizen_auto_player_squad :
1 : ,
"a",
"sv" :
npc_citizen_auto_player_squad_allow_use :
0 : ,
"sv" :
npc_citizen_dont_precache_all :
1 : ,
"sv" :
npc_citizen_explosive_resist :
0 : ,
"sv" :
npc_citizen_heal_chuck_medkit :
1 : ,
"a",
"sv" : Set to
1 to use new experimental healthkit
-throwing medic.
npc_citizen_insignia :
0 : ,
"sv" :
npc_citizen_medic_emit_sound :
1 : ,
"sv" :
npc_citizen_medic_throw_speed :
650 : ,
"sv" :
npc_citizen_medic_throw_style :
1 : ,
"a",
"sv" : Set to
0 for a lobbier trajectory
npc_citizen_squad_marker :
0 : ,
"sv" :
npc_combat : cmd : : Displays text debugging information about the squad
and enemy of the selected NPC (See Overlay Text) Arguments:
{npc_name
}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has
in the overlay text. Arguments:
{npc_name
} / {npc class_name
} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (
if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (
if the given NPC can actually stand at
npc_create_equipment :
0 : ,
"sv" :
npc_destroy : cmd : : Removes the given
NPC(s) from the universe Arguments:
{npc_name
} / {npc_class_name
} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn
in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC
's enemy (if has one) and blue line to NPC's target entity (
if has one) Arguments:
{npc_name
} / {np
npc_freeze : cmd : : Selected
NPC(s) will freeze
in place (
or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected : cmd : : Freeze all NPCs
not selected
npc_go : cmd : : Selected
NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments:
-none
-
npc_go_do_run :
1 : ,
"sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected
NPC(s) to a random node. Arguments:
-none
-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust :
1 : ,
"sv" : Enable test mode
for ik height adjustment
npc_kill : cmd : : Kills the given
NPC(s) Arguments:
{npc_name
} / {npc_class_name
} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a
while box around the
NPC(s) nearest node Arguments:
{entity_name
} / {class_name
} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC
and all others. Arguments:
{entity_name
} / {class_name
} / no argument picks wha
npc_reset : cmd : : Reloads schedules
for all NPC's from their script files Arguments:
-none
-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select
or deselects the given
NPC(s)
for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences :
0 : ,
"sv" :
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform
local avoidance) Arguments:
{entity_name
} / {class_name
} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform
local avoidance)
npc_strider_height_adj :
0 : ,
"sv" :
npc_strider_shake_ropes_magnitude :
150 : ,
"sv" :
npc_strider_shake_ropes_radius :
1200 : ,
"sv" :
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks
+ break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments:
-none
-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking
and what the extents of there vision is) Arguments:
{ent
npc_vphysics :
0 : ,
"sv" :
old_radiusdamage :
0 : ,
"sv",
"rep" :
opt_EnumerateLeavesFastAlgorithm :
1 : : Use the new SIMD version of CEngineBSPTree
::EnumerateLeavesInBox.
option_duck_method :
1 : ,
"a",
"sv",
"rep" :
option_duck_method_default :
1 : ,
"cl" :
p2p_enabled :
1 : ,
"sv" : Allow clients to connect to your listen server via Steam's peer
-to
-peer API.
p2p_friendsonly :
0 : ,
"cl" : Only allow Steam friends to establish peer
-to
-peer connections with you.
panel_test_title_safe :
0 : ,
"cheat" : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores :
2 : ,
"cl" :
particle_simulateoverflow :
0 : ,
"cheat",
"cl" : Used
for stress
-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment :
0 : ,
"sv",
"cheat" : Attachment index
for attachment mode
particle_test_attach_mode :
0 : ,
"sv",
"cheat" : Possible Values:
'start_at_attachment',
'follow_attachment',
'start_at_origin',
'follow_origin'
particle_test_file :
0 : ,
"sv",
"cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified
in particle_test_file, particle_test_attach_mode
and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments:
{entity_name
} / {class_name
} / no argument picks what playe
passenger_collision_response_threshold :
250 : ,
"sv" :
passenger_debug_entry :
0 : ,
"sv" :
passenger_debug_transition :
0 : ,
"sv" :
passenger_impact_response_threshold :
-350 : ,
"sv" :
passenger_use_leaning :
1 : ,
"sv" :
password :
0 : ,
"a",
"norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show
/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay :
0 : ,
"cl" : Phoneme delay to account
for sound system latency.
phonemefilter :
0 : ,
"cl" : Time duration of box filter to pass over phonemes.
phonemesnap :
2 : ,
"cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale :
1 : ,
"sv" :
phys_penetration_error_time :
10 : ,
"sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale :
1 : ,
"sv",
"rep" :
phys_speeds :
0 : ,
"sv" :
phys_spinspeed :
200 : ,
"sv" : The sensitivity of rotation when using the movement keys. It's serverside.
phys_stressbodyweights :
5 : ,
"sv" :
phys_swap : cmd : : Automatically swaps the current weapon
for the physcannon
and back again.
phys_timescale :
1 : ,
"sv" : Scale time
for physics
phys_upimpactforcescale :
0 : ,
"sv" :
physcannon_ball_cone :
0 : ,
"sv",
"rep" :
physcannon_chargetime :
2 : ,
"sv",
"rep" :
physcannon_cone :
0 : ,
"sv",
"rep" :
physcannon_maxforce :
1500 : ,
"sv",
"rep" :
physcannon_maxmass :
250 : ,
"sv",
"rep" :
physcannon_mega_enabled :
0 : ,
"sv",
"cheat",
"rep" :
physcannon_minforce :
700 : ,
"sv",
"rep" :
physcannon_pullforce :
4000 : ,
"sv",
"rep" :
physcannon_tracelength :
250 : ,
"sv",
"rep" :
physgun_DampingFactor :
0 : ,
"sv" :
physgun_drawbeams :
1 : ,
"cl" :
physgun_limited :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, the Physics Gun will
not be able to pick up certain map entities
physgun_maxAngular :
5000 : ,
"sv" :
physgun_maxAngularDamping :
10000 : ,
"sv" :
physgun_maxrange :
4096 : ,
"sv",
"nf",
"rep" : The maximum range of the physgun.
physgun_maxSpeed :
5000 : ,
"sv" :
physgun_maxSpeedDamping :
10000 : ,
"sv" :
physgun_rotation_sensitivity :
0 : ,
"a",
"user",
"cl" : The sensitivity of rotation.
physgun_teleportDistance :
0 : ,
"sv" :
physgun_timeToArrive :
0 : ,
"sv" :
physgun_timeToArriveRagdoll :
0 : ,
"sv" :
physgun_wheelspeed :
100 : ,
"a",
"user",
"cl" : The sensitivity of wheel scrolling.
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph
for an entity
physics_debug_entity : cmd : : Dumps debug info
for an entity
physics_highlight_active : cmd : : Turns on the absbox
for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info
for an entity
physicsshadowupdate_render :
0 : ,
"sv" :
picker : cmd : : Toggles
'picker' mode. When picker is on, the bounding box, pivot
and debugging text is displayed
for whatever entity the play
ping : cmd : : Display ping to server.
pipeline_static_props :
1 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_debug_print_damage :
0 : ,
"sv",
"cheat" : When
true, print amount
and type of all damage received by player to console.
player_limit_jump_speed :
1 : ,
"sv",
"rep" :
player_old_armor :
0 : ,
"sv" :
player_showpredictedposition :
0 : ,
"sv" :
player_showpredictedposition_timestep :
1 : ,
"sv" :
player_squad_autosummon_debug :
0 : ,
"sv" :
player_squad_autosummon_move_tolerance :
20 : ,
"sv" :
player_squad_autosummon_player_tolerance :
10 : ,
"sv" :
player_squad_autosummon_time :
5 : ,
"sv" :
player_squad_autosummon_time_after_combat :
8 : ,
"sv" :
player_squad_double_tap_time :
0 : ,
"sv" :
player_squad_transient_commands :
1 : ,
"sv",
"rep" :
player_throwforce :
1000 : ,
"sv",
"rep" :
playflush : cmd : : Play a sound, reloading from disk
in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video:
<filename
> [width height
]
playvol : cmd : : Play a sound at a specified volume.
plugin_pause : cmd : : plugin_pause
<index
> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload
<index
> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause
<index
> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
+posedebug : cmd : : Turn on pose debugger
or add ents to pose debugger UI
-posedebug : cmd : : Turn off pose debugger
or hide ents from pose debugger UI
poster : cmd : :
[multiplier
] [bSaveEach
] - Renders a poster X times size of your game's resolution
and saves it
in your screenshots
/ folder
press_x360_button : cmd : : Press the specified Xbox
360 controller button (lt, rt, st
[art
], ba
[ck
], lb, rb, a, b, x, y, l
[eft
], r
[right
], u
[p
], d
[own
])
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit :
999999 : ,
"sv" :
prop_active_gib_max_fade_time :
999999 : ,
"sv" :
prop_crosshair : cmd : : Shows name
for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments:
{.mdl name
}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments:
{.mdl name
}
props_break_max_pieces :
-1 : : Maximum prop breakable piece count (
-1 = model default)
props_break_max_pieces_perframe :
-1 : ,
"sv",
"rep" : Maximum prop breakable piece count per frame (
-1 = model default)
pwatchent :
-1 : ,
"cheat",
"cl" : Entity to watch
for prediction system changes.
pwatchvar :
0 : ,
"cheat",
"cl" : Entity variable to watch
in prediction system
for changes.
pyro_max_intensity :
0 : ,
"a",
"cl" :
pyro_max_rate :
0 : ,
"a",
"cl" :
pyro_max_side_length :
0 : ,
"a",
"cl" :
pyro_max_side_width :
0 : ,
"a",
"cl" :
pyro_min_intensity :
0 : ,
"a",
"cl" :
pyro_min_rate :
0 : ,
"a",
"cl" :
pyro_min_side_length :
0 : ,
"a",
"cl" :
pyro_min_side_width :
0 : ,
"a",
"cl" :
pyro_vignette :
2 : ,
"a",
"cl" :
pyro_vignette_distortion :
1 : ,
"a",
"cl" :
quit : cmd : : Exit the engine.
r_3dsky :
1 : ,
"cl" : Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear :
60 : ,
"cheat",
"cl" :
r_AirboatPitchCurveZero :
25 : ,
"cheat",
"cl" :
r_AirboatRollCurveLinear :
120 : ,
"cheat",
"cl" :
r_AirboatRollCurveZero :
90 : ,
"cheat",
"cl" :
r_AirboatViewBlendTo :
1 : ,
"cheat",
"cl" :
r_AirboatViewBlendToScale :
0 : ,
"cheat",
"cl" :
r_AirboatViewBlendToTime :
1 : ,
"cheat",
"cl" :
r_ambientboost :
1 : ,
"a" : Set to boost ambient term
if it is totally swamped by
local lights
r_ambientfactor :
5 : ,
"a" : Boost ambient cube by no more than this factor
r_ambientfraction :
0 : ,
"cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly :
0 : ,
"cheat" : Set this to
1 to light models with only ambient lighting (
and no static lighting).
r_ambientmin :
0 : ,
"a" : Threshold above which ambient cube will
not boost (i.e. it's already sufficiently bright
r_aspectratio :
0 : ,
"cheat" :
r_avglight :
1 : ,
"cheat" :
r_avglightmap :
0 : ,
"cheat" :
r_bloomtintb :
0 : :
r_bloomtintexponent :
2 : :
r_bloomtintg :
0 : :
r_bloomtintr :
0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals
<permanent
>.
r_ClipAreaFrustums :
1 : ,
"cheat" :
r_ClipAreaPortals :
1 : ,
"cheat" :
r_colorstaticprops :
0 : ,
"cheat" :
r_debugcheapwater :
0 : ,
"cheat",
"cl" :
r_debugrandomstaticlighting :
0 : ,
"cheat" : Set to
1 to randomize static lighting
for debugging. Must restart
for change to take affect.
r_decal_cover_count :
4 : :
r_decal_cullsize :
5 : :
r_decal_overlap_area :
0 : :
r_decal_overlap_count :
3 : :
r_decals :
2048 : :
r_decalstaticprops :
1 : : Decal static props test
r_depthoverlay :
0 : ,
"cheat",
"cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable :
0 : ,
"cheat" :
r_DispDrawAxes :
0 : :
r_DispWalkable :
0 : ,
"cheat" :
r_dopixelvisibility :
1 : ,
"cl" :
r_drawbatchdecals :
1 : : Render decals batched.
r_DrawBeams :
1 : ,
"cheat" :
0=Off,
1=Normal,
2=Wireframe
r_drawbrushmodels :
1 : ,
"cheat" : Render brush models.
