Garry's Mod adds a bunch of additional console commands and variables alongside with the Source Engine default ones.
Do not use this as a primary source, this list is updated very infrequently, and is most likely out of date. This list exists to allow easy comparison and searching of a broad amount of convars on the web.
cvar list
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_fov :
0 : ,
"cl" : Automates fov command to server.
_restart : cmd : : Shutdown
and restart the engine.
achievement_debug :
0 : ,
"sv",
"cheat",
"rep" : Turn on achievement debug msgs.
act : cmd : : Plays a
'taunt' animation,
if the server allows it. Valid options are: wave, agree, disagree, becon, bow, salute, forward, group, halt, pers, muscle, laugh, cheer, zombie, dance, robot.
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min :
122 : :
adsp_courtyard_min :
126 : :
adsp_debug :
0 : ,
"a" :
adsp_door_height :
112 : :
adsp_duct_min :
106 : :
adsp_hall_min :
110 : :
adsp_low_ceiling :
108 : :
adsp_opencourtyard_min :
126 : :
adsp_openspace_min :
130 : :
adsp_openstreet_min :
118 : :
adsp_openwall_min :
130 : :
adsp_room_min :
102 : :
adsp_street_min :
118 : :
adsp_tunnel_min :
114 : :
adsp_wall_height :
128 : :
advisor_use_impact_table :
1 : ,
"sv" : If
true, advisor will use her custom impact damage table.
ai_actbusy_search_time :
10 : ,
"sv" :
ai_ally_manager_debug :
0 : ,
"sv" :
ai_auto_contact_solver :
1 : ,
"sv" :
ai_block_damage :
0 : ,
"sv" :
ai_citizen_debug_commander :
1 : ,
"sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy :
0 : ,
"sv",
"cheat" : Used to debug actbusy behavior. Usage:
1: Constantly draw lines from NPCs to the actbusy nodes they
've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
3: Selected NPCs (with npc_select) will report why they're
not choosing actbusy nodes.
4: Display debug output of actbusy logic.
5: Display safe zone volumes
and info.
ai_debug_assault :
0 : ,
"sv" :
ai_debug_avoidancebounds :
0 : ,
"sv" :
ai_debug_directnavprobe :
0 : ,
"sv" :
ai_debug_doors :
0 : ,
"sv" :
ai_debug_dyninteractions :
0 : ,
"sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency :
0 : ,
"sv" :
ai_debug_enemies :
0 : ,
"sv" :
ai_debug_enemyfinders :
0 : ,
"sv" :
ai_debug_eventresponses :
0 : ,
"sv" : Set to
1 to see all NPC response events trigger,
and which NPCs choose to respond to them.
ai_debug_expressions :
0 : ,
"sv" : Show random expression decisions
for NPCs.
ai_debug_follow :
0 : ,
"sv" :
ai_debug_loners :
0 : ,
"sv" :
ai_debug_looktargets :
0 : ,
"sv" :
ai_debug_los :
0 : ,
"sv",
"cheat" : NPC Line
-Of
-Sight debug mode. If
1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If
2, it'll show non
-solid entities that would
do it
if they were solid.
ai_debug_nav :
0 : ,
"sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets :
0 : ,
"sv" :
ai_debug_readiness :
0 : ,
"sv" :
ai_debug_shoot_positions :
0 : ,
"sv",
"cheat",
"rep" :
ai_debug_speech :
0 : ,
"sv" :
ai_debug_squads :
0 : ,
"sv" :
ai_debug_think_ticks :
0 : ,
"sv" :
ai_debugscriptconditions :
0 : ,
"sv" :
ai_default_efficient :
0 : ,
"sv" :
ai_disable : cmd : : Bi
-passes all AI logic routines
and puts all NPCs into their idle animations. Can be used to get NPCs out of your way
and to test effect of AI logic routines on frame rate
ai_disabled :
0 : ,
"sv",
"nf" :
ai_drawbattlelines :
0 : ,
"sv",
"cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_ef_hate_npc_duration :
1 : ,
"sv" :
ai_ef_hate_npc_frequency :
5 : ,
"sv" :
ai_efficiency_override :
0 : ,
"sv" :
ai_enable_fear_behavior :
1 : ,
"sv" :
ai_expression_frametime :
0 : ,
"sv" : Maximum frametime to still play background expressions.
ai_expression_optimization :
0 : ,
"sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist :
720 : ,
"sv" :
ai_find_lateral_cover :
1 : ,
"sv" :
ai_find_lateral_los :
1 : ,
"sv" :
ai_follow_move_commands :
1 : ,
"sv" :
ai_follow_use_points :
1 : ,
"sv" :
ai_follow_use_points_when_moving :
1 : ,
"sv" :
ai_force_serverside_ragdoll :
0 : ,
"sv" :
ai_frametime_limit :
50 : ,
"sv" : frametime limit
for min efficiency AIE_NORMAL (
in sec's).
ai_hull : cmd : : Controls which connections are shown when ai_show_hull
or ai_show_connect commands are used Arguments: NPC name
or classname,
<none
>=NPC under crosshair
ai_ignoreplayers :
0 : ,
"sv",
"nf" :
ai_inhibit_spawners :
0 : ,
"sv",
"cheat" :
ai_lead_time :
0 : ,
"sv" :
ai_LOS_mode :
0 : ,
"sv",
"rep" :
ai_moveprobe_debug :
0 : ,
"sv" :
ai_moveprobe_jump_debug :
0 : ,
"sv" :
ai_moveprobe_usetracelist :
0 : ,
"sv" :
ai_navigator_generate_spikes :
0 : ,
"sv" :
ai_navigator_generate_spikes_strength :
8 : ,
"sv" :
ai_new_aiming :
1 : ,
"sv" :
ai_newgroundturret :
0 : ,
"sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull
or ai_show_connect commands are used Arguments:
-none
-
ai_no_local_paths :
0 : ,
"sv" :
ai_no_node_cache :
0 : ,
"sv" :
ai_no_select_box :
0 : ,
"sv" :
ai_no_steer :
0 : ,
"sv" :
ai_no_talk_delay :
0 : ,
"sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes
for the given network as green objects. Second call displays the nodes
and their IDs. Nodes are color coded as follows: Green
- ground node Cyan
- air node Magenta
- climb node Grey
- node
not available
for selected hull size Orange
- node currently locked
ai_norebuildgraph :
0 : ,
"sv" :
ai_path_adjust_speed_on_immediate_turns :
1 : ,
"sv" :
ai_path_insert_pause_at_est_end :
1 : ,
"sv" :
ai_path_insert_pause_at_obstruction :
1 : ,
"sv" :
ai_post_frame_navigation :
0 : ,
"sv" :
ai_radial_max_link_dist :
512 : ,
"sv" :
ai_reaction_delay_alert :
0 : ,
"sv" :
ai_reaction_delay_idle :
0 : ,
"sv" :
ai_readiness_decay :
120 : ,
"sv" :
ai_rebalance_thinks :
1 : ,
"sv" :
ai_report_task_timings_on_limit :
0 : ,
"a",
"sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug :
0 : ,
"sv" :
ai_serverragdolls :
0 : ,
"a",
"sv" : If set to
1 then ragdolls will be solid by default
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug :
0 : ,
"sv" : Shows that bones that are setup every think
ai_shot_bias :
1 : ,
"sv" :
ai_shot_bias_max :
1 : ,
"sv",
"rep" :
ai_shot_bias_min :
-1 : ,
"sv",
"rep" :
ai_shot_stats :
0 : ,
"sv" :
ai_shot_stats_term :
1000 : ,
"sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node
for the currently selected hull type. Hulls are color code as follows: Green
- ground movement Blue
- jumping movement Cyan
- flying movement Magenta
- climbing movement Red
- connection disabled
ai_show_connect_fly : cmd : : Displays the allowed connections between each node
for the currently selected hull type. Hulls are color code as follows: Green
- ground movement Blue
- jumping movement Cyan
- flying movement Magenta
- climbing movement Red
- connection disabled
ai_show_connect_jump : cmd : : Displays the allowed connections between each node
for the currently selected hull type. Hulls are color code as follows: Green
- ground movement Blue
- jumping movement Cyan
- flying movement Magenta
- climbing movement Red
- connection disabled
ai_show_graph_connect : cmd : : Toggles graph connection display
for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn
in red with magenta lines connecting to the selected node. Nodes that are
not connected via the net graph from the selected node will be drawn
in blue.