0=Off,
1=Normal,
2=Wireframe
r_drawclipbrushes :
0 : ,
"cheat" : Draw clip brushes (red
=NPC
+player, pink
=player, purple
=NPC)
r_drawdecals :
1 : ,
"cheat" : Render decals.
r_drawdetailprops :
1 : :
0=Off,
1=Normal,
2=Wireframe
r_DrawDisp :
1 : ,
"cheat" : Toggles rendering of displacment maps
r_drawentities :
1 : ,
"cheat" :
r_drawflecks :
1 : :
r_drawfuncdetail :
1 : ,
"cheat" : Render func_detail
r_drawleaf :
-1 : ,
"cheat" : Draw the specified leaf.
r_drawlightcache :
0 : ,
"cheat" :
0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo :
0 : ,
"cheat" :
r_drawlights :
0 : ,
"cheat" :
r_drawmodeldecals :
1 : :
r_DrawModelLightOrigin :
0 : ,
"cheat" :
r_drawmodelstatsoverlay :
0 : ,
"cheat" :
r_drawmodelstatsoverlaydistance :
500 : ,
"cheat" :
r_drawmodelstatsoverlaymax :
1 : ,
"a" : time
in milliseconds beyond which a model overlay is fully red
in r_drawmodelstatsoverlay
2
r_drawmodelstatsoverlaymin :
0 : ,
"a" : time
in milliseconds that a model must take to render before showing an overlay
in r_drawmodelstatsoverlay
2
r_drawopaquerenderables :
1 : ,
"cheat",
"cl" :
r_drawopaquestaticpropslast :
0 : ,
"cl" : Whether opaque static props are rendered after non
-npcs
r_drawopaqueworld :
1 : ,
"cheat",
"cl" :
r_drawothermodels :
1 : ,
"cheat",
"cl" :
0=Off,
1=Normal,
2=Wireframe
r_drawparticles :
1 : ,
"cheat",
"cl" : Enable
/disable particle rendering
r_drawpixelvisibility :
0 : ,
"cl" : Show the occlusion proxies
r_DrawPortals :
0 : ,
"cheat" :
r_DrawRain :
1 : ,
"cheat",
"cl" : Enable
/disable rain rendering.
r_drawrenderboxes :
0 : ,
"cheat",
"cl" :
r_drawropes :
1 : ,
"cheat",
"cl" :
r_drawskybox :
1 : ,
"cheat" :
r_DrawSpecificStaticProp :
-1 : :
r_drawsprites :
1 : ,
"cheat",
"cl" :
r_drawstaticprops :
1 : ,
"cheat" :
0=Off,
1=Normal,
2=Wireframe
r_drawtranslucentrenderables :
1 : ,
"cheat",
"cl" :
r_drawtranslucentworld :
1 : ,
"cheat" :
r_drawvgui :
1 : ,
"cheat" : Enable the rendering of vgui panels
r_drawviewmodel :
1 : ,
"cheat",
"cl" :
r_drawworld :
1 : ,
"cheat" : Render the world.
r_dscale_basefov :
90 : ,
"cheat" :
r_dscale_fardist :
2000 : ,
"cheat" :
r_dscale_farscale :
4 : ,
"cheat" :
r_dscale_neardist :
100 : ,
"cheat" :
r_dscale_nearscale :
1 : ,
"cheat" :
r_dynamic :
1 : :
r_dynamiclighting :
1 : ,
"cheat" :
r_entityclips :
1 : ,
"cl" :
r_eyeglintlodpixels :
20 : ,
"cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove :
1 : :
r_eyes :
1 : :
r_eyeshift_x :
0 : :
r_eyeshift_y :
0 : :
r_eyeshift_z :
0 : :
r_eyesize :
0 : :
r_eyewaterepsilon :
10 : ,
"cheat",
"cl" :
r_farz :
-1 : ,
"cheat",
"cl" : Override the far clipping plane.
-1 means to use the value
in env_fog_controller.
r_fastzreject :
0 : : Activate
/deactivates a fast z
-setting algorithm to take advantage of hardware with fast z reject. Use
-1 to default to hardware
r_fastzrejectdisp :
0 : : Activates
/deactivates fast z rejection on displacements (
360 only). Only active when r_fastzreject is on.
r_flashlightambient :
0 : ,
"cheat",
"cl" :
r_flashlightclip :
0 : ,
"cheat" :
r_flashlightconstant :
0 : ,
"cheat",
"cl" :
r_flashlightculldepth :
1 : :
r_flashlightdepthres :
512 : ,
"a",
"cl" :
r_flashlightdepthtexture :
1 : :
r_flashlightdrawclip :
0 : ,
"cheat" :
r_flashlightdrawdepth :
0 : :
r_flashlightdrawfrustum :
0 : ,
"cl" :
r_flashlightdrawfrustumbbox :
0 : :
r_flashlightdrawsweptbbox :
0 : :
r_flashlightfar :
750 : ,
"cheat",
"cl" :
r_flashlightfov :
60 : ,
"cheat",
"cl" :
r_flashlightladderdist :
40 : ,
"cheat",
"cl" :
r_flashlightlinear :
100 : ,
"cheat",
"cl" :
r_flashlightlockposition :
0 : ,
"cheat",
"cl" :
r_flashlightmodels :
1 : ,
"cl" :
r_flashlightnear :
4 : ,
"cheat",
"cl" :
r_flashlightnodraw :
0 : :
r_flashlightoffsetx :
10 : ,
"cheat",
"cl" :
r_flashlightoffsety :
-20 : ,
"cheat",
"cl" :
r_flashlightoffsetz :
24 : ,
"cheat",
"cl" :
r_flashlightquadratic :
0 : ,
"cheat",
"cl" :
r_flashlightrender :
1 : :
r_flashlightrendermodels :
1 : :
r_flashlightrenderworld :
1 : :
r_flashlightscissor :
0 : :
r_flashlightshadowatten :
0 : ,
"cheat",
"cl" :
r_flashlightupdatedepth :
1 : :
r_flashlightvisualizetrace :
0 : ,
"cheat",
"cl" :
r_flex :
1 : :
r_flushlod : cmd : : Flush
and reload LODs.
r_ForceWaterLeaf :
1 : ,
"cl" : Enable
for optimization to water
- considers view
in leaf under water
for purposes of culling
r_frustumcullworld :
1 : :
r_glint_alwaysdraw :
0 : :
r_glint_procedural :
0 : :
r_hunkalloclightmaps :
0 : :
r_hwmorph :
1 : ,
"cheat" :
r_itemblinkmax :
0 : ,
"cheat" :
r_itemblinkrate :
4 : ,
"cheat" :
r_JeepFOV :
0 : ,
"sv",
"cheat",
"rep" :
r_JeepViewBlendTo :
0 : ,
"cl" :
r_JeepViewBlendToScale :
0 : ,
"cheat",
"cl" :
r_JeepViewBlendToTime :
1 : ,
"cheat",
"cl" :
r_lightaverage :
1 : : Activates
/deactivate light averaging
r_lightcache_numambientsamples :
162 : ,
"cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache :
0 : :
r_lightcachecenter :
1 : ,
"cheat" :
r_lightcachemodel :
-1 : ,
"cheat" :
r_lightinterp :
5 : ,
"cheat" : Controls the speed of light interpolation,
0 turns off interpolation
r_lightmap :
-1 : ,
"cheat" :
r_lightstyle :
-1 : ,
"cheat" :
r_lightwarpidentity :
0 : ,
"cheat" :
r_lockpvs :
0 : ,
"cheat" : Lock the PVS so you can fly around
and inspect what is being drawn.
r_lod :
-1 : :
r_mapextents :
16384 : ,
"cheat",
"cl" : Set the max dimension
for the map. This determines the far clipping plane
r_maxdlights :
32 : :
r_maxmodeldecal :
50 : :
r_maxnewsamples :
6 : :
r_maxsampledist :
128 : :
r_minnewsamples :
3 : :
r_modelwireframedecal :
0 : ,
"cheat" :
r_newflashlight :
1 : ,
"cheat",
"cl" :
r_nohw :
0 : ,
"cheat" :
r_norefresh :
0 : :
r_nosw :
0 : ,
"cheat" :
r_novis :
0 : ,
"cheat" : Turn off the PVS.
r_occludeemaxarea :
0 : : Prevents occlusion testing
for entities that take up more than X
% of the screen.
0 means use whatever the level said to use.
r_occluderminarea :
0 : : Prevents this occluder from being used
if it takes up less than X
% of the screen.
0 means use whatever the level said to use.
r_occludermincount :
0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion :
1 : : Activate
/deactivate the occlusion system.
r_occlusionspew :
0 : ,
"cheat" : Activate
/deactivates spew about what the occlusion system is doing.
r_oldlightselection :
0 : ,
"cheat" : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable :
0 : :
r_overlayfademax :
2000 : :
r_overlayfademin :
1750 : :
r_overlaywireframe :
0 : :
r_particle_sim_spike_threshold_ms :
5 : ,
"cl" :
r_partition_level :
-1 : ,
"cheat" : Displays a particular level of the spatial partition system. Use
-1 to disable it.
r_PhysPropStaticLighting :
1 : ,
"cl" :
r_pix_recordframes :
0 : :
r_pix_start :
0 : :
r_pixelfog :
1 : :
r_pixelvisibility_partial :
1 : ,
"cl" :
r_pixelvisibility_spew :
0 : ,
"cl" :
r_portalscloseall :
0 : ,
"cheat" :
r_portalsopenall :
0 : ,
"cheat" : Open all portals
r_PortalTestEnts :
1 : ,
"cheat",
"cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_projectedtexture_filter :
1 : ,
"cl" :
r_proplightingfromdisk :
1 : :
0=Off,
1=On,
2=Show Errors
r_proplightingpooling :
-1 : ,
"cheat" :
0 - off,
1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist :
1200 : ,
"cl" : Maximum visible distance
r_queued_ropes :
1 : ,
"cl" :
r_radiosity :
3 : :
0: no radiosity
1: radiosity with ambient cube (
6 samples)
2: radiosity with
162 samples
3:
162 samples
for static props,
6 sam
r_rainalpha :
0 : ,
"cheat",
"cl" :
r_rainalphapow :
0 : ,
"cheat",
"cl" :
r_raindensity :
0 : ,
"cheat",
"cl" :
r_RainHack :
0 : ,
"cheat",
"cl" :
r_rainlength :
0 : ,
"cheat",
"cl" :
r_RainProfile :
0 : ,
"cheat",
"cl" : Enable
/disable rain profiling.
r_RainRadius :
1500 : ,
"cheat",
"cl" :
r_RainSideVel :
130 : ,
"cheat",
"cl" : How much sideways velocity rain gets.
r_RainSimulate :
1 : ,
"cheat",
"cl" : Enable
/disable rain simulation.
r_rainspeed :
600 : ,
"cheat",
"cl" :
r_RainSplashPercentage :
20 : ,
"cheat",
"cl" :
r_rainwidth :
0 : ,
"cheat",
"cl" :
r_randomflex :
0 : ,
"cheat" :
r_renderoverlayfragment :
1 : :
r_rimlight :
1 : ,
"cheat" :
r_rootlod :
0 : ,
"a" : Root LOD
r_ropetranslucent :
1 : ,
"cl" :
r_screenfademaxsize :
0 : :
r_screenfademinsize :
0 : :
r_screenoverlay : cmd : : Draw specified material as an overlay
r_sequence_debug :
0 : ,
"cl" :
r_shader_srgb :
0 : :
-1 = use hardware caps.
0 = use hardware srgb.
1 = use shader
srgb(software lookup)
r_shadow_allowbelow :
0 : : Allow r_shadowfromworldlights to alter shadow angles from light sources below entity's position.
r_shadow_allowdynamic :
0 : : Allow r_shadowfromworldlights to alter shadow angles from dynamic light sources as well.
r_shadow_lightpos_lerptime :
0 : ,
"cl" :
r_shadow_shortenfactor :
2 : ,
"cl" : Makes shadows cast from
local lights shorter
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowfromanyworldlight :
0 : ,
"cheat",
"cl" : Enables shadowing from ANY world light
r_shadowfromworldlights :
1 : ,
"cl" : Enable shadowing from world lights
r_shadowids :
0 : ,
"cheat" :
r_shadowmaxrendered :
32 : ,
"cl" :
r_shadowrendertotexture :
1 : :
r_shadows :
1 : :
r_shadows_gamecontrol :
-1 : ,
"cheat" :
r_shadowwireframe :
0 : ,
"cheat" :
r_showenvcubemap :
0 : ,
"cheat" :
r_ShowViewerArea :
0 : :
r_showz_power :
1 : ,
"cheat" :
r_skin :
0 : ,
"cheat" :
r_skybox :
1 : ,
"cheat",
"cl" : Enable the rendering of sky boxes
r_snapportal :
-1 : :
r_SnowColorBlue :
200 : ,
"cheat",
"cl" : Snow.
r_SnowColorGreen :
175 : ,
"cheat",
"cl" : Snow.
r_SnowColorRed :
150 : ,
"cheat",
"cl" : Snow.
r_SnowDebugBox :
0 : ,
"cheat",
"cl" : Snow Debug Boxes.
r_SnowEnable :
1 : ,
"cheat",
"cl" : Snow Enable
r_SnowEndAlpha :
255 : ,
"cheat",
"cl" : Snow.
r_SnowEndSize :
0 : ,
"cheat",
"cl" : Snow.
r_SnowFallSpeed :
1 : ,
"cheat",
"cl" : Snow fall speed scale.
r_SnowInsideRadius :
256 : ,
"cheat",
"cl" : Snow.
r_SnowOutsideRadius :
1024 : ,
"cheat",
"cl" : Snow.
r_SnowParticles :
500 : ,
"cheat",
"cl" : Snow.
r_SnowPosScale :
1 : ,
"cheat",
"cl" : Snow.
r_SnowRayEnable :
1 : ,
"cheat",
"cl" : Snow.
r_SnowRayLength :
8192 : ,
"cheat",
"cl" : Snow.
r_SnowRayRadius :
256 : ,
"cheat",
"cl" : Snow.
r_SnowSpeedScale :
1 : ,
"cheat",
"cl" : Snow.
r_SnowStartAlpha :
25 : ,
"cheat",
"cl" : Snow.
r_SnowStartSize :
1 : ,
"cheat",
"cl" : Snow.
r_SnowWindScale :
0 : ,
"cheat",
"cl" : Snow.
r_SnowZoomOffset :
384 : ,
"cheat",
"cl" : Snow.
r_SnowZoomRadius :
512 : ,
"cheat",
"cl" : Snow.
r_spray_lifetime :
2 : : Number of rounds player sprays are visible
r_sse2 : cmd : : Enable
/disable SSE2 code
r_sse_s :
1 : ,
"cl" : sse ins
for particle sphere create
r_staticprop_lod :
-1 : :
r_staticpropinfo :
0 : :
r_studio_stats :
0 : ,
"cheat" :
r_studio_stats_lock :
0 : ,
"cheat",
"cl" : Lock the current studio stats entity selection
r_studio_stats_mode :
0 : ,
"cheat",
"cl" : Sets a mode
for r_studio_stats. Modes are as follows:
0 = Entity under your crosshair
1 = Weapon held by player under your cr
r_swingflashlight :
1 : ,
"cheat",
"cl" :
r_teeth :
1 : :
r_threaded_particles :
1 : ,
"cl" :
r_unloadlightmaps :
0 : ,
"cheat" :
r_updaterefracttexture :
1 : ,
"cheat",
"cl" :
r_vehicleBrakeRate :
1 : ,
"sv",
"cheat" :
r_VehicleViewClamp :
1 : ,
"cheat",
"cl" :
r_VehicleViewDampen :
0 : ,
"sv",
"cheat",
"nf",
"rep" :
r_visambient :
0 : : Draw leaf ambient lighting samples. Needs mat_leafvis
1 to work
r_visocclusion :
0 : ,
"cheat" : Activate
/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces :
0 : ,
"cheat" :
r_visualizelighttracesshowfulltrace :
0 : ,
"cheat" :
r_visualizeproplightcaching :
0 : ,
"cl" :
r_visualizetraces :
0 : ,
"cheat" :
r_WaterDrawReflection :
1 : ,
"cl" : Enable water reflection
r_WaterDrawRefraction :
1 : ,
"cl" : Enable water refraction
r_waterforceexpensive :
1 : ,
"a" :
r_waterforcereflectentities :
1 : :
r_worldlightmin :
0 : :
r_worldlights :
4 : : number of world lights to use per vertex
r_worldlistcache :
1 : ,
"cl" :
radar_range :
3000 : ,
"cl" :
ragdoll_sleepaftertime :
5 : ,
"cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate :
100000 : ,
"a",
"user" : Max bytes
/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address :
0 : ,
"norecord" : Address of remote server
if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password :
0 : ,
"norecord" : remote console password.
record : cmd : : Record a demo.
record_screenshot : cmd : : saves a screenshot
for the currently recording demo
refresh_options_dialog : cmd : : Refresh the options dialog.
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload : cmd : :
-reload : cmd : :
reload_legacy_addons : cmd : :
reload_materials :
0 : :
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating
/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
respawn_entities : cmd : : Respawn all the entities
in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
+right : cmd : :
-right : cmd : :
room_type :
0 : ,
"demo" :
rope_averagelight :
1 : ,
"cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide :
1 : ,
"cl" : Collide rope with the world
rope_rendersolid :
1 : ,
"cl" :
rope_shake :
0 : ,
"cl" :
rope_smooth :
1 : ,
"cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge :
1 : ,
"cl" : How much to enlarge ropes
in screen space
for antialiasing effect
rope_smooth_maxalpha :
0 : ,
"cl" : Alpha
for rope antialiasing effect
rope_smooth_maxalphawidth :
1 : ,
"cl" :
rope_smooth_minalpha :
0 : ,
"cl" : Alpha
for rope antialiasing effect
rope_smooth_minwidth :
0 : ,
"cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha :
1 : ,
"cl" :
rope_solid_maxwidth :
1 : ,
"cl" :
rope_solid_minalpha :
0 : ,
"cl" :
rope_solid_minwidth :
0 : ,
"cl" :
rope_subdiv :
2 : ,
"cl" : Rope subdivision amount
rope_wind_dist :
1000 : ,
"cl" : Don
't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa :
0 : ,
"sv" : Set to
1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses :
0 : ,
"sv" : Show verbose matching output (
1 for simple,
2 for rule scoring). If set to
3, it will only show response success
/failure
for np
rr_debugrule :
0 : ,
"sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses :
0 : ,
"sv" : Dump all response_rules.txt
and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
save : cmd : : Saves current game.
save_async :
1 : :
save_asyncdelay :
0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console :
0 : : Autosave on the PC behaves like it does on the consoles.
save_disable :
0 : :
save_finish_async : cmd : :
save_history_count :
1 : : Keep this many old copies
in history of autosaves
and quicksaves.
save_huddelayframes :
1 : : Number of frames to defer
for drawing the Saving message.
save_in_memory :
0 : : Set to
1 to save to memory instead of disk (Xbox
360)
save_noxsave :
0 : :
save_publish : cmd : :
save_screenshot :
1 : :
0 = none,
1 = non
-autosave,
2 = always
save_spew :
0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_filter_incompatible_versions :
1 : : Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers :
0 : :
sb_quick_list_bit_field :
-1 : :
sb_showblacklists :
0 : : If set to
1, blacklist rules will be printed to the console as they're applied.
sbox_bonemanip_misc :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled
then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc :
1 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled
then manipulating NPC bones will be allowed
sbox_bonemanip_player :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled
then manipulating Player bones will be allowed
sbox_godmode :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, all players will be invincible
sbox_maxballoons :
100 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum balloons a single player can create
sbox_maxbuttons :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum buttons a single player can create
sbox_maxcameras :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum cameras a single player can create
sbox_maxdynamite :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum dynamites a single player can create
sbox_maxeffects :
200 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum effect props a single player can create
sbox_maxemitters :
20 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum emitters a single player can create
sbox_maxhoverballs :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum hoverballs a single player can create
sbox_maxlamps :
3 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum lamps a single player can create
sbox_maxlights :
5 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum lights a single player can create
sbox_maxnpcs :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum NPCs a single player can create
sbox_maxprops :
200 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum props a single player can create
sbox_maxragdolls :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum ragdolls a single player can create
sbox_maxsents :
100 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum entities a single player can create
sbox_maxthrusters :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum thrusters a single player can create
sbox_maxvehicles :
4 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum vehicles a single player can create
sbox_maxwheels :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum wheels a single player can create
sbox_noclip :
1 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, players will be able to use noclip
sbox_persist :
1 : ,
"a",
"nf",
"rep",
"lua_server" : If
not empty, enables
'Make Persistent' option when you right click on props
while holding C, allowing you to save them across
sbox_playershurtplayers :
1 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, players will be able to hurt each other
sbox_weapons :
1 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, each player will receive default Half
-Life
2 weapons on each spawn
sc_joystick_map :
1 : ,
"a" : How to map the analog joystick deadzone
and extents
0 = Scaled Cross,
1 = Concentric Mapping to Square.
scene_async_prefetch_spew :
0 : ,
"sv" : Display async .ani file loading info.
scene_clamplookat :
1 : ,
"sv" : Clamp head turns to a max of
20 degrees per think.
scene_clientflex :
1 : ,
"sv",
"rep" : Do client side flex animation.
scene_flatturn :
1 : ,
"sv" :
scene_flush : cmd : : Flush all .vcds from the cache
and reload from disk.
scene_forcecombined :
0 : ,
"sv" : When playing back, force use of combined .wav files even
in english.
scene_maxcaptionradius :
1200 : ,
"sv" : Only show closed captions
if recipient is within this many units of speaking actor (
0==disabled).
scene_print :
0 : ,
"sv",
"rep" : When playing back a scene, print timing
and event info to console.
scene_showfaceto :
0 : ,
"a",
"sv" : When playing back, show the directions of faceto events.
scene_showlook :
0 : ,
"a",
"sv" : When playing back, show the directions of look events.
scene_showmoveto :
0 : ,
"a",
"sv" : When moving, show the
end location.
scene_showunlock :
0 : ,
"a",
"sv" : Show when a vcd is playing but normal AI is running.