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue
- hint is available
for use Red
- hint is currently being used by an NPC Orange
- hint
not being used by timed out Grey
- hint has been disabled
ai_show_hull : cmd : : Displays the allowed hulls between each node
for the currently selected hull type. Hulls are color code as follows: Green
- ground movement Blue
- jumping movement Cyan
- flying movement Magenta
- climbing movement Arguments:
-none
-
ai_show_hull_attacks :
0 : ,
"sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance :
0 : ,
"sv" :
ai_show_visibility : cmd : : Toggles visibility display
for the node that the player is looking at. Nodes that are visible from the selected node will be drawn
in red with yellow lines connecting to the selected node. Nodes that are
not visible from the selected node will be drawn
in blue.
ai_simulate_task_overtime :
0 : ,
"sv" :
ai_spread_cone_focus_time :
0 : ,
"sv" :
ai_spread_defocused_cone_multiplier :
3 : ,
"sv" :
ai_spread_pattern_focus_time :
0 : ,
"sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use
'ai_step' again. To resume processing normally use
'ai_resume'
ai_strong_optimizations :
0 : ,
"sv" :
ai_strong_optimizations_no_checkstand :
0 : ,
"sv" :
ai_task_pre_script :
0 : ,
"sv" :
ai_test_los : cmd : : Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall :
0 : ,
"sv" :
ai_think_limit_label :
0 : ,
"a",
"sv" :
ai_use_clipped_paths :
1 : ,
"sv" :
ai_use_efficiency :
1 : ,
"sv" :
ai_use_frame_think_limits :
1 : ,
"sv" :
ai_use_readiness :
1 : ,
"sv" :
ai_use_think_optimizations :
1 : ,
"sv" :
ai_use_visibility_cache :
1 : ,
"sv" :
ai_vehicle_avoidance :
1 : ,
"sv",
"cheat" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air
for drag computations.
airboat_fatal_stress :
5000 : ,
"sv" : Amount of stress
in kg that would kill the airboat driver.
airboat_joy_response_move :
1 : ,
"cl" :
alias : cmd : : Alias a command.
-alt1 : cmd : :
+alt1 : cmd : :
-alt2 : cmd : :
+alt2 : cmd : :
anim_3wayblend :
1 : ,
"sv",
"rep" : Toggle the
3-way animation blending code.
anim_showmainactivity :
0 : ,
"cheat",
"cl" : Show the idle, walk, run,
and/or sprint activities.
antlion_easycrush :
1 : ,
"sv" :
askconnect_accept : cmd : : Accept a redirect request by the server.
async_allow_held_files :
1 : : Allow AsyncBegin
/EndRead()
async_mode :
0 : : Set the async filesystem mode (
0 = async,
1 = synchronous)
async_resume : cmd : :
async_serialize :
0 : : Force async reads to serialize
for profiling
async_simulate_delay :
0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
-attack2 : cmd : :
+attack2 : cmd : :
-attack3 : cmd : :
+attack3 : cmd : :
autoaim_max_deflect :
0 : ,
"sv" :
autoaim_max_dist :
2160 : ,
"sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
-back : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
benchframe : cmd : : Takes a snapshot of a particular frame
in a time demo.
bind : cmd : : Bind a key.
bind_mac : cmd : : Bind this key but only on Mac,
not win32
BindToggle : cmd : : Performs a bind
<key
> 'increment var <cvar> 0 1 1'
birds_debug :
0 : ,
"sv" :
blink_duration :
0 : ,
"cl" : How many seconds an eye blink will last.
bot : cmd : : Add a bot.
bot_attack :
0 : ,
"sv" : Shoot!
bot_changeclass :
0 : ,
"sv" : Force all bots to change to the specified class.
bot_crouch :
0 : ,
"sv" : Bot crouches
bot_defend :
0 : ,
"sv" : Set to a team number,
and that team will all keep their combat shields raised.
bot_flipout :
0 : ,
"sv" : When on, all bots fire their guns.
bot_forceattack2 :
0 : ,
"sv" : When firing, use attack2.
bot_forceattackon :
0 : ,
"sv" : When firing, don't tap fire, hold it down.
bot_forcefireweapon :
0 : ,
"sv" : Force bots with the specified weapon to fire.
bot_mimic :
0 : ,
"sv" : Bot uses usercmd of player by index.
bot_mimic_yaw_offset :
0 : ,
"sv" : Offsets the bot yaw.
bot_sendcmd :
0 : ,
"sv" : Forces bots to send the specified command.
bot_zombie :
0 : ,
"sv" : If bot_mimic is
not in use,
0=Bots will move randomly by themselves,
1=They will
not.
box : cmd : : Draw a debug box.
-break : cmd : :
+break : cmd : :
breakable_disable_gib_limit :
0 : ,
"sv" :
breakable_multiplayer :
1 : ,
"sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window :
30 : ,
"a" : number of frames to look at when figuring out average frametimes
budget_background_alpha :
128 : ,
"a" : how translucent the budget panel is
budget_bargraph_background_alpha :
128 : ,
"a" : how translucent the budget panel is
budget_bargraph_range_ms :
16 : ,
"a" : budget bargraph range
in milliseconds
budget_history_numsamplesvisible :
100 : ,
"a" : number of samples to draw
in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms :
66 : ,
"a" : budget history range
in milliseconds
budget_panel_bottom_of_history_fraction :
0 : ,
"a" : number between
0 and 1
budget_panel_height :
800 : ,
"a" : height
in pixels of the budget panel
budget_panel_width :
512 : ,
"a" : width
in pixels of the budget panel
budget_panel_x :
0 : ,
"a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y :
50 : ,
"a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window :
30 : ,
"a" : number of frames to look at when figuring out peak frametimes
budget_show_averages :
0 : ,
"a" : enable
/disable averages
in the budget panel
budget_show_history :
1 : ,
"a" : turn history graph off
and on. . good to turn off on low
end
budget_show_peaks :
1 : ,
"a" : enable
/disable peaks
in the budget panel
budget_toggle_group : cmd : : Turn a budget group on
/off
bug_swap : cmd : : Automatically swaps the current weapon
for the bug bait
and back again.
bugbait_distract_time :
5 : ,
"sv" :
bugbait_grenade_radius :
150 : ,
"sv" :
bugbait_hear_radius :
2500 : ,
"sv" :
bugbait_radius :
512 : ,
"sv" :
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps :
0 : :
bulletspeed :
6000 : ,
"sv" :
c_maxdistance :
200 : ,
"a",
"cheat",
"cl" :
c_maxpitch :
90 : ,
"a",
"cheat",
"cl" :
c_maxyaw :
135 : ,
"a",
"cheat",
"cl" :
c_mindistance :
30 : ,
"a",
"cheat",
"cl" :
c_minpitch :
0 : ,
"a",
"cheat",
"cl" :
c_minyaw :
-135 : ,
"a",
"cheat",
"cl" :
c_orthoheight :
100 : ,
"a",
"cheat",
"cl" :
c_orthowidth :
100 : ,
"a",
"cheat",
"cl" :
cache_print : cmd : : cache_print
[section
] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru
[section
] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary
[section
] Print out a summary contents of cache memory.
cam_collision :
1 : ,
"a",
"cheat",
"cl" : When
in thirdperson
and cam_collision is set to
1, an attempt is made to keep the camera from passing though walls.
cam_command :
0 : ,
"cheat",
"cl" :
cam_idealdelta :
4 : ,
"a",
"cheat",
"cl" : Controls the speed when matching offset to ideal angles
in thirdperson view
cam_idealdist :
150 : ,
"a",
"cheat",
"cl" :
cam_idealdistright :
0 : ,
"a",
"cheat",
"cl" :
cam_idealdistup :
0 : ,
"a",
"cheat",
"cl" :
cam_ideallag :
4 : ,
"a",
"cheat",
"cl" : Amount of lag used when matching offset to ideal angles
in thirdperson view
cam_idealpitch :
0 : ,
"a",
"cheat",
"cl" :
cam_idealyaw :
0 : ,
"a",
"cheat",
"cl" :
cam_showangles :
0 : ,
"cheat",
"cl" : When
in thirdperson, print viewangles
/idealangles
/cameraoffsets to the console.