+score : cmd : :
-score : cmd : :
scr_centertime :
5 : ,
"cl" :
screenshot : cmd : : Take a screenshot.
sensitivity :
3 : ,
"a",
"cl" : Mouse sensitivity.
sensor_color_scale :
0 : ,
"norecord" :
sensor_color_show :
0 : ,
"norecord" :
sensor_color_x :
32 : ,
"norecord" :
sensor_color_y :
-32 : ,
"norecord" :
server_game_time : cmd : : Gives the game time
in seconds (server's curtime)
servercfgfile :
0 : ,
"sv" :
setang : cmd : : Snap player eyes to specified pitch yaw
<roll:
optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes
and orientation to specified pitch yaw
<roll:
optional> (must have sv_cheats).
setinfo : cmd : : Adds a new user info value
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show :
0 : ,
"cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
+showbudget : cmd : :
-showbudget : cmd : :
showbudget_texture :
0 : ,
"cheat" : Enable the texture budget panel.
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture_global_dumpstats : cmd : : Dump all items
in +showbudget_texture_global
in a text form
showbudget_texture_global_sum :
0 : :
showconsole : cmd : : Show the console.
showhitlocation :
0 : ,
"sv" :
showpanel : cmd : : Shows a viewport panel
<name
>
showparticlecounts :
0 : ,
"cl" : Display number of particles drawn per frame
showschemevisualizer : cmd : : Show borders, fonts
and colors
for a particular scheme. The default is ClientScheme.res
-showscores : cmd : :
+showscores : cmd : :
showsniperdist :
0 : ,
"sv" :
showsniperlines :
0 : ,
"sv" :
showtriggers :
0 : ,
"sv",
"cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
+showvprof : cmd : :
simple_bot_add : cmd : : Add a simple bot.
singlestep :
0 : ,
"cheat" : Run engine
in single step mode ( set next to
1 to advance a frame )
sk_advisor_health :
0 : ,
"sv" :
sk_agrunt_dmg_punch :
20 : ,
"sv" :
sk_agrunt_health :
90 : ,
"sv" :
sk_airboat_drain_rate :
10 : ,
"sv" :
sk_airboat_max_ammo :
100 : ,
"sv" :
sk_airboat_recharge_rate :
15 : ,
"sv" :
sk_allow_autoaim :
1 : ,
"sv",
"rep" :
sk_ally_regen_time :
0 : ,
"sv" : Time taken
for an ally to regenerate a point of health.
sk_ammo_qty_scale1 :
1 : ,
"sv",
"rep" :
sk_ammo_qty_scale2 :
1 : ,
"sv",
"rep" :
sk_ammo_qty_scale3 :
0 : ,
"sv",
"rep" :
sk_antlion_air_attack_dmg :
0 : ,
"sv" :
sk_antlion_health :
0 : ,
"sv" :
sk_antlion_jump_damage :
0 : ,
"sv" :
sk_antlion_swipe_damage :
0 : ,
"sv" :
sk_antlion_worker_burst_damage :
50 : ,
"sv" : How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius :
160 : ,
"sv" : Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health :
60 : ,
"sv" : Hitpoints of an antlion worker. If
0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg :
20 : ,
"sv" : Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio :
0 : ,
"sv" : Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius :
40 : ,
"sv" : Radius of effect
for an antlion worker spit grenade.
sk_antlion_worker_spit_speed :
600 : ,
"sv" : Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge :
0 : ,
"sv" :
sk_antlionguard_dmg_shove :
0 : ,
"sv" :
sk_antlionguard_health :
0 : ,
"sv" :
sk_apache_health :
250 : ,
"sv" :
sk_apc_health :
750 : ,
"sv" :
sk_apc_missile_damage :
15 : ,
"sv" :
sk_auto_reload_time :
3 : ,
"sv",
"rep" :
sk_autoaim_mode :
1 : ,
"a",
"sv",
"rep" :
sk_autoaim_scale1 :
1 : ,
"sv",
"rep" :
sk_autoaim_scale2 :
1 : ,
"sv",
"rep" :
sk_barnacle_health :
0 : ,
"sv" :
sk_barney_health :
0 : ,
"sv" :
sk_battery :
0 : ,
"sv" :
sk_bigmomma_dmg_blast :
120 : ,
"sv" :
sk_bigmomma_dmg_slash :
60 : ,
"sv" :
sk_bigmomma_health_factor :
1 : ,
"sv" :
sk_bigmomma_radius_blast :
250 : ,
"sv" :
sk_bullseye_health :
0 : ,
"sv" :
sk_bullsquid_dmg_bite :
25 : ,
"sv" :
sk_bullsquid_dmg_spit :
10 : ,
"sv" :
sk_bullsquid_dmg_whip :
35 : ,
"sv" :
sk_bullsquid_health :
40 : ,
"sv" :
sk_citizen_giveammo_player_delay :
10 : ,
"sv" :
sk_citizen_heal_ally :
30 : ,
"sv" :
sk_citizen_heal_ally_delay :
20 : ,
"sv" :
sk_citizen_heal_ally_min_pct :
0 : ,
"sv" :
sk_citizen_heal_player :
25 : ,
"sv" :
sk_citizen_heal_player_delay :
25 : ,
"sv" :
sk_citizen_heal_player_min_forced :
10 : ,
"sv" :
sk_citizen_heal_player_min_pct :
0 : ,
"sv" :
sk_citizen_heal_toss_player_delay :
26 : ,
"sv" : how long between throwing healthkits
sk_citizen_health :
0 : ,
"sv" :
sk_citizen_player_stare_dist :
72 : ,
"sv" :
sk_citizen_player_stare_time :
1 : ,
"sv" :
sk_citizen_stare_heal_time :
5 : ,
"sv" :
sk_combine_ball_search_radius :
512 : ,
"sv",
"rep" :
sk_combine_guard_health :
0 : ,
"sv" :
sk_combine_guard_kick :
0 : ,
"sv" :
sk_combine_s_health :
0 : ,
"sv" :
sk_combine_s_kick :
0 : ,
"sv" :
sk_combineball_guidefactor :
0 : ,
"sv",
"rep" :
sk_combineball_seek_angle :
15 : ,
"sv",
"rep" :
sk_combineball_seek_kill :
0 : ,
"sv",
"rep" :
sk_controller_dmgball :
3 : ,
"sv" :
sk_controller_dmgzap :
15 : ,
"sv" :
sk_controller_health :
60 : ,
"sv" :
sk_controller_speedball :
650 : ,
"sv" :
sk_crow_health :
1 : ,
"sv" :
sk_crow_melee_dmg :
0 : ,
"sv" :
sk_crowbar_lead_time :
0 : ,
"sv" :
sk_dmg_homer_grenade :
0 : ,
"sv" :
sk_dmg_inflict_scale1 :
1 : ,
"sv",
"rep" :
sk_dmg_inflict_scale2 :
1 : ,
"sv",
"rep" :
sk_dmg_inflict_scale3 :
0 : ,
"sv",
"rep" :
sk_dmg_pathfollower_grenade :
0 : ,
"sv" :
sk_dmg_sniper_penetrate_npc :
10 : ,
"sv",
"rep" :
sk_dmg_sniper_penetrate_plr :
10 : ,
"sv",
"rep" :
sk_dmg_take_scale1 :
0 : ,
"sv",
"rep" :
sk_dmg_take_scale2 :
1 : ,
"sv",
"rep" :
sk_dmg_take_scale3 :
1 : ,
"sv",
"rep" :
sk_dropship_container_health :
750 : ,
"sv" :
sk_dynamic_resupply_modifier :
1 : ,
"sv" :
sk_env_headcrabcanister_shake_amplitude :
50 : ,
"sv" :
sk_env_headcrabcanister_shake_radius :
1024 : ,
"sv" :
sk_env_headcrabcanister_shake_radius_vehicle :
2500 : ,
"sv" :
sk_fraggrenade_radius :
0 : ,
"sv" :
sk_gargantua_dmg_fire :
3 : ,
"sv" :
sk_gargantua_dmg_slash :
10 : ,
"sv" :
sk_gargantua_dmg_stomp :
50 : ,
"sv" :
sk_gargantua_health :
800 : ,
"sv" :
sk_grubnugget_enabled :
1 : ,
"sv" :
sk_grubnugget_health_large :
6 : ,
"sv" :
sk_grubnugget_health_medium :
4 : ,
"sv" :
sk_grubnugget_health_small :
1 : ,
"sv" :
sk_gunship_burst_dist :
768 : ,
"sv" :
sk_gunship_burst_min :
800 : ,
"sv" :
sk_gunship_burst_size :
15 : ,
"sv" :
sk_gunship_health_increments :
0 : ,
"sv" :
sk_hassassin_health :
50 : ,
"sv" :
sk_headcrab_dmg_bite :
10 : ,
"sv" :
sk_headcrab_fast_health :
0 : ,
"sv" :
sk_headcrab_health :
0 : ,
"sv" :
sk_headcrab_melee_dmg :
0 : ,
"sv" :
sk_headcrab_poison_health :
0 : ,
"sv" :
sk_headcrab_poison_npc_damage :
0 : ,
"sv" :
sk_healthcharger :
0 : ,
"sv" :
sk_healthkit :
0 : ,
"sv" :
sk_healthvial :
0 : ,
"sv" :
sk_helicopter_burstcount :
12 : ,
"sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed :
450 : ,
"sv" : How fast does the zapper drone move?
sk_helicopter_firingcone :
20 : ,
"sv" : The angle
in degrees of the cone
in which the shots will be fired
sk_helicopter_grenade_puntscale :
1 : ,
"sv" : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage :
25 : ,
"sv" : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce :
55000 : ,
"sv" : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius :
275 : ,
"sv" : The damage radius of the helicopter grenade.