cam_snapto :
0 : ,
"a",
"cheat",
"cl" :
-camdistance : cmd : :
+camdistance : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
catapult_physics_drag_boost :
2 : ,
"sv",
"rep" :
cc_captiontrace :
0 : ,
"cl" : Show missing closecaptions (
0 = no,
1 = devconsole,
2 = show
in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches
for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang :
0 : ,
"a",
"cl" : Current close caption language (emtpy
= use game UI language)
cc_linger_time :
1 : ,
"a",
"cl" : Close caption linger time.
cc_minvisibleitems :
1 : ,
"cl" : Minimum number of caption items to show.
cc_predisplay_time :
0 : ,
"a",
"cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat :
4 : ,
"cl" : How often a sentence can
repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending
/loaded async.
cc_smallfontlength :
300 : ,
"cl" : If text stream is this long, force usage of small font size.
cc_subtitles :
0 : ,
"a",
"cl" : If set, don
't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cef_credits : cmd : :
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat
in front of the player.
ch_createjalopy : cmd : : Spawn jalopy
in front of the player.
ch_createjeep : cmd : : Spawn jeep
in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map
in single player
cl_allowdownload :
1 : ,
"a" : Client downloads customization files
cl_allowupload :
1 : ,
"a" : Client uploads customization files
cl_ambient_light_disableentities :
0 : ,
"cl" : Disable map ambient light entities.
cl_anglespeedkey :
0 : ,
"cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_autowepswitch :
1 : ,
"a",
"user",
"cl" : Automatically switch to picked up weapons (
if more powerful)
cl_backspeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_chatfilters :
127 : ,
"a",
"cl" : Stores the chat filter settings
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction :
1 : ,
"cheat" : Enable
/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount :
200 : ,
"cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
if the difference between the client
and server clock is equal to
or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset :
90 : ,
"cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (
in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset :
10 : ,
"cheat" : If the clock offset is less than this amount (
in milliseconds),
then no clock correction is applied.
cl_clock_correction_force_server_tick :
999 : ,
"cheat" : Force clock correction to match the server tick
+ this offset (
-999 disables it).
cl_clock_showdebuginfo :
0 : ,
"cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms :
150 : ,
"cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode :
0 : ,
"cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate :
128 : ,
"a",
"user" : Max number of command packets sent to server per second
cl_crosshair_drawoutline :
1 : ,
"a",
"cl" : Draws a black outline around the crosshair
for better visibility
cl_crosshair_outlinethickness :
1 : ,
"a",
"cl" : Set how thick you want your crosshair outline to draw (
0.1-3)
cl_crosshair_t :
0 : ,
"a",
"cl" : Whether to draw the top line nor
not
cl_crosshairalpha :
255 : ,
"a",
"cl" : Classic Crosshair alpha
cl_crosshaircolor_b :
255 : ,
"a",
"cl" : Classic Crosshair blue color
cl_crosshaircolor_g :
255 : ,
"a",
"cl" : Classic Crosshair green color
cl_crosshaircolor_r :
255 : ,
"a",
"cl" : Classic Crosshair red color
cl_crosshairdot :
0 : ,
"a",
"cl" : Whether to draw a dot
in the middle of the crosshair
cl_crosshairgap :
2 : ,
"a",
"cl" : Gap between crosshair middle
and the horizontal lines
cl_crosshairsize :
3 : ,
"a",
"cl" : Length of each of the crosshair lines
cl_crosshairstyle :
2 : ,
"a",
"cl" :
0 = Default HL2,
1 = Custom image,
2 = Custom Image
+ HL,
3 = Classic
cl_crosshairthickness :
0 : ,
"a",
"cl" : Thinkness of each of the crosshair lines
cl_crosshairusealpha :
1 : ,
"a",
"cl" : If set, use cl_crosshairalpha, otherwise be additive
cl_debug_player_perf :
0 : :
cl_debugrumble :
0 : ,
"a",
"cl" : Turn on rumble debugging spew
cl_defaultweapon :
0 : ,
"a",
"user",
"cl" : Default Spawn Weapon
cl_demoviewoverride :
0 : ,
"cl" : Override view during demo playback
cl_detail_allow_vertex_lighting :
1 : ,
"cl" : Allow studiomdl detail objects to use vertex lighting
cl_detail_avoid_force :
0 : ,
"a",
"cl" : force with which to avoid players (
in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius :
0 : ,
"a",
"cl" : radius around detail sprite to avoid players
cl_detail_avoid_recover_speed :
1 : ,
"a",
"cl" : how fast to recover position after avoiding players
cl_detail_max_sway :
10 : ,
"a",
"cl" : Amplitude of the detail prop sway
cl_detail_multiplier :
1 : ,
"cheat",
"cl" : extra details to create
cl_detaildist :
1200 : : Distance at which detail props are no longer visible
cl_detailfade :
400 : : Distance across which detail props fade
in
cl_downloadfilter :
0 : ,
"a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop)
cl_draw_airboat_wake :
1 : ,
"cheat",
"cl" :
cl_drawhud :
1 : ,
"cl" : Enable the rendering of the hud
cl_drawleaf :
-1 : ,
"cheat",
"cl" :
cl_drawmaterial :
0 : ,
"cheat",
"cl" : Draw a particular material over the frame
cl_drawmonitors :
1 : ,
"cl" :
cl_drawownshadow :
0 : ,
"cl" : Draw own shadow
in first person mode
cl_drawshadowtexture :
0 : ,
"cheat",
"cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_ejectbrass :
1 : :
cl_enable_loadingurl :
1 : ,
"a" : Enable
/disable viewing custom loading screens provided by joined servers.
cl_energy_ball_start_fade_time :
8 : ,
"cheat",
"cl" :
cl_ent_absbox : cmd : : Displays the client's absbox
for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box
for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box
for the entity under the crosshair.
cl_entityreport :
0 : ,
"cheat" : For debugging, draw entity states to console
cl_entityreport_sorted :
0 : ,
"cheat" : For debugging, draw entity states to console
in sorted order.
[0 = disabled,
1 = average,
2 = current,
3 = peak
cl_extrapolate :
1 : ,
"cheat",
"cl" : Enable
/disable extrapolation
if interpolation history runs out.
cl_extrapolate_amount :
0 : ,
"cheat",
"cl" : Set how many seconds the client will extrapolate entities
for.
cl_fastdetailsprites :
1 : ,
"cheat",
"cl" : whether to use new detail sprite system
cl_fasttempentcollision :
5 : ,
"cl" :
cl_find_ent : cmd : : Find
and list all client entities with classnames that contain the specified substring. Format: cl_find_ent
<substring
>
cl_find_ent_index : cmd : : Display data
for clientside entity matching specified index. Format: cl_find_ent_index
<index
>
cl_flushentitypacket :
0 : ,
"cheat" : For debugging. Force the engine to flush an entity packet.
cl_forwardspeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_idealpitchscale :
0 : ,
"a",
"cl" :
cl_ignorepackets :
0 : ,
"cheat" : Force client to ignore packets (
for debugging).
cl_interp :
0 : ,
"user",
"cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all :
0 : ,
"cl" : Disable interpolation list optimizations.
cl_interp_npcs :
0 : ,
"user",
"cl" : Interpolate NPC positions starting this many seconds
in past (
or cl_interp,
if greater)
cl_interp_ratio :
1 : ,
"user",
"cl" : Sets the interpolation amount (final amount is cl_interp_ratio
/ cl_updaterate).
cl_jiggle_bone_debug :
0 : ,
"cheat",
"cl" : Display physics
-based
'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints :
0 : ,
"cheat",
"cl" : Display physics
-based
'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints :
0 : ,
"cheat",
"cl" : Display physics
-based
'jiggle bone' debugging information
cl_jiggle_bone_invert :
0 : ,
"cheat",
"cl" :
cl_jiggle_bone_sanity :
1 : ,
"cl" : Prevent jiggle bones from pointing directly away from their target
in case of numerical instability.
cl_lagcompensation :
1 : ,
"user",
"cl" : Perform server side lag compensation of weapon firing events.
cl_language :
0 : ,
"user" : Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview :
0 : ,
"cheat",
"cl" :
cl_leveloverviewmarker :
0 : ,
"cheat",
"cl" :
cl_localnetworkbackdoor :
1 : : Enable network optimizations
for single player games.
cl_logofile :
0 : ,
"a" : Spraypoint logo decal.
cl_maxrenderable_dist :
3000 : ,
"cheat",
"cl" : Max distance from the camera at which things will be rendered
cl_mouselook :
1 : ,
"a",
"cl" : Set to
1 to use mouse
for look,
0 for keyboard look. Cannot be set
while connected to a server.
cl_new_impact_effects :
0 : ,
"cl" :
cl_npc_speedmod_intime :
0 : ,
"a",
"cl" :
cl_npc_speedmod_outtime :
1 : ,
"a",
"cl" :
cl_observercrosshair :
1 : ,
"a",
"cl" :
cl_overdraw_test :
0 : ,
"cheat",
"numeric",
"cl" :
cl_panelanimation : cmd : : Shows panel animation variables:
<panelname | blank
for all panels
>.
cl_particle_batch_mode :
1 : ,
"cl" :
cl_particle_retire_cost :
0 : ,
"cheat",
"cl" :
cl_particle_show_bbox :
0 : ,
"cheat",
"cl" :
cl_particle_show_bbox_cost :
0 : ,
"cheat",
"cl" : Show
# of particles: green
->blue
->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start : cmd : : Start
or restart particle stats
- also dumps to particle_stats.csv
cl_particle_stats_stop : cmd : : Stop particle stats,
or snapshot this frame
- also dumps to particle_stats.csv
cl_particle_stats_trigger_count :
0 : ,
"cl" : Dump stats
if the particle count exceeds this number.
cl_particleeffect_aabb_buffer :
2 : ,
"cheat",
"cl" : Add this amount to a particle effect
's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass :
0 : ,
"cheat",
"cl" : Dump entity by prediction classname.
cl_pdump :
-1 : ,
"cheat",
"cl" : Dump info about this entity to screen.
cl_phys_props_enable :
1 : ,
"cl" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max :
300 : ,
"cl" : Maximum clientside physic props
cl_phys_props_respawndist :
1500 : ,
"cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate :
60 : ,
"cl" : Time,
in seconds, between clientside prop respawns.
cl_phys_timescale :
1 : ,
"cheat",
"cl" : Sets the scale of time
for client
-side physics (ragdolls)
cl_pitchdown :
89 : ,
"cheat",
"cl" :
cl_pitchspeed :
225 : ,
"cl" : Client pitch speed.
cl_pitchup :
89 : ,
"cheat",
"cl" :
cl_playback_screenshots :
0 : : Allows the client to playback screenshot
and jpeg commands
in demos.
cl_playermodel :
0 : ,
"a",
"user",
"server_can_execute",
"cl" : Default Player Model
cl_playerspraydisable :
0 : ,
"a",
"cl" : Disable player sprays.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize :
2 : ,
"cl" : Optimize
for not copying data
if didn't receive a network update (
1),
and also
for not repredicting
if there were no errors (
2).
cl_pred_track : cmd : :
<entindex
> <fieldname
>: Track changes to entity index entindex,
for field fieldname.
cl_predict :
1 : ,
"user",
"cl" : Perform client side prediction.
cl_predict_basetoggles :
1 : ,
"cl" :
cl_predictionlist :
0 : ,
"cheat",
"cl" : Show which entities are predicting
cl_predictweapons :
1 : ,
"user",
"cl" : Perform client side prediction of weapon effects.
cl_ragdoll_collide :
0 : ,
"cl" :
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_report_soundpatch : cmd : : reports client
-side sound patch count
cl_resend :
6 : : Delay
in seconds before the client will resend the
'connect' attempt
cl_rumblescale :
1 : ,
"a",
"cl" : Scale sensitivity of rumble effects (
0 to
1.0)
cl_screenshotname :
0 : : Custom Screenshot name
cl_shadowtextureoverlaysize :
256 : ,
"cheat",
"cl" :
cl_show_connectionless_packet_warnings :
0 : : Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems :
0 : ,
"cl" : Display the number of active particle systems.
cl_show_splashes :
1 : ,
"cl" :
cl_showbattery :
0 : ,
"cl" : Draw current battery level at top of screen when on battery power. Requires cl_showfps being set to
1.
cl_ShowBoneSetupEnts :
0 : ,
"cl" : Show which entities are having their bones setup each frame.
cl_showdemooverlay :
0 : : How often to flash demo recording
/playback overlay (
0 - disable overlay,
-1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror :
0 : ,
"cl" : Show prediction errors,
2 for above plus detailed field deltas.
cl_showevents :
0 : ,
"cheat" : Print event firing info
in the console
cl_showfps :
0 : ,
"cl" : Draw fps meter at top of screen (
1 = fps,
2 = smooth fps)
cl_showhelp :
0 : ,
"a",
"user",
"cl" : Set to
0 to
not show on
-screen help
cl_showhitboxes :
0 : ,
"cheat",
"cl" :
cl_showpausedimage :
1 : ,
"cl" : Show the
'Paused' image when game is paused.
cl_showpos :
0 : ,
"cl" : Draw current position at top of screen
cl_ShowSunVectors :
0 : ,
"cl" :
cl_showtextmsg :
1 : ,
"cl" : Enable
/disable text messages printing on the screen.
cl_sidespeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_smooth :
1 : ,
"cl" : Smooth view
/eye origin after prediction errors
cl_smoothtime :
0 : ,
"cl" : Smooth client's view after prediction error over this many seconds
cl_software_cursor :
0 : ,
"a",
"cl" : Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spewscriptintro :
0 : ,
"sv" :
cl_sporeclipdistance :
512 : ,
"cheat",
"cl" :
cl_starfield_diameter :
128 : ,
"cl" :
cl_starfield_distance :
256 : ,
"cl" :
cl_steamoverlay_pos :
1 : ,
"a",
"cl" : The position of the Steam notifications:
0=top left,
1=top right,
2=bottom left,
3=bottom right
cl_sun_decay_rate :
0 : ,
"cheat",
"cl" :
cl_threaded_bone_setup :
0 : ,
"cl" : Enable parallel processing of
C_BaseAnimating::
SetupBones()
cl_timeout :
60 : : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir : cmd : : sets tree sway wind direction via
2 numbers as params
cl_updaterate :
66 : ,
"a",
"user" : Number of packets per second of updates you are requesting from the server
cl_upspeed :
10000 : ,
"sv",
"cheat",
"rep" :
cl_view : cmd : : Set the view entity index.
cl_voice_filter :
0 : : Filter voice by name substring
cl_winddir :
0 : ,
"cheat",
"cl" : Weather effects wind direction angle
cl_windspeed :
0 : ,
"cheat",
"cl" : Weather effects wind speed scalar
cl_wpn_sway_interp :
0 : ,
"cl" :
cl_wpn_sway_scale :
1 : ,
"cl" :
cl_yawspeed :
210 : ,
"cl" : Client yaw speed.
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport :
27005 : : Host game client port
closecaption :
0 : ,
"a",
"user" : Enable close captioning.
closecaption_mp :
0 : ,
"sv" : Allow closecaptions
in multiplayer (
for dedicated servers)
collision_shake_amp :
0 : ,
"sv" :
collision_shake_freq :
0 : ,
"sv" :
collision_shake_time :
0 : ,
"sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show
/hide the color correction tools UI.
combine_guard_spawn_health :
1 : ,
"sv" :
combine_spawn_health :
1 : ,
"sv" :
+commandermousemove : cmd : :
-commandermousemove : cmd : :
con_bgalpha :
50 : ,
"a" : Background alpha
for console notify (contimes
+ developer
1).
con_border :
6 : ,
"a" : Border size
for console notify (contimes
+ developer
1).
con_filter_dupe :
1 : ,
"cl" : Set to
1 to remove duplicate messages from client console
con_filter_enable :
0 : : Filters console output based on the setting of con_filter_text.