sk_helicopter_health :
5600 : ,
"sv" :
sk_helicopter_num_bombs1 :
3 : ,
"sv" :
sk_helicopter_num_bombs2 :
5 : ,
"sv" :
sk_helicopter_num_bombs3 :
5 : ,
"sv" :
sk_helicopter_roundsperburst :
5 : ,
"sv" : How many shots to fire
in a single burst
sk_hgrunt_gspeed :
600 : ,
"sv" :
sk_hgrunt_health :
50 : ,
"sv" :
sk_hgrunt_kick :
10 : ,
"sv" :
sk_hgrunt_pellets :
5 : ,
"sv" :
sk_hl1barnacle_health :
25 : ,
"sv" :
sk_hl1barney_health :
35 : ,
"sv" :
sk_hl1headcrab_health :
20 : ,
"sv" :
sk_hl1ichthyosaur_health :
200 : ,
"sv" :
sk_hl1zombie_dmg_both_slash :
40 : ,
"sv" :
sk_hl1zombie_dmg_one_slash :
20 : ,
"sv" :
sk_hl1zombie_health :
50 : ,
"sv" :
sk_homer_grenade_radius :
0 : ,
"sv" :
sk_houndeye_dmg_blast :
15 : ,
"sv" :
sk_houndeye_health :
20 : ,
"sv" :
sk_hunter_buckshot_damage_scale :
0 : ,
"sv" :
sk_hunter_bullet_damage_scale :
0 : ,
"sv" :
sk_hunter_charge_damage_scale :
2 : ,
"sv" :
sk_hunter_citizen_damage_scale :
0 : ,
"sv" :
sk_hunter_dmg_charge :
20 : ,
"sv" :
sk_hunter_dmg_flechette :
4 : ,
"sv" :
sk_hunter_dmg_from_striderbuster :
150 : ,
"sv" :
sk_hunter_dmg_one_slash :
20 : ,
"sv" :
sk_hunter_flechette_explode_dmg :
12 : ,
"sv" :
sk_hunter_flechette_explode_radius :
128 : ,
"sv" :
sk_hunter_health :
210 : ,
"sv" :
sk_hunter_vehicle_damage_scale :
2 : ,
"sv" :
sk_ichthyosaur_health :
0 : ,
"sv" :
sk_ichthyosaur_melee_dmg :
0 : ,
"sv" :
sk_ichthyosaur_shake :
35 : ,
"sv" :
sk_islave_dmg_claw :
8 : ,
"sv" :
sk_islave_dmg_clawrake :
25 : ,
"sv" :
sk_islave_dmg_zap :
10 : ,
"sv" :
sk_islave_health :
30 : ,
"sv" :
sk_jeep_gauss_damage :
15 : ,
"sv" :
sk_leech_dmg_bite :
2 : ,
"sv" :
sk_leech_health :
2 : ,
"sv" :
sk_manhack_health :
0 : ,
"sv" :
sk_manhack_melee_dmg :
0 : ,
"sv" :
sk_manhack_v2 :
1 : ,
"sv" :
sk_max_357 :
0 : ,
"sv",
"rep" :
sk_max_357_bullet :
36 : ,
"sv",
"rep" :
sk_max_9mm_bullet :
250 : ,
"sv",
"rep" :
sk_max_alyxgun :
0 : ,
"sv",
"rep" :
sk_max_ar2 :
0 : ,
"sv",
"rep" :
sk_max_ar2_altfire :
0 : ,
"sv",
"rep" :
sk_max_buckshot :
0 : ,
"sv",
"rep" :
sk_max_crossbow :
0 : ,
"sv",
"rep" :
sk_max_gauss_round :
0 : ,
"sv",
"rep" :
sk_max_grenade :
0 : ,
"sv",
"rep" :
sk_max_hl1buckshot :
125 : ,
"sv",
"rep" :
sk_max_hl1grenade :
10 : ,
"sv",
"rep" :
sk_max_hl1satchel :
5 : ,
"sv",
"rep" :
sk_max_hl1tripmine :
5 : ,
"sv",
"rep" :
sk_max_hornet :
8 : ,
"sv",
"rep" :
sk_max_mp5_grenade :
10 : ,
"sv",
"rep" :
sk_max_pistol :
0 : ,
"sv",
"rep" :
sk_max_rpg_rocket :
5 : ,
"sv",
"rep" :
sk_max_rpg_round :
0 : ,
"sv",
"rep" :
sk_max_smg1 :
0 : ,
"sv",
"rep" :
sk_max_smg1_grenade :
0 : ,
"sv",
"rep" :
sk_max_snark :
15 : ,
"sv",
"rep" :
sk_max_sniper_round :
0 : ,
"sv",
"rep" :
sk_max_uranium :
100 : ,
"sv",
"rep" :
sk_max_xbow_bolt :
50 : ,
"sv",
"rep" :
sk_metropolice_health :
0 : ,
"sv" :
sk_metropolice_simple_health :
26 : ,
"sv" :
sk_metropolice_stitch_along_hitcount :
2 : ,
"sv" :
sk_metropolice_stitch_at_hitcount :
1 : ,
"sv" :
sk_metropolice_stitch_behind_hitcount :
3 : ,
"sv" :
sk_metropolice_stitch_distance :
1000 : ,
"sv" :
sk_metropolice_stitch_reaction :
1 : ,
"sv" :
sk_metropolice_stitch_tight_hitcount :
2 : ,
"sv" :
sk_miniturret_health :
40 : ,
"sv" :
sk_mp5_grenade_radius :
100 : ,
"sv",
"rep" :
sk_nihilanth_health :
800 : ,
"sv" :
sk_nihilanth_zap :
30 : ,
"sv" :
sk_npc_arm :
1 : ,
"sv" :
sk_npc_chest :
1 : ,
"sv" :
sk_npc_dmg_12mm_bullet :
10 : ,
"sv",
"rep" :
sk_npc_dmg_357 :
0 : ,
"sv",
"rep" :
sk_npc_dmg_9mm_bullet :
5 : ,
"sv",
"rep" :
sk_npc_dmg_9mmAR_bullet :
4 : ,
"sv",
"rep" :
sk_npc_dmg_airboat :
10 : ,
"sv",
"rep" :
sk_npc_dmg_alyxgun :
0 : ,
"sv",
"rep" :
sk_npc_dmg_ar2 :
0 : ,
"sv",
"rep" :
sk_npc_dmg_buckshot :
0 : ,
"sv",
"rep" :
sk_npc_dmg_combineball :
15 : ,
"sv",
"rep" :
sk_npc_dmg_crossbow :
0 : ,
"sv",
"rep" :
sk_npc_dmg_crowbar :
0 : ,
"sv" :
sk_npc_dmg_dropship :
5 : ,
"sv" : Dropship container cannon damage.
sk_npc_dmg_fraggrenade :
0 : ,
"sv" :
sk_npc_dmg_grenade :
0 : ,
"sv",
"rep" :
sk_npc_dmg_gunship :
5 : ,
"sv",
"rep" :
sk_npc_dmg_gunship_to_plr :
5 : ,
"sv",
"rep" :
sk_npc_dmg_helicopter :
6 : ,
"sv" : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr :
3 : ,
"sv" : Damage helicopter shots deal to the player
sk_npc_dmg_hornet :
5 : ,
"sv",
"rep" :
sk_npc_dmg_pistol :
0 : ,
"sv",
"rep" :
sk_npc_dmg_rpg_round :
0 : ,
"sv",
"rep" :
sk_npc_dmg_satchel :
0 : ,
"sv" :
sk_npc_dmg_smg1 :
0 : ,
"sv",
"rep" :
sk_npc_dmg_smg1_grenade :
0 : ,
"sv",
"rep" :
sk_npc_dmg_sniper_round :
0 : ,
"sv",
"rep" :
sk_npc_dmg_stunstick :
0 : ,
"sv" :
sk_npc_dmg_tripmine :
0 : ,
"sv" :
sk_npc_head :
2 : ,
"sv" :
sk_npc_leg :
1 : ,
"sv" :
sk_npc_stomach :
1 : ,
"sv" :
sk_pathfollower_grenade_radius :
0 : ,
"sv" :
sk_player_arm :
1 : ,
"sv" :
sk_player_chest :
1 : ,
"sv" :
sk_player_head :
2 : ,
"sv" :
sk_player_leg :
1 : ,
"sv" :
sk_player_stomach :
1 : ,
"sv" :
sk_plr_dmg_357 :
0 : ,
"sv",
"rep" :
sk_plr_dmg_357_bullet :
40 : ,
"sv",
"rep" :
sk_plr_dmg_9mm_bullet :
8 : ,
"sv",
"rep" :
sk_plr_dmg_airboat :
10 : ,
"sv",
"rep" :
sk_plr_dmg_alyxgun :
0 : ,
"sv",
"rep" :
sk_plr_dmg_ar2 :
0 : ,
"sv",
"rep" :
sk_plr_dmg_buckshot :
0 : ,
"sv",
"rep" :
sk_plr_dmg_crossbow :
0 : ,
"sv",
"rep" :
sk_plr_dmg_crowbar :
0 : ,
"sv" :
sk_plr_dmg_egon_narrow :
6 : ,
"sv",
"rep" :
sk_plr_dmg_egon_wide :
14 : ,
"sv",
"rep" :
sk_plr_dmg_fraggrenade :
0 : ,
"sv" :
sk_plr_dmg_gauss :
20 : ,
"sv",
"rep" :
sk_plr_dmg_grenade :
0 : ,
"sv",
"rep" :
sk_plr_dmg_hl1buckshot :
5 : ,
"sv",
"rep" :
sk_plr_dmg_hl1crowbar :
10 : ,
"sv",
"rep" :
sk_plr_dmg_hl1grenade :
100 : ,
"sv",
"rep" :
sk_plr_dmg_hl1satchel :
150 : ,
"sv",
"rep" :
sk_plr_dmg_hl1tripmine :
150 : ,
"sv",
"rep" :
sk_plr_dmg_hornet :
7 : ,
"sv",
"rep" :
sk_plr_dmg_mp5_grenade :
100 : ,
"sv",
"rep" :
sk_plr_dmg_pistol :
0 : ,
"sv",
"rep" :
sk_plr_dmg_rpg :
100 : ,
"sv",
"rep" :
sk_plr_dmg_rpg_round :
0 : ,
"sv",
"rep" :
sk_plr_dmg_satchel :
0 : ,
"sv" :
sk_plr_dmg_smg1 :
0 : ,
"sv",
"rep" :
sk_plr_dmg_smg1_grenade :
0 : ,
"sv",
"rep" :
sk_plr_dmg_sniper_round :
0 : ,
"sv",
"rep" :
sk_plr_dmg_stunstick :
0 : ,
"sv" :
sk_plr_dmg_tripmine :
0 : ,
"sv" :
sk_plr_dmg_xbow_bolt_npc :
50 : ,
"sv",
"rep" :
sk_plr_dmg_xbow_bolt_plr :
10 : ,
"sv",
"rep" :
sk_plr_grenade_drop_time :
30 : ,
"sv",
"rep" :
sk_plr_health_drop_time :
30 : ,
"sv",
"rep" :
sk_plr_num_shotgun_pellets :
7 : ,
"sv",
"rep" :
sk_rollermine_shock :
0 : ,
"sv" :
sk_rollermine_stun_delay :
1 : ,
"sv" :
sk_rollermine_vehicle_intercept :
1 : ,
"sv" :
sk_satchel_radius :
0 : ,
"sv" :
sk_scanner_dmg_dive :
0 : ,
"sv" :
sk_scanner_health :
0 : ,
"sv" :
sk_scientist_heal :
25 : ,
"sv" :
sk_scientist_health :
20 : ,
"sv" :
sk_sentry_health :
40 : ,
"sv" :
sk_smg1_grenade_radius :
0 : ,
"sv" :
sk_snark_dmg_bite :
10 : ,
"sv" :
sk_snark_dmg_pop :
5 : ,
"sv" :
sk_snark_health :
2 : ,
"sv" :
sk_stalker_health :
0 : ,
"sv" :
sk_stalker_melee_dmg :
0 : ,
"sv" :
sk_strider_health :
350 : ,
"sv" :
sk_strider_num_missiles1 :
5 : ,
"sv" :
sk_strider_num_missiles2 :
7 : ,
"sv" :
sk_strider_num_missiles3 :
7 : ,
"sv" :
sk_striderbuster_magnet_multiplier :
2 : ,
"sv" :
sk_suitcharger :
0 : ,
"sv" :
sk_suitcharger_citadel :
0 : ,
"sv" :
sk_suitcharger_citadel_maxarmor :
0 : ,
"sv" :
sk_tripmine_radius :
0 : ,
"sv" :
sk_turret_health :
50 : ,
"sv" :
sk_vortigaunt_armor_charge :
30 : ,
"sv" :
sk_vortigaunt_armor_charge_per_token :
5 : ,
"sv" :
sk_vortigaunt_dmg_claw :
0 : ,
"sv" :
sk_vortigaunt_dmg_rake :
0 : ,
"sv" :
sk_vortigaunt_dmg_zap :
0 : ,
"sv" :
sk_vortigaunt_health :
0 : ,
"sv" :
sk_vortigaunt_vital_antlion_worker_dmg :
0 : ,
"sv" : Vital
-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range :
100 : ,
"sv" : Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration :
4 : ,
"sv" :
sk_weapon_ar2_alt_fire_mass :
150 : ,
"sv" :
sk_weapon_ar2_alt_fire_radius :
10 : ,
"sv" :
sk_zombie_dmg_both_slash :
0 : ,
"sv" :
sk_zombie_dmg_one_slash :
0 : ,
"sv" :
sk_zombie_health :
0 : ,
"sv" :
sk_zombie_poison_dmg_spit :
0 : ,
"sv" :
sk_zombie_poison_health :
0 : ,
"sv" :
sk_zombie_soldier_health :
0 : ,
"sv" :
skill :
1 : ,
"a" : Game skill level (
1-3).