1 filters completely,
2 displays filtered text brighter than other text.
con_filter_text :
0 : : Text with which to filter console spew. Set con_filter_enable
1 or 2 to activate.
con_filter_text_out :
0 : : Text with which to filter OUT of console spew. Set con_filter_enable
1 or 2 to activate.
con_notifytime :
8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha :
50 : : Con_NPrint background alpha.
con_nprint_bgborder :
5 : : Con_NPrint border size.
con_timestamp :
0 : : Prefix console.log entries with timestamps
con_trace :
0 : : Print console text to low level printout.
connect : cmd : : Connect to specified server.
contimes :
12 : : Number of console lines to overlay
for debugging.
coop :
0 : ,
"nf" : Cooperative play.
create_flashlight : cmd : :
CreateHairball : cmd : :
creditsdone : cmd : :
crosshair :
1 : ,
"a",
"cl" :
crosshair_setup : cmd : :
curve_bias :
0 : ,
"sv" :
cvarlist : cmd : : Show the list of convars
/concommands.
darkness_ignore_LOS_to_sources :
1 : ,
"sv" :
datacachesize :
512 : : Size
in MB.
datapack_list : cmd : : List the files
in the data tables that are fully transmitted
datapack_paths : cmd : : Clientside paths
for the datapack
datapack_stats : cmd : : Stats
for files
in the datapack
dbghist_addline : cmd : : Add a line to the debug history. Format:
<category id
> <line
>
dbghist_dump : cmd : : Dump the debug history to the console. Format:
<category id
> Categories:
0: Entity I
/O
1: AI Decisions
2: Scene Print
3: Alyx Blind
4: Log of damage done to player
deathmatch :
0 : ,
"nf" : Running a deathmatch server.
debug_dump : cmd : : Dumps all console variables with non
-default values.
debug_materialmodifycontrol :
0 : ,
"sv" :
debug_materialmodifycontrol_client :
0 : ,
"cl" :
debug_physimpact :
0 : ,
"sv" :
debug_touchlinks :
0 : ,
"sv" : Spew touch link activity
debugsystemui : cmd : : Show
/hide the debug system UI.
decalfrequency :
10 : ,
"sv",
"nf" :
default_fov :
75 : ,
"cheat",
"cl" :
demo_avellimit :
2000 : : Angular velocity limit before eyes considered snapped
for demo playback.
demo_debug :
0 : : Demo debug info.
demo_fastforwardfinalspeed :
20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime :
5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed :
2 : : Go this fast when starting to hold FF button.
demo_fov_override :
0 : ,
"norecord",
"cl" : If nonzero, this value will be used to override FOV during demo playback.
demo_gototick : cmd : : Skips to a tick
in demo.
demo_interplimit :
4000 : : How much origin velocity before it
's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview :
1 : : Do view interpolation during dem playback.
demo_legacy_rollback :
1 : : Use legacy view interpolation rollback amount
in demo playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick :
0 : : Pauses demo playback at server tick
demo_quitafterplayback :
0 : : Quits game after demo playback.
demo_recordcommands :
1 : ,
"cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_setendtick : cmd : : Sets
end demo playback tick. Set to
0 to disable.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show
/hide the demo player UI.
+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
demoui2 : cmd : : Show
/hide the advanced demo player UI (demoui2).
derma_controls_menu : cmd : :
derma_icon_browser : cmd : : Opens the Derma Icon Browser
developer :
0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map
in the devshots maplist.
differences : cmd : : Show all convars which are
not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic :
0 : :
dispcoll_drawplane :
0 : ,
"sv" :
displaysoundlist :
0 : ,
"sv" :
dlight_debug : cmd : : Creates a dlight
in front of the player
dog_debug :
0 : ,
"sv" :
dog_max_wait_time :
7 : ,
"sv" :
download_debug :
0 : ,
"norecord" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green
if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic :
0 : ,
"demo" :
dsp_db_min :
80 : ,
"demo" :
dsp_db_mixdrop :
0 : ,
"demo" :
dsp_dist_max :
1440 : ,
"cheat",
"demo" :
dsp_dist_min :
0 : ,
"cheat",
"demo" :
dsp_enhance_stereo :
1 : ,
"a" :
dsp_facingaway :
0 : ,
"demo" :
dsp_mix_max :
0 : ,
"demo" :
dsp_mix_min :
0 : ,
"demo" :
dsp_off :
0 : ,
"cheat" :
dsp_player :
0 : ,
"demo",
"server_can_execute" :
dsp_reload : cmd : :
dsp_room :
0 : ,
"demo" :
dsp_slow_cpu :
0 : ,
"a",
"demo" :
dsp_spatial :
40 : ,
"demo" :
dsp_speaker :
50 : ,
"demo" :
dsp_vol_2ch :
1 : ,
"demo" :
dsp_vol_4ch :
0 : ,
"demo" :
dsp_vol_5ch :
0 : ,
"demo" :
dsp_volume :
1 : ,
"a",
"demo" :
dsp_water :
14 : ,
"demo" :
dt_ShowPartialChangeEnts :
0 : : (SP only)
- show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts :
1 : : (SP only)
- enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with
-dti
for this to work).
dtwarning :
1 : : Print data table warnings?
dtwatchclass :
0 : : Watch all fields encoded with this table.
dtwatchent :
-1 : : Watch this entities data table encoding.
dtwatchvar :
0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
dump_entity_sizes : cmd : : Print
sizeof(entclass)
dump_globals : cmd : : Dump all global entities
/states
dump_panels : cmd : : Dump Panel Tree
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I
/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumplongticks : cmd : : Enables generating minidumps on long ticks.
dumpstringtables : cmd : : Print string tables to console.
dumpstringtables_new : cmd : : Dumps the named string table,
or list them
if none
dupe_publish : cmd : :
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation
and returns focus to the editor
effects_list : cmd : : Lists the internal, engine effects.
effects_reload : cmd : : Reloads the effect scripts (For development purposes)
enable_debug_overlays :
1 : ,
"sv",
"cheat" : Enable rendering of debug overlays
endmovie : cmd : : Stop recording movie frames.
engine_no_focus_sleep :
50 : ,
"a" : Sleep
for this amount of milliseconds per frame when the game's window is
not in focus.
english :
1 : ,
"user",
"cl" : If set to
1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box
for the given
entity(s)
in green. Some entites will also display entity specific overlays. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box
for the given
entity(ies)
in orange. Some entites will also display entity specific overlays. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting
for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed
in in the form: ent_create
<entity name
> <param
1 name
> <param
1> <param
2 name
> <param
2>...<param N name
> <param N
>
ent_debugkeys :
0 : ,
"sv" :
ent_dump : cmd : : Usage: ent_dump
<entity name
>
ent_fire : cmd : : Usage: ent_fire
<target
> [action
] [value
] [delay
]
ent_info : cmd : : Usage: ent_info
<class name
>
ent_keyvalue : cmd : : Applies the comma delimited key
=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue
<entity id
> <key1
> <value1
> <key2
> <value2
> ... <keyN
> <valueN
>
ent_messages : cmd : : Toggles input
/output message display
for the selected
entity(ies). The name of the entity will be displayed as well as any messages that it sends
or receives. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_messages_draw :
0 : ,
"sv",
"cheat" : Visualizes all entity input
/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player
's angles. By default, only orients target entity's YAW. Use the
'allangles' option to orient on all axis. Format: ent_orient
<entity name
> <optional: allangles
>
ent_pause : cmd : : Toggles pausing of input
/output message processing
for entities. When turned on processing of all message will stop. Any messages displayed with
'ent_messages' will stop fading
and be displayed indefinitely. To step through the messages one by one use
'ent_step'.
ent_pivot : cmd : : Displays the pivot
for the given
entity(ies). (x
=forward
=red, y
=left
=green, z
=up
=blue). Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_rbox : cmd : : Displays the total bounding box
for the given
entity(s)
in green. Some entites will also display entity specific overlays. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_remove : cmd : : Removes the given
entity(s) Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments:
{entity_name
} / {class_name
}
ent_rotate : cmd : : Rotates an entity by a specified
# of degrees
ent_setname : cmd : : Sets the targetname of the given
entity(s) Arguments:
{new entity name
} {entity_name
} / {class_name
} / no argument picks what player is looking at
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_step : cmd : : When
'ent_pause' is set this will step through one waiting input
/ output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport
<entity name
>
ent_text : cmd : : Displays text debugging information about the given
entity(ies) on top of the entity (See Overlay Text) Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
ent_viewoffset : cmd : : Displays the eye position
for the given
entity(ies)
in red. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector
<player
> <x value
> <y value
> <z value
>
explosion_dlight :
1 : ,
"a",
"cl" :
fadein : cmd : : fadein
{time r g b
}: Fades the screen
in from black
or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout
{time r g b
}: Fades the screen to black
or to the specified color over the given number of seconds.
fast_fogvolume :
0 : :
filesystem_buffer_size :
0 : : Size of per file buffers.
0 for none
filesystem_max_stdio_read :
16 : :
filesystem_native :
1 : : Use native FS
or STDIO
filesystem_report_buffered_io :
0 : :
filesystem_unbuffered_io :
1 : :
filesystem_use_overlapped_io :
1 : :
find : cmd : : Find concommands with the specified string
in their name
/help text.
find_ent : cmd : : Find
and list all entities with classnames
or targetnames that contain the specified substring. Format: find_ent
<substring
>
find_ent_index : cmd : : Display data
for entity matching specified index. Format: find_ent_index
<index
>
findflags : cmd : : Find concommands by flags.
fire_absorbrate :
3 : ,
"sv" :
fire_dmgbase :
1 : ,
"sv" :
fire_dmginterval :
1 : ,
"sv" :
fire_dmgscale :
0 : ,
"sv" :
fire_extabsorb :
5 : ,
"sv" :
fire_extscale :
12 : ,
"sv" :
fire_growthrate :
1 : ,
"sv" :
fire_heatscale :
1 : ,
"sv" :
fire_incomingheatscale :
0 : ,
"sv" :
fire_maxabsorb :
50 : ,
"sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug :
0 : ,
"cheat",
"cl" : Show debug info
for fish
fish_dormant :
0 : ,
"sv",
"cheat",
"rep" : Turns off interactive fish behavior. Fish become immobile
and unresponsive.
flex_expression :
0 : ,
"sv" :
flex_looktime :
5 : ,
"sv" :
flex_maxawaytime :
1 : ,
"sv" :
flex_maxplayertime :
7 : ,
"sv" :
flex_minawaytime :
0 : ,
"sv" :
flex_minplayertime :
5 : ,
"sv" :
flex_rules :
1 : ,
"cl" : Allow flex animation rules to run.
flex_smooth :
1 : ,
"cl" : Applies smoothing
/decay curve to flex animation controller changes.
flex_talk :
0 : ,
"sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked
and locked cache memory.
fog_color :
-1 : ,
"cheat",
"cl" :
fog_colorskybox :
-1 : ,
"cheat",
"cl" :
fog_enable :
1 : ,
"cheat",
"cl" :
fog_enable_water_fog :
1 : ,
"cheat" :
fog_enableskybox :
1 : ,
"cheat",
"cl" :
fog_end :
-1 : ,
"cheat",
"cl" :
fog_endskybox :
-1 : ,
"cheat",
"cl" :
fog_maxdensity :
-1 : ,
"cheat",
"cl" :
fog_maxdensityskybox :
-1 : ,
"cheat",
"cl" :
fog_override :
0 : ,
"cheat",
"cl" :
fog_start :
-1 : ,
"cheat",
"cl" :
fog_startskybox :
-1 : ,
"cheat",
"cl" :
fog_volume_debug :
0 : ,
"sv",
"cheat" : If enabled, prints diagnostic information about the current fog volume
fogui : cmd : : Show
/hide fog control UI.
force_centerview : cmd : :
-forward : cmd : :
+forward : cmd : :
fov : cmd : : Change players FOV
fov_desired :
75 : ,
"a",
"user",
"cl" : Sets the base field
-of
-view.
fps_max :
150 : ,
"a" : Frame rate limiter.
free_pass_peek_debug :
0 : ,
"sv" :
fs_monitor_read_from_pack :
0 : :
0:Off,
1:Any,
2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens :
0 : :
0:Off,
1:Always,
2:Not during load
fs_tellmeyoursecrets :
0 : :
0:Off,
1:On,
2:Extra
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode :
0 : :
0:Off,
1:Warn main thread,
2:Warn other threads
func_break_max_pieces :
15 : ,
"a",
"sv",
"rep" :
func_break_reduction_factor :
0 : ,
"sv" :
func_breakdmg_bullet :
0 : ,
"sv" :
func_breakdmg_club :
1 : ,
"sv" :
func_breakdmg_explosive :
1 : ,
"sv" :
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G
-15 Keyboard configs.
g15_update_msec :
250 : ,
"a",
"cl" : Logitech G
-15 Keyboard update interval.
g_ai_citizen_show_enemy :
0 : ,
"sv" :
g_antlion_cascade_push :
1 : ,
"a",
"sv" :
g_antlion_maxgibs :
16 : ,
"a",
"cl" :
g_antlionguard_hemorrhage :
1 : ,
"sv" : If
1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor :
0 : ,
"sv",
"cheat" :
g_debug_antlion :
0 : ,
"sv" :
g_debug_antlion_worker :
0 : ,
"sv" :
g_debug_antlionguard :
0 : ,
"sv" :
g_debug_antlionmaker :
0 : ,
"sv",
"cheat" :
g_debug_basehelicopter :
0 : ,
"sv",
"cheat" :
g_debug_basescanner :
0 : ,
"sv",
"cheat" :
g_debug_combine_camera :
0 : ,
"sv" :
g_debug_constraint_sounds :
0 : ,
"sv",
"cheat" : Enable debug printing about constraint sounds.
g_debug_cscanner :
0 : ,
"sv" :
g_debug_darkness :
0 : ,
"sv" : Show darkness mode lightsources.
g_debug_doors :
0 : ,
"sv" :
g_debug_dropship :
0 : ,
"sv" :
g_debug_dynamicresupplies :
0 : ,
"sv" : Debug item_dynamic_resupply spawning. Set to
1 to see text printouts of the spawning. Set to
2 to see lines drawn to other items factored into the spawning.
g_debug_gunship :
0 : ,
"sv",
"cheat" :
g_debug_headcrab :
0 : ,
"sv",
"cheat" :
g_debug_hunter_charge :
0 : ,
"sv" :
g_debug_injured_follow :
0 : ,
"sv" :
g_debug_npc_vehicle_roles :
0 : ,
"sv" :
g_debug_physcannon :
0 : ,
"sv",
"cheat",
"rep" :
g_debug_ragdoll_removal :
0 : ,
"sv",
"cheat",
"rep" :
g_debug_ragdoll_visualize :
0 : ,
"cheat",
"cl" :
g_debug_trackpather :
0 : ,
"sv",
"cheat" :
g_debug_transitions :
0 : ,
"sv" : Set to
1 and restart the map to be warned
if the map has no trigger_transition volumes. Set to
2 to see a dump of all entities & associated results during a transition.
g_debug_turret :
0 : ,
"sv" :
g_debug_turret_ceiling :
0 : ,
"sv" :
g_debug_vehiclebase :
0 : ,
"sv",
"cheat" :
g_debug_vehicledriver :
0 : ,
"sv",
"cheat" :
g_debug_vehicleexit :
0 : ,
"sv",
"cheat" :
g_debug_vehiclesound :
0 : ,
"sv",
"cheat" :
g_debug_vortigaunt_aim :
0 : ,
"sv" :
g_helicopter_bomb_danger_radius :
120 : ,
"sv" :
g_helicopter_bullrush_bomb_enemy_distance :
0 : ,
"sv" :
g_helicopter_bullrush_bomb_speed :
850 : ,
"sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time :
10 : ,
"sv" :
g_helicopter_bullrush_distance :
5000 : ,
"sv" :
g_helicopter_bullrush_mega_bomb_health :
0 : ,
"sv" : Fraction of the health of the chopper before it mega
-bombs
g_helicopter_bullrush_shoot_height :
650 : ,
"sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime :
2 : ,
"sv" : How much time we have to wait (on average) between the time we start hearing the charging sound
+ the chopper fires
g_helicopter_idletime :
3 : ,
"sv" : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist :
2500 : ,
"sv" : The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed :
100 : ,
"sv",
"cheat" :
g_Language :
0 : ,
"sv",
"rep" :
g_ragdoll_fadespeed :
600 : ,
"cl" :
g_ragdoll_important_maxcount :
2 : ,
"sv",
"rep" :
g_ragdoll_lvfadespeed :
100 : ,
"cl" :
g_ragdoll_maxcount :
32 : ,
"sv",
"rep" : Maximum amount of ragdoll
'gibs' allowed to exist at the same time.
g_test_new_antlion_jump :
1 : ,
"a",
"sv" :
gamemenucommand : cmd : : Issue game menu command.
gamemode :
0 : : The current gamemode
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_xbox :
0 : :
getpos : cmd : : dump position
and angles to the console
give : cmd : : Give item to player. Arguments:
<item_name
>
givecurrentammo : cmd : : Give a supply of ammo
for current weapon
..
gl_amd_occlusion_workaround :
1 : :
gl_clear :
0 : ,
"cl" :
gl_clear_randomcolor :
0 : ,
"cheat",
"cl" : Clear the back buffer to random colors every frame. Helps spot open seams
in geometry.
global_set : cmd : : global_set
<globalname
> <state
>: Sets the state of the given env_global (
0 = OFF,
1 = ON,
2 = DEAD).