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoke_trail :
1 : ,
"sv" :
smoothstairs :
1 : ,
"sv",
"rep" : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync :
0 : : All playback is fully async (sound doesn't play
until data arrives).
snd_async_minsize :
262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_spew_blocking :
0 : : Spew message to console any time async sound loading blocks on file i
/o.
snd_async_stream_spew :
0 : : Spew streaming info (
0=Off,
1=streams,
2=buffers
snd_buildcache : cmd : :
<directory
or VPK filename
> Rebulds sound cache
for a given search path.
snd_cull_duplicates :
0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace :
1 : :
snd_delay_sound_shift :
0 : :
snd_disable_mixer_duck :
0 : :
snd_duckerattacktime :
0 : ,
"a" :
snd_duckerreleasetime :
2 : ,
"a" :
snd_duckerthreshold :
0 : ,
"a" :
snd_ducktovolume :
0 : ,
"a" :
snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
snd_fixed_rate :
0 : :
snd_foliage_db_loss :
4 : ,
"cheat" :
snd_gain :
1 : ,
"cheat" :
snd_gain_max :
1 : ,
"cheat" :
snd_gain_min :
0 : ,
"cheat" :
snd_legacy_surround :
0 : ,
"a" :
snd_lockpartial :
1 : :
snd_mix_async :
0 : :
snd_mixahead :
0 : ,
"a" :
snd_musicvolume :
0 : ,
"a" : Music volume
snd_mute_losefocus :
1 : ,
"a" :
snd_noextraupdate :
0 : :
snd_obscured_gain_dB :
-2 : ,
"cheat" :
snd_pitchquality :
1 : ,
"a" :
snd_profile :
0 : ,
"demo" :
snd_refdb :
60 : ,
"cheat" :
snd_refdist :
36 : ,
"cheat" :
snd_restart : cmd : : Restart sound system.
snd_show :
0 : ,
"cheat" : Show sounds info
snd_showclassname :
0 : :
snd_showmixer :
0 : :
snd_showstart :
0 : ,
"cheat" :
snd_ShowThreadFrameTime :
0 : :
snd_soundmixer :
0 : :
snd_spatialize_roundrobin :
0 : : Lowend optimization:
if nonzero, spatialize only a fraction of sound channels each frame.
1/2^x of channels will be spatialized
snd_surround_speakers :
0 : :
snd_visualize :
0 : ,
"cheat" : Show sounds location
in world
snd_vox_captiontrace :
0 : : Shows sentence name
for sentences which are set
not to show captions.
snd_vox_globaltimeout :
300 : :
snd_vox_sectimetout :
300 : :
snd_vox_seqtimetout :
300 : :
sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay :
1 : ,
"sv" :
sniperspeak :
0 : ,
"sv" :
sniperviewdist :
35 : ,
"sv" :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength :
2 : ,
"sv",
"rep" : How long looping soundpatch captions should display
for.
soundscape_debug :
0 : ,
"sv",
"cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
soundscape_fadetime :
3 : ,
"cheat",
"cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spawnicon_queue :
0 : ,
"cl" : Enables experimental spawnicon loading queue, which prevents the game from freezing when opening large spawnlists.
spawnicon_sharpen :
4 : ,
"cl" :
speak : cmd : : Play a constructed sentence.
spec_autodirector :
1 : ,
"clientcmd_can_execute",
"cl" : Auto
-director chooses best view modes
while spectating
spec_freeze_distance_max :
200 : ,
"cheat",
"cl" : Maximum random distance from the target to stop when framing them
in observer freeze cam.
spec_freeze_distance_min :
96 : ,
"cheat",
"cl" : Minimum random distance from the target to stop when framing them
in observer freeze cam.
spec_freeze_time :
4 : ,
"sv",
"cheat",
"rep" : Time spend frozen
in observer freeze cam.
spec_freeze_traveltime :
0 : ,
"sv",
"cheat",
"rep" : Time taken to zoom
in to frame a target
in observer freeze cam.
spec_pos : cmd : : dump position
and angles to the console
spec_track :
0 : ,
"cl" : Tracks an entity
in spec mode
+speed : cmd : :
-speed : cmd : :
spew_consolelog_to_debugstring :
0 : : Send console log to
PLAT_DebugString()
spike : cmd : : generates a fake spike
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos
in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen
and loads the background bsp, but only
if no other level is being loaded,
and we're
not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map
and connection status.
steam_controller_status : cmd : : Spew report of steam controller status
step_spline :
0 : ,
"sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing
and fades current looping sounds
+strafe : cmd : :
-strafe : cmd : :
strider_always_use_procedural_height :
0 : ,
"sv" :
strider_ar2_altfire_dmg :
25 : ,
"sv" :
strider_distributed_fire :
1 : ,
"sv" :
strider_eyepositions :
0 : ,
"sv" :
strider_free_knowledge :
0 : ,
"sv" :
strider_free_pass_after_escorts_dead :
2 : ,
"sv" :
strider_free_pass_cover_dist :
120 : ,
"sv" :
strider_free_pass_duration :
2 : ,
"sv" :
strider_free_pass_move_tolerance :
320 : ,
"sv" :
strider_free_pass_refill_rate :
0 : ,
"sv" :
strider_free_pass_start_time :
3 : ,
"sv" :
strider_free_pass_tolerance_after_escorts_dead :
600 : ,
"sv" :
strider_idle_test :
0 : ,
"sv" :
strider_immolate :
0 : ,
"sv" :
strider_missile_suppress_dist :
240 : ,
"sv" :
strider_missile_suppress_time :
3 : ,
"sv" :
strider_pct_height_no_crouch_move :
90 : ,
"sv" :
strider_peek_eye_dist :
1 : ,
"sv" :
strider_peek_eye_dist_z :
4 : ,
"sv" :
strider_peek_time :
0 : ,
"sv" :
strider_peek_time_after_damage :
4 : ,
"sv" :
strider_show_cannonlos :
0 : ,
"sv" :
strider_show_focus :
0 : ,
"sv" :
strider_show_weapon_los_condition :
0 : ,
"sv" :
strider_show_weapon_los_z :
0 : ,
"sv" :
strider_test_height :
0 : ,
"sv" :
striderbuster_allow_all_damage :
0 : ,
"sv" : If set to
'1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
striderbuster_autoaim_radius :
64 : ,
"sv" :
striderbuster_debugseek :
0 : ,
"sv" :
striderbuster_die_detach :
1 : ,
"sv" :
striderbuster_dive_force :
-200 : ,
"sv" :
striderbuster_falloff_power :
4 : ,
"sv" : Order of the distance falloff.
1 = linear
2 = quadratic
striderbuster_health :
14 : ,
"sv" :
striderbuster_leg_stick_dist :
80 : ,
"sv" : If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
striderbuster_magnetic_force_hunter :
1750000 : ,
"sv" : Intensity of magnade's attraction to a hunter.
striderbuster_magnetic_force_strider :
750000 : ,
"sv" : Intensity of magnade's attraction to a strider.
striderbuster_shot_velocity :
2500 : ,
"sv" : Speed at which launch the bomb from the physcannon
striderbuster_use_particle_flare :
1 : ,
"sv" :
stringtabletotals : cmd : : Size of all string tables
studio_queue_mode :
1 : :
stuffcmds : cmd : : Parses
and stuffs command line
+ commands to command buffer.
suitvolume :
0 : ,
"a",
"sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate :
10 : ,
"sv",
"nf",
"rep" :
sv_airaccelerate :
10 : ,
"sv",
"nf",
"rep" :
sv_allow_color_correction :
1 : ,
"rep" : Allow
or disallow clients to use color correction on this server.
sv_allow_voice_from_file :
0 : ,
"rep" : Allow
or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes :
1 : ,
"sv" : Allow voting?
sv_allowcslua :
1 : ,
"a",
"sv",
"nf",
"rep" : Allow clients to run clientside addons. This will override any gamemode setting!
sv_allowdownload :
1 : : Allow clients to download files
sv_allowupload :
1 : : Allow clients to upload customizations files
sv_alltalk :
0 : ,
"sv",
"nf" : Players can hear all other players, no team restrictions
sv_alternateticks :
0 : ,
"sp" : If set, server only simulates entities on even numbered ticks.
sv_autojump :
0 : ,
"sv" :
sv_autoladderdismount :
1 : ,
"sv",
"rep" : Automatically dismount from ladders when you reach the
end (don't have to
+USE).
sv_autosave :
1 : : Set to
1 to autosave game on level transition. Does
not affect autosave triggers.
sv_benchmark_autovprofrecord :
0 : ,
"sv" : If running a benchmark
and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_numticks :
3300 : ,
"sv" : If
> 0,
then it only runs the benchmark
for this
# of ticks.
sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score.
sv_bonus_map_complete : cmd : : Completes a bonus map.
sv_bonus_map_unlock : cmd : : Locks a bonus map.
sv_cacheencodedents :
1 : : If set to
1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats :
1 : ,
"nf",
"rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference :
20 : ,
"rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio :
5 : ,
"rep" : This can be used to limit the value of cl_interp_ratio
for connected clients (only
while they are connected). If sv_client_min_
sv_client_min_interp_ratio :
1 : ,
"rep" : This can be used to limit the value of cl_interp_ratio
for connected clients (only
while they are connected).
-1
sv_client_predict :
1 : ,
"rep" : This can be used to force the value of cl_predict
for connected clients (only
while they are connected).
-1 = let clients se
sv_clockcorrection_msecs :
60 : ,
"sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency :
1 : ,
"rep" : Legacy variable with no effect! This was deleted
and then added as a temporary kludge to prevent players from being banned by
sv_contact :
0 : ,
"nf" : Contact email
for server sysop
sv_crazyphysics_defuse :
1 : ,
"sv",
"rep" : Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT
-
sv_crazyphysics_remove :
1 : ,
"sv",
"rep" : Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT
- turning it off will al
sv_crazyphysics_vehicles :
1 : ,
"sv",
"rep" : Enable crazy physics detection
for vehicles.
sv_crazyphysics_warning :
1 : ,
"sv",
"rep" : Print warnings to the console when entities with crazy physics are encountered.
sv_crazyphysics_wheels :
0 : ,
"sv",
"rep" : Enable crazy physics detection
for vehicles' wheels.
sv_debug_player_use :
0 : ,
"sv",
"rep" : Visualizes
+use logic. Green cross
=trace success, Red cross
=trace too far, Green box
=radius success
sv_debugmanualmode :
0 : : Make sure entities correctly report whether
or not their network data has changed.
sv_debugtempentities :
0 : : Show temp entity bandwidth usage.
sv_defaultdeployspeed :
4 : ,
"sv",
"rep" :
sv_deltaprint :
0 : : Print accumulated CalcDelta profiling data (only
if sv_deltatime is on)
sv_deltatime :
0 : : Enable profiling of CalcDelta calls
sv_disable_querycache :
0 : ,
"sv",
"cheat" : debug
- disable trace query cache
sv_downloadurl :
0 : ,
"rep" : Location from which clients can download missing files
sv_dumpstringtables :
0 : ,
"cheat" :
sv_enableoldqueries :
0 : : Enable support
for old style (HL1) server queries
sv_filterban :
1 : : Set packet filtering by IP mode
sv_footsteps :
1 : ,
"sv",
"nf",
"rep" : Play footstep sound
for players
sv_forcepreload :
0 : ,
"a" : Force server side preloading.
sv_friction :
8 : ,
"sv",
"nf",
"rep" : World friction.
sv_gamename_override :
0 : ,
"sv" : If
not empty, overrides the gamemode name reported by the server to Steam.
sv_gravity :
600 : ,
"sv",
"nf",
"rep" : World gravity.
sv_hibernate_drop_bots :
1 : : Kicks bots when the server enters hibernation
sv_hibernate_think :
0 : : Forces the server to think even when hibernating
sv_hudhint_sound :
1 : ,
"sv",
"rep" :
sv_infinite_aux_power :
0 : ,
"sv",
"cheat" :
sv_kickerrornum :
0 : ,
"a",
"sv" : Kick clients
if they have this many Lua errors. Set to
0 to never kick.
sv_ladder_useonly :
0 : ,
"sv",
"rep" : If set, ladders can only be mounted by pressing
+USE
sv_ladderautomountdot :
0 : ,
"sv",
"rep" : When auto
-mounting a ladder by looking up its axis, this is the tolerance
for looking now directly along the ladder axis.
sv_lagcompensateself :
0 : ,
"sv",
"cheat" : Player can lag compensate themselves.
sv_lagcompensationforcerestore :
1 : ,
"sv",
"cheat" : Don't test validity of a lag comp restore, just
do it.
sv_lan :
0 : : Server is a lan server ( no heartbeat, no authentication, no non
-class C addresses )
sv_loadingurl :
0 : ,
"a" : URL to show to clients
while joining the server. Must start with http:
sv_location :
0 : : The location of the server to be displayed
in the server browser. Format is ISO
3166-1 alpha
-2 country codes, all possible icon
sv_log_onefile :
0 : ,
"a" : Log server information to only one file.
sv_logbans :
0 : ,
"a" : Log server bans
in the server logs.
sv_logblocks :
0 : : If
true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist :
1 : :
sv_logecho :
1 : ,
"a" : Echo log information to the console.
sv_logfile :
1 : ,
"a" : Log server information
in the log file.
sv_logfilecompress :
0 : ,
"a" : Gzip compress logfile
and rename to logfilename.log.gz on close.
sv_logfilename_format :
0 : ,
"a" : Log filename format. See strftime
for formatting codes.
sv_logflush :
0 : ,
"a" : Flush the log file to disk on each write (slow).
sv_logsdir :
0 : ,
"a" : Folder
in the game directory where server logs will be stored. Must start with
'logs/'.
sv_logsecret :
0 : : If set
then include this secret when doing UDP logging (will use
0x53 as packet type,
not usual
0x52)
sv_lowedict_action :
0 : :
0 - no action,
1 - warn to log file,
2 - attempt to restart the game,
if applicable,
3 - restart the map,
4 - go to the next ma
sv_lowedict_threshold :
8 : : When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport :
0 : ,
"sv" :
sv_master_share_game_socket :
1 : : Use the game's socket to communicate to the master server. If this is
0,
then it will create a socket on
-steamport
+ 1 to comm
sv_max_connects_sec :
2 : : Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global :
0 : : Maximum connections per second to respond to from anywhere.
sv_max_connects_window :
4 : : Window over which to average connections per second averages.
sv_max_queries_sec :
3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global :
3000 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window :
30 : : Window over which to average queries per second averages.
sv_max_userinfo :
4096 : : The max amount of userinfo ConVars clients are allowed to send to the server. Setting this too high may result
in loss of perfo
sv_maxcmdrate :
66 : ,
"rep" : (If sv_mincmdrate is
> 0), this sets the maximum value
for cl_cmdrate.
sv_maxrate :
0 : ,
"rep" : Max bandwidth rate allowed on server,
0 == unlimited
sv_maxreplay :
0 : : Maximum replay time
in seconds
sv_maxroutable :
1260 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate :
66 : ,
"rep" : Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks :
24 : ,
"sv",
"nf" : Maximum number of client
-issued usrcmd ticks that can be replayed
in packet loss conditions,
0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim :
1 : ,
"sv",
"cheat" : Hold client aim
for multiple server sim ticks when client
-issued usrcmd contains multiple actions (
0: off
; 1: hold this server
sv_maxusrcmdprocessticks_warning :
-1 : ,
"sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_maxvelocity :
3500 : ,
"sv",
"rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit :
0 : ,
"cheat" : If set, whenever the server is empty,
if the total memory used by the server is greater than this
# of megabytes, the server wi
sv_mincmdrate :
10 : ,
"rep" : This sets the minimum value
for cl_cmdrate.
0 == unlimited.
sv_minrate :
3500 : ,
"rep" : Min bandwidth rate allowed on server,
0 == unlimited
sv_minupdaterate :
10 : ,
"rep" : Minimum updates per second that the server will allow
sv_mumble_positionalaudio :
1 : ,
"rep",
"cl" : Allows players using Mumble to have support
for positional audio.
sv_namechange_cooldown_seconds :
20 : : When a client name change is received, wait N seconds allowing another name change
sv_netspike : cmd : : Write network trace
if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl
sv_netspike_on_reliable_snapshot_overflow :
0 : : If nonzero, the server will dump a netspike trace
if a client is dropped due to reliable snapshot overflow
sv_netspike_output :
1 : : Where the netspike data be written? Sum of the following values:
1=netspike.txt,
2=ordinary server log
sv_netspike_sendtime_ms :
0 : : If nonzero, the server will dump a netspike trace
if it takes more than N ms to prepare a snapshot to a single client. This fe
sv_no_ain_files :
0 : : Disables sending of .ain files associated with currently active map. Use at your own risk.
sv_noclipaccelerate :
5 : ,
"a",
"sv",
"nf",
"rep" :
sv_noclipduringpause :
0 : ,
"sv",
"cheat",
"rep" : If cheats are enabled,
then you can noclip with the game paused (
for doing screenshots, etc.).
sv_noclipspeed :
5 : ,
"a",
"sv",
"nf",
"rep" :
sv_npc_talker_maxdist :
1024 : ,
"sv" : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities :
1 : :
sv_parallel_sendsnapshot :
0 : :
sv_password :
0 : ,
"nf",
"prot",
"norecord" : Server password
for entry into multiplayer games
sv_pausable :
0 : ,
"nf" : Is the server pausable.
sv_player_display_usercommand_errors :
0 : ,
"sv",
"cheat" :
1 = Display warning when command values are out
-of
-range.
2 = Spew invalid ranges.
sv_playerforcedupdate :
10 : ,
"sv" :
sv_playerperfhistorycount :
60 : ,
"sv" : Number of samples to maintain
in player perf history
sv_playerpickupallowed :
1 : ,
"sv" : Allow the player to pick things up using the USE key
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_consensus :
5 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients :
1 : : If set to
1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime :
900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace :
0 : : If set to
1, the server will print a message whenever a client is verifying a CRC
for a file.
sv_pvsskipanimation :
0 : ,
"a",
"sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_quota_stringcmdspersecond :
256 : : How many string commands per second clients are allowed to submit,
0 to disallow all string commands
sv_rcon_banpenalty :
0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log :
1 : : Enable
/disable rcon logging.
sv_rcon_maxfailures :
10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans :
1 : : Ban IPs
for sending RCON packets exceeding the value specified
in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize :
1024 : : The maximum number of bytes to allow
in a command packet
sv_rcon_minfailures :
5 : : Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime :
30 : : Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address :
0 : : When set, rcon failed authentications will never ban this address, e.g.
'127.0.0.1'
sv_region :
-1 : : The region of the world to report this server
in.
sv_restrict_aspect_ratio_fov :
1 : ,
"rep" : This can be used to limit the effective FOV of users using wide
-screen resolutions with aspect ratios wider than
1.85:
1 (slight
sv_robust_explosions :
1 : ,
"sv",
"rep" :
sv_rollangle :
0 : ,
"sv",
"nf",
"rep" : Max view roll angle
sv_rollspeed :
200 : ,
"sv",
"nf",
"rep" :
sv_setsteamaccount : cmd : : token Set game server account token to use
for logging
in to a persistent game server account
sv_show_crosshair_target :
0 : ,
"sv" :
sv_showladders :
0 : ,
"sv" : Show bbox
and dismount points
for all ladders (must be set before level load.)
sv_showlagcompensation :
0 : ,
"sv",
"cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration :
4 : ,
"sv",
"cheat" : Duration to show lag
-compensated hitboxes
sv_shutdown : cmd : : Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes :
360 : ,
"rep" : If sv_shutdown is pending, wait at most N minutes
for server to drain before forcing shutdown.
sv_skyname :
0 : ,
"a",
"sv",
"rep" : Current name of the skybox texture
sv_soundemitter_trace :
0 : ,
"sv",
"rep" : Show all EmitSound calls including their symbolic name
and the actual wave file they resolved to
sv_specaccelerate :
5 : ,
"a",
"sv",
"nf",
"rep" :
sv_specnoclip :
1 : ,
"a",
"sv",
"nf",
"rep" :
sv_specspeed :
3 : ,
"a",
"sv",
"nf",
"rep" :
sv_startup_time :
0 : : Sets the starting CurTime of the server (
in seconds). This is used
for finding issues on a server that has been running
for a l
sv_stats :
1 : : Collect CPU usage stats
sv_steamblockingcheck :
0 : : Check each new player
for Steam blocking compatibility,
1 = message only,
2 >= drop
if any member of owning clan blocks,
3 >= dr
sv_steamgroup :
0 : ,
"nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page
in the steam comm
sv_sticktoground :
1 : ,
"sv",
"rep" :
sv_stickysprint :
0 : ,
"a",
"sv" :
sv_stickysprint_default :
0 : ,
"cl" :
sv_stopspeed :
10 : ,
"sv",
"nf",
"rep" : Minimum stopping speed when on ground.
sv_strict_notarget :
0 : ,
"sv" : If set, notarget will cause entities to never think they are
in the pvs
sv_test_scripted_sequences :
0 : ,
"sv" : Tests
for scripted sequences that are embedded
in the world. Run through your map with this set to check
for NPCs falling throu
sv_teststepsimulation :
1 : ,
"sv" :
sv_thinktimecheck :
0 : ,
"sv" : Check
for thinktimes all on same timestamp.
sv_timeout :
180 : : After this many seconds without a message from a client, the client is dropped
sv_timeout_signon :
300 : : After this many seconds without a message from a client, the client is dropped (
while connecting)
sv_turbophysics :
0 : ,
"sv",
"rep" : Turns on turbo physics
sv_unlockedchapters :
1 : ,
"a" : Highest unlocked game chapter.
sv_use_steam_voice :
1 : ,
"rep" : Enable
/disable using Steam Voice instead of the old voice codec (
if enabled, voice_inputfromfile will no longer
function).
sv_usermessage_maxsize :
1024 : ,
"sv" : The max number of bytes to output per tick
sv_vehicle_autoaim_scale :
8 : ,
"sv" :
sv_visiblemaxplayers :
-1 : : Overrides the max players reported to prospective clients
sv_voiceenable :
1 : ,
"a",
"nf" :
sv_vote_allow_spectators :
0 : ,
"sv" : Allow spectators to vote?
sv_vote_failure_timer :
300 : ,
"sv" : A vote that fails cannot be re
-submitted
for this long
sv_vote_ui_hide_disabled_issues :
1 : ,
"sv" : Suppress listing of disabled issues
in the vote setup screen.
sv_wateraccelerate :
10 : ,
"sv",
"nf",
"rep" :
sv_waterfriction :
1 : ,
"sv",
"nf",
"rep" :
sys_minidumpexpandedspew :
1 : :
sys_minidumpspewlines :
500 : : Lines of crash dump console spew to keep.
systemlinkport :
27030 : : System Link port
template_debug :
0 : ,
"sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect
<effect name
> <distance away
> <flags
> <magnitude
> <scale
> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out
in front of the player.
test_freezeframe : cmd : : Test the freeze frame code.
test_massive_dmg :
30 : ,
"sv" :
test_massive_dmg_clip :
0 : ,
"sv" :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue : cmd : :
Test_RandomPlayerPosition : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments:
<anim name
>
testscript_debug :
0 : : Debug test scripts.
texture_budget_background_alpha :
128 : ,
"a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction :
0 : ,
"a" : number between
0 and 1
texture_budget_panel_global :
0 : : Show global times
in the texture budget panel.