gm_demo_to_video : cmd : :
gm_load : cmd : :
gm_showhelp : cmd : :
gm_showspare1 : cmd : :
gm_showspare2 : cmd : :
gm_showteam : cmd : :
gm_snapangles :
45 : ,
"a",
"user",
"cl" : What angle should we snap to
for Physics Gun movement (
while holding USE key)
gm_snapgrid :
0 : ,
"a",
"user",
"cl" : What grid size should we snap to
for Physics Gun movement
gm_video : cmd : : Starts
and stops the recording of a .webm (VP8
/Vorbis) video. See vid_
* convars
for settings.
gmod_delete_temp_files :
1 : ,
"a",
"cl" : Delete temporary files downloaded from servers such as sprays.
gmod_language :
0 : ,
"a",
"user" : Changes language of Garry's mod
gmod_maxammo :
9999 : ,
"sv",
"rep" : If set to above
0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used.
gmod_mcore_test :
1 : :
if you find this, don't go around enabling it
and then complaining about issues
gmod_modding : cmd : :
gmod_privacy : cmd : :
gmod_servers : cmd : :
gmod_sneak_attack :
1 : ,
"sv" : If set to zero, disables Half
-Life
2's Sneak Attack feature, where headshotting NPCs who have
not seen the player would result
in an instant kill.
gmod_suit :
0 : ,
"sv",
"rep" : Set to non zero to enable Half
-Life
2 aux suit power stuff.
gmod_tos : cmd : :
gmod_uncache_test :
-2 : : Unload materials
and models on disconnect. Unstable. Use at your own risk.
2=models
/materials,
1=models only,
0=only unload server addons,
-2=off
gmod_unload_test :
0 : : Unload materials
and models on disconnect. Unstable. Use at your own risk.
god : cmd : : Toggle. Player becomes invulnerable.
-graph : cmd : :
+graph : cmd : :
-grenade1 : cmd : :
+grenade1 : cmd : :
-grenade2 : cmd : :
+grenade2 : cmd : :
groundlist : cmd : : Display ground entity list
<index
>
hammer_update_entity : cmd : : Updates the entity's position
/angles when
in edit mode
hammer_update_safe_entities : cmd : : Updates entities
in the map that can safely be updated (don't have parents
or are affected by constraints). Also excludes entities mentioned
in any hammer_updateignorelist objects
in this map.
help : cmd : : Find help about a convar
/concommand.
hide_server :
0 : ,
"sv" : Whether the server should be hidden from the master server
hideconsole : cmd : : Hide the console.
hidehud :
0 : ,
"cheat",
"cl" :
hidepanel : cmd : : Hides a viewport panel
<name
>
hl1_debug_sentence_volume :
0 : ,
"sv" :
hl1_fixup_sentence_sndlevel :
1 : ,
"sv" :
hl2_darkness_flashlight_factor :
1 : ,
"sv" :
hl2_episodic :
0 : ,
"sv",
"rep" :
host_flush_threshold :
20 : : Memory threshold below which the host should flush caches between server instances
host_framerate :
0 : ,
"cheat",
"rep" : Set to lock per
-frame time elapse.
host_limitlocal :
0 : : Apply cl_cmdrate
and cl_updaterate to loopback connection
host_map :
0 : : Current map name.
host_profile :
0 : :
host_runofftime : cmd : : Run off some time without rendering
/updating sounds
host_showcachemiss :
0 : : Print a debug message when the client
or server cache is missed.
host_ShowIPCCallCount :
0 : : Print
# of IPC calls this number of times per second. If set to
-1, the
# of IPC calls is shown every frame.
host_sleep :
0 : ,
"cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds :
0 : : Show general system running times.
host_timer_report : cmd : : Spew CPU timer jitter
for the last
128 frames
in microseconds (dedicated only)
host_timescale :
1 : ,
"cheat",
"rep" : Prescale the clock by this amount.
host_workshop_autoupdate :
1 : ,
"sv" : If set to above
0, will auto update addons from host_workshop_collection on server start.
host_workshop_collection :
0 : ,
"sv" : Set to a Steam Workshop Collection ID,
and the dedicated server will download Workshop items from given collection on start up.
host_writeconfig : cmd : : Store current settings to
config.
cfg (
or specified .cfg file).
host_writeconfig_lua : cmd : : Write Lua
-defined FCVAR_ARCHIVE convars to disk.
hostip :
0 : : Host game server ip
hostname :
0 : : Hostname
for server.
hostport :
27015 : : Host game server port
hud_airboathint_numentries :
10 : ,
"sv" :
hud_autoaim_method :
1 : ,
"cl" :
hud_autoaim_scale_icon :
0 : ,
"cl" :
hud_autoreloadscript :
0 : ,
"cl" : Automatically reloads the animation script each time one is ran
hud_draw_active_reticle :
0 : ,
"cl" :
hud_draw_fixed_reticle :
0 : ,
"cl" :
hud_drawhistory_time :
5 : ,
"cl" :
hud_fastswitch :
0 : ,
"a",
"cl" :
hud_freezecamhide :
0 : ,
"a",
"cl" : Hide the HUD during freeze
-cam
hud_jeephint_numentries :
10 : ,
"sv" :
hud_magnetism :
0 : ,
"cl" :
hud_quickinfo :
0 : ,
"a",
"cl" :
hud_reloadscheme : cmd : : Reloads hud layout
and animation scripts.
hud_reticle_alpha_speed :
700 : ,
"cl" :
hud_reticle_maxalpha :
255 : ,
"cl" :
hud_reticle_minalpha :
125 : ,
"cl" :
hud_reticle_scale :
1 : ,
"cl" :
hud_saytext_time :
12 : ,
"cl" :
hud_takesshots :
0 : ,
"a",
"cl" : Auto
-save a scoreboard screenshot at the
end of a map.
hunter_allow_dissolve :
1 : ,
"sv" :
hunter_allow_nav_jump :
0 : ,
"sv" :
hunter_charge :
1 : ,
"sv" :
hunter_charge_min_delay :
10 : ,
"sv" :
hunter_charge_pct :
25 : ,
"sv" :
hunter_charge_test :
0 : ,
"sv" :
hunter_cheap_explosions :
1 : ,
"sv" :
hunter_clamp_shots :
1 : ,
"sv" :
hunter_disable_patrol :
0 : ,
"sv" :
hunter_dodge_debug :
0 : ,
"sv" :
hunter_dodge_warning :
1 : ,
"sv" :
hunter_dodge_warning_cone :
0 : ,
"sv" :
hunter_dodge_warning_width :
180 : ,
"sv" :
hunter_first_flechette_delay :
0 : ,
"sv" :
hunter_flechette_delay :
0 : ,
"sv" :
hunter_flechette_explode_delay :
2 : ,
"sv" :
hunter_flechette_max_concurrent_volleys :
2 : ,
"sv" :
hunter_flechette_max_range :
1200 : ,
"sv" :
hunter_flechette_min_range :
100 : ,
"sv" :
hunter_flechette_speed :
2000 : ,
"sv" :
hunter_flechette_test :
0 : ,
"sv" :
hunter_flechette_volley_end_max_delay :
2 : ,
"sv" :
hunter_flechette_volley_end_min_delay :
1 : ,
"sv" :
hunter_flechette_volley_size :
8 : ,
"sv" :
hunter_flechette_volley_start_max_delay :
0 : ,
"sv" :
hunter_flechette_volley_start_min_delay :
0 : ,
"sv" :
hunter_free_knowledge :
10 : ,
"sv" :
hunter_hate_attached_striderbusters :
1 : ,
"sv" :
hunter_hate_held_striderbusters :
1 : ,
"sv" :
hunter_hate_held_striderbusters_delay :
0 : ,
"sv" :
hunter_hate_held_striderbusters_tolerance :
2000 : ,
"sv" :
hunter_hate_thrown_striderbusters :
1 : ,
"sv" :
hunter_hate_thrown_striderbusters_tolerance :
300 : ,
"sv" :
hunter_jostle_car_max_speed :
600 : ,
"sv" :
hunter_jostle_car_min_speed :
100 : ,
"sv" :
hunter_melee_delay :
2 : ,
"sv" :
hunter_plant_adjust_z :
12 : ,
"sv" :
hunter_random_expressions :
0 : ,
"sv" :
hunter_retreat_striderbusters :
1 : ,
"sv" : If
true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance :
400 : ,
"sv" :
hunter_shoot_flechette : cmd : : Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition :
0 : ,
"sv" :
hunter_show_weapon_los_z :
0 : ,
"sv" :
hunter_siege_frequency :
12 : ,
"sv" :
hunter_stand_still :
0 : ,
"sv" :
hurtme : cmd : : Hurts the player. Arguments:
<health to lose
>
impulse : cmd : :
in_usekeyboardsampletime :
1 : ,
"cl" : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
injured_help_plee_range :
256 : ,
"sv" :
invnext : cmd : :
invprev : cmd : :
ip :
0 : : Overrides IP
for multihomed hosts
ip_steam :
0 : : Overrides IP used to bind Steam port
for multihomed hosts
jalopy_blocked_exit_max_speed :
50 : ,
"sv" :
jalopy_cargo_anim_time :
1 : ,
"sv" :
jalopy_radar_test_ent :
0 : ,
"sv" :
+jlook : cmd : :
-jlook : cmd : :
joy_accel_filter :
0 : ,
"cl" :
joy_accelmax :
1 : ,
"a",
"cl" :
joy_accelscale :
0 : ,
"a",
"cl" :
joy_advanced :
1 : ,
"a",
"cl" :
joy_advaxisr :
1 : ,
"a",
"cl" :
joy_advaxisu :
3 : ,
"a",
"cl" :
joy_advaxisv :
0 : ,
"a",
"cl" :
joy_advaxisx :
4 : ,
"a",
"cl" :
joy_advaxisy :
2 : ,
"a",
"cl" :
joy_advaxisz :
0 : ,
"a",
"cl" :
joy_autoaimdampen :
0 : ,
"a",
"cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange :
0 : ,
"a",
"cl" : The stick range where autoaim dampening is applied.