texture_budget_panel_height :
284 : ,
"a" : height
in pixels of the budget panel
texture_budget_panel_width :
512 : ,
"a" : width
in pixels of the budget panel
texture_budget_panel_x :
0 : ,
"a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y :
450 : ,
"a" : number of pixels from the top side of the game screen to draw the budget panel
tf_escort_score_rate :
1 : ,
"sv",
"cheat" : Score
for escorting the train,
in points per second
tf_matprox_BurnLevel :
0 : ,
"cl" :
tf_matprox_InvulnLevel :
0 : ,
"cl" :
tf_matprox_spy_invis :
0 : ,
"cl" :
tf_matprox_YellowLevel :
1 : ,
"cl" :
think_limit :
10 : ,
"sv",
"rep" : Maximum think time
in milliseconds, warning is printed
if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdperson_mayamode : cmd : : Switch to thirdperson Maya
-like camera controls.
thirdperson_platformer :
0 : ,
"cl" : Player will aim
in the direction they are moving.
thirdperson_screenspace :
0 : ,
"cl" : Movement will be relative to the camera, eg: left means screen
-left
threadpool_affinity :
1 : : Enable setting affinity
thumper_show_radius :
0 : ,
"sv",
"cheat" : If
true, advisor will use her custom impact damage table.
timedemo : cmd : : Play a demo
and report performance info.
timedemo_runcount :
0 : : Runs time demo X number of times.
timedemoquit : cmd : : Play a demo, report performance info,
and then exit
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on
or off,
or cycles through a set of values.
toggle_duck : cmd : : Toggles duck
toggle_zoom : cmd : : Toggles zoom display
toggleconsole : cmd : : Show
/hide the console.
tooltip_delay :
0 : ,
"norecord" :
trace_report :
0 : ,
"sv" :
tracer_extra :
1 : ,
"cl" :
ttt_allow_discomb_jump :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_credits_starting :
2 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_debug_preventwin :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_det_credits_starting :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_hats :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_karma_min :
600 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_max :
32 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_min_players :
8 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_pct :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_firstpreptime :
60 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_haste :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_haste_minutes_per_death :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_haste_starting_minutes :
5 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_namechange_bantime :
10 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_namechange_kick :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_no_nade_throw_during_prep :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_postround_dm :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_posttime_seconds :
30 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_preptime_seconds :
30 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_ragdoll_pinning :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_ragdoll_pinning_innocents :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_round_limit :
6 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_roundtime_minutes :
10 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_teleport_telefrags :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_time_limit_minutes :
75 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_traitor_max :
32 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_traitor_pct :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
tv_allow_camera_man :
1 : ,
"sv" : Auto director allows spectators to become camera man
tv_allow_static_shots :
1 : ,
"sv" : Auto director uses fixed level cameras
for shots
tv_autorecord :
0 : : Automatically records all games as SourceTV demos.
tv_autoretry :
1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize :
0 : : Set the default chat group size
tv_chattimelimit :
8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug :
0 : : SourceTV debug info.
tv_delay :
30 : ,
"sv" : SourceTV broadcast delay
in seconds
tv_delaymapchange :
0 : ,
"sv" : Delays map change
until broadcast is complete
tv_deltacache :
2 : : Enable delta entity bit stream cache
tv_dispatchmode :
1 : : Dispatch clients to relay proxies:
0=never,
1=if appropriate,
2=always
tv_enable :
0 : ,
"nf" : Activates SourceTV on server.
tv_maxclients :
64 : : Maximum client number on SourceTV server.
tv_maxrate :
8000 : : Max SourceTV spectator bandwidth rate allowed,
0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name :
0 : : SourceTV host name
tv_nochat :
0 : ,
"a",
"user" : Don't receive chat messages from other SourceTV spectators
tv_overridemaster :
0 : : Overrides the SourceTV master root address.
tv_password :
0 : ,
"nf",
"prot",
"norecord" : SourceTV password
for all clients
tv_port :
27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server
and relay broadcast.
tv_relaypassword :
0 : ,
"nf",
"prot",
"norecord" : SourceTV password
for relay proxies
tv_relayvoice :
1 : : Relay voice data:
0=off,
1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate :
16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout :
30 : : SourceTV connection timeout
in seconds.
tv_title :
0 : : Set title
for SourceTV spectator UI
tv_transmitall :
0 : ,
"rep" : Transmit all entities (
not only director view)
ui_posedebug_fade_in_time :
0 : ,
"cheat",
"norecord",
"cl" : Time during which a new pose activity layer is shown
in green
in +posedebug UI
ui_posedebug_fade_out_time :
0 : ,
"cheat",
"norecord",
"cl" : Time to keep a no longer active pose activity layer
in red
until removing it from
+posedebug UI
unbind : cmd : : Unbind a key.
unbind_mac : cmd : : Unbind a key on the Mac only.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments:
<weapon_name
>
-use : cmd : :
+use : cmd : :
user : cmd : : Show user data.
user_context : cmd : : Set a Rich Presence Context: user_context
<context id
> <context value
>
user_property : cmd : : Set a Rich Presence Property: user_property
<property id
>
users : cmd : : Show user info
for players on server.
v_centermove :
0 : ,
"cl" :
v_centerspeed :
500 : ,
"cl" :
vcollide_wireframe :
0 : ,
"cheat",
"cl" : Render physics collision models
in wireframe
vcr_verbose :
0 : : Write extra information into .vcr file.
vehicle_flushscript : cmd : : Flush
and reload all vehicle scripts
version : cmd : : Print version info string.
vgui_drawfocus :
0 : ,
"cheat" : Report which panel is under the mouse.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree :
0 : ,
"cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds :
0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_draw_selected :
0 : : Highlight the selected panel
vgui_drawtree_freeze :
0 : : Set to
1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden :
0 : : Draw the hidden panels.
vgui_drawtree_panelalpha :
0 : : Show the panel alpha values
in the vgui_drawtree view.
vgui_drawtree_panelptr :
0 : : Show the panel pointer values
in the vgui_drawtree view.
vgui_drawtree_popupsonly :
0 : : Draws the vgui popup list
in hierarchy(
1)
or most recently
used(
2) order.
vgui_drawtree_render_order :
0 : : List the vgui_drawtree panels
in render order.
vgui_drawtree_visible :
1 : : Draw the visible panels.
vgui_luapaint :
1 : :
vgui_message_dialog_modal :
1 : ,
"a",
"cl" :
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show
/hide vgui panel by name.
vgui_visualizelayout :
0 : :
vid_fps :
30 : ,
"norecord" : The FPS of the recorded video
vid_sound :
1 : ,
"norecord" : Enable sound recording
vid_width :
640 : ,
"norecord" : Specifies the width of the recorded video. The height will be adjusted automatically based on your aspect ratio
viewmodel_fov :
54 : ,
"cl" :
violence_ablood :
1 : : Draw alien blood
violence_agibs :
1 : : Show alien gib entities
violence_hblood :
1 : : Draw human blood
violence_hgibs :
1 : : Show human gib entities
voice_clientdebug :
0 : ,
"cl" :
voice_debugfeedback :
0 : :
voice_debugfeedbackfrom :
0 : :
voice_enable :
1 : ,
"a" :
voice_fadeouttime :
0 : :
voice_forcemicrecord :
1 : ,
"a" :
voice_gain_downward_multiplier :
100 : : How quickly it will lower gain when it detects that the current gain value will cause clipping
voice_gain_max :
5 : :
voice_gain_rate :
1 : :
voice_gain_target :
32000 : :
voice_inputfromfile :
0 : : Get voice input from
'voice_input.wav' rather than from the microphone.
voice_loopback :
0 : ,
"user" :
voice_modenable :
1 : ,
"a",
"clientcmd_can_execute",
"cl" : Enable
/disable voice
in this mod.
voice_overdrive :
2 : :
voice_overdrivefadetime :
0 : :
voice_profile :
0 : :
voice_recordtofile :
0 : : Record mic data
and decompressed voice data into
'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale :
0 : ,
"a" :
voice_serverdebug :
0 : ,
"sv" :
voice_showchannels :
0 : :
voice_showincoming :
0 : :
voice_steal :
2 : :
voice_writevoices :
0 : : Saves each speaker's voice data into separate .wav files
-voicerecord : cmd : :
+voicerecord : cmd : :
volume :
0 : ,
"a" : Sound volume
volume_sfx :
0 : ,
"a" : Adjusts the volume of sound effects & NPC voices, but does
not affect player voice chat
or music, both of which have their own
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities
in the voxel
-tree inside box
<Vector(min),
Vector(max)
>.
voxeltree_playerview : cmd : : View entities
in the voxel
-tree at the player position.
voxeltree_sphere : cmd : : View entities
in the voxel
-tree inside sphere
<Vector(center),
float(radius)
>.
voxeltree_view : cmd : : View entities
in the voxel
-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically
for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters :
0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval :
0 : : Interval (
in seconds) at which vprof will batch up data
and dump it to the console.
vprof_dump_spikes :
0 : : Framerate at which vprof will begin to dump spikes to the console.
0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group :
0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node :
0 : : Node to start report from when doing a dump spikes
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group
in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph :
0 : : Draw the vprof graph.
vprof_graphheight :
256 : ,
"a" :
vprof_graphwidth :
512 : ,
"a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats
in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time
in VProf profiler
vprof_scope :
0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys :
0 : ,
"sv" :
vprof_scope_entity_thinks :
0 : ,
"sv" :
vprof_unaccounted_limit :
0 : ,
"a" : number of milliseconds that a node must exceed to turn red
in the vprof panel
vprof_verbose :
1 : ,
"a" : Set to one to show average
and peak times
vprof_vtune_group : cmd : : enable vtune
for a particular vprof group (
'disable' to disable)
vprof_warningmsec :
10 : ,
"a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
+walk : cmd : :
-walk : cmd : :
wc_air_edit_further : cmd : : When
in WC edit mode
and editing air nodes, moves position of air node crosshair
and placement location further away from play
wc_air_edit_nearer : cmd : : When
in WC edit mode
and editing air nodes, moves position of air node crosshair
and placement location nearer to from player
wc_air_node_edit : cmd : : When
in WC edit mode, toggles laying down
or air nodes instead of ground nodes
wc_create : cmd : : When
in WC edit mode, creates a node where the player is looking
if a node is allowed at that location
for the currently select
wc_destroy : cmd : : When
in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When
in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
weapon_showproficiency :
0 : ,
"sv" :
whereis : cmd : : Searches
for the highest priority instance of a file within the GAME mount path.
windows_speaker_config :
1 : ,
"a" :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
writeid : cmd : : Writes a list of permanently
-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle :
1 : ,
"a",
"sv" :
xbox_steering_deadzone :
0 : ,
"sv" :
xbox_throttlebias :
100 : ,
"a",
"sv" :
xbox_throttlespoof :
200 : ,
"a",
"sv" :
xc_crouch_debounce :
0 : ,
"sv" :
xc_crouch_range :
0 : ,
"a",
"sv" : Percentarge
[1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump :
1 : ,
"a",
"sv" : Uncrouch when jump occurs
xc_use_crouch_limiter :
0 : ,
"a",
"sv" : Use the crouch limiting logic on the controller
xload : cmd : : Load a saved game from a
360 storage device.
xlook : cmd : :
xmove : cmd : :
xsave : cmd : : Saves current game to a
360 storage device.
zombie_ambushdist :
16000 : ,
"sv" :
zombie_basemax :
100 : ,
"sv" :
zombie_basemin :
100 : ,
"sv" :
zombie_changemax :
0 : ,
"sv" :
zombie_changemin :
0 : ,
"sv" :
zombie_decaymax :
0 : ,
"sv" :
zombie_decaymin :
0 : ,
"sv" :
zombie_moanfreq :
1 : ,
"sv" :
zombie_stepfreq :
4 : ,
"sv" :
-zoom : cmd : :
+zoom : cmd : :
zoom_sensitivity_ratio :
1 : ,
"cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed
in.