0 = off
joy_autosprint :
0 : ,
"cl" : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold :
0 : ,
"a" : Analog axis range before a button press is registered.
joy_deadzone_mode :
0 : :
0 => Cross
-shaped deadzone (default),
1 => Square deadzone.
joy_diagonalpov :
0 : ,
"a",
"cl" : POV manipulator operates on diagonal axes, too.
joy_display_input :
0 : ,
"a",
"cl" :
joy_forwardsensitivity :
-1 : ,
"a",
"cl" :
joy_forwardthreshold :
0 : ,
"a",
"cl" :
joy_inverty :
0 : ,
"a",
"cl" : Whether to invert the Y axis of the joystick
for looking.
joy_inverty_default :
0 : ,
"cl" :
joy_lowend :
1 : ,
"a",
"cl" :
joy_lowmap :
1 : ,
"a",
"cl" :
joy_movement_stick :
0 : ,
"a",
"cl" : Which stick controls movement (
0 is left stick)
joy_movement_stick_default :
0 : ,
"cl" :
joy_name :
0 : ,
"a",
"cl" :
joy_pegged :
0 : ,
"cl" :
joy_pitchsensitivity :
1 : ,
"a",
"cl" :
joy_pitchthreshold :
0 : ,
"a",
"cl" :
joy_response_look :
0 : ,
"a",
"cl" :
'Look' stick response mode:
0=Default,
1=Acceleration Promotion
joy_response_move :
1 : ,
"a",
"cl" :
'Movement' stick response mode:
0=Linear,
1=quadratic,
2=cubic,
3=quadratic extreme,
4=power
function(i.e.,
pow(x,
1/sensitivity)),
5=two
-stage
joy_response_move_vehicle :
6 : ,
"cl" :
joy_sidesensitivity :
1 : ,
"a",
"cl" :
joy_sidethreshold :
0 : ,
"a",
"cl" :
joy_vehicle_turn_lowend :
0 : ,
"cl" :
joy_vehicle_turn_lowmap :
0 : ,
"cl" :
joy_virtual_peg :
0 : ,
"cl" :
joy_wingmanwarrior_centerhack :
0 : ,
"a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack :
0 : ,
"a",
"cl" : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded :
0 : ,
"a",
"cl" : If
0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found :
0 : : Automatically set to
1 if an xcontroller has been detected.
joy_yawsensitivity :
-1 : ,
"a",
"cl" :
joy_yawthreshold :
0 : ,
"a",
"cl" :
joyadvancedupdate : cmd : :
joystick :
0 : ,
"a",
"cl" :
joystick_force_disabled :
1 : ,
"a",
"cl" : Prevents any
and all joystick input
for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
jpeg : cmd : : Take a jpeg screenshot: jpeg
<filename
> <quality
1-100>.
jpeg_quality :
90 : : jpeg screenshot quality.
-jump : cmd : :
+jump : cmd : :
kdtree_test : cmd : : Tests spatial partition
for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickall : cmd : : Kicks everybody connected with a message.
kickid : cmd : : Kick a player by userid
or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector
<player
> <x value
> <y value
> <z value
>
-klook : cmd : :
+klook : cmd : :
language_reload : cmd : : Reloads the language files
lastinv : cmd : :
-left : cmd : :
+left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss :
2 : ,
"cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap
and a file indicating the
local lighting
in a subdirectory called
'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last
5 lines of speech from NPCs.
load : cmd : : Load a saved game.
loader_dump_table : cmd : :
loader_spew_info :
0 : :
0:Off,
1:Timing,
2:Completions,
3:Late Completions,
4:Purges,
-1:All
loader_spew_info_ex :
0 : : (internal)
log : cmd : : Enables logging to file, console,
and udp
< on | off
>.
log_verbose_enable :
0 : ,
"sv" : Set to
1 to enable verbose server log on the server.
log_verbose_interval :
3 : ,
"sv" : Determines the interval (
in seconds)
for the verbose server log.
logaddress_add : cmd : : Set address
and port
for remote host
<ip:port
>.
logaddress_del : cmd : : Remove address
and port
for remote host
<ip:port
>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
-lookdown : cmd : :
+lookdown : cmd : :
lookspring :
0 : ,
"a",
"cl" :
lookstrafe :
0 : ,
"a",
"cl" :
+lookup : cmd : :
-lookup : cmd : :
lservercfgfile :
0 : ,
"sv" :
lua_dumpfonts : cmd : : Dumps all the fonts registered on the client state using surface.CreateFont
lua_dumpfonts_menu : cmd : : Dumps all the fonts registered on the menu state using surface.CreateFont
lua_dumptimers_cl : cmd : : Dumps all the currently active Lua timers on the client
lua_dumptimers_menu : cmd : : Dumps all the currently active Lua timers
in the menu
lua_dumptimers_sv : cmd : : Dumps all the currently active Lua timers on the server
lua_error_url :
0 : ,
"sv",
"rep",
"norecord" :
lua_filestats : cmd : : Lua File Stats
lua_log_cl :
0 : ,
"cl" :
lua_log_sv :
0 : ,
"sv" :
lua_matproxy :
1 : ,
"cl" : Whether to enable Lua material proxies
or not.
lua_matproxy_nobindmat :
0 : ,
"cl" : Do
not send material to the proxy bind
function from C every frame.
lua_networkvar_bytespertick :
256 : ,
"sv" :
lua_openscript : cmd : : Open a Lua script
lua_openscript_cl : cmd : : Open a Lua script
lua_refresh_file : cmd : : Manually refresh a serverside Lua script, as
if it was auto refreshed by editing it.
lua_reloadents : cmd : : Reload all scripted entities
lua_run : cmd : : Run a Lua command
lua_run_cl : cmd : : Run a Lua command
lua_strict :
0 : ,
"sv",
"nf",
"rep" : Enable extra checks
for Lua API, such as argument type checking, errors that normally would be silent, etc. Useful to catch bugs
in code when developing addons.
LuaParticle_SettleSpeed :
100 : ,
"cl" :
m_customaccel :
0 : ,
"a",
"cl" : Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration
= min(m_customaccel_max,
pow(raw_mouse_delta, m_customaccel_exponent)
* m_customaccel_scale
+ sensitivity)
2: Same as
1, with but x
and y sensitivity are scaled by m_pitch
and m_yaw respectively.
3: mouse_acceleration
= pow(raw_mouse_delta, m_customaccel_exponent
- 1)
* sensitivity
m_customaccel_exponent :
1 : ,
"a",
"cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max :
0 : ,
"a",
"cl" : Max mouse move scale factor,
0 for no limit
m_customaccel_scale :
0 : ,
"a",
"cl" : Custom mouse acceleration value.
m_filter :
0 : ,
"a",
"cl" : Mouse filtering (set this to
1 to average the mouse over
2 frames).
m_forward :
1 : ,
"a",
"cl" : Mouse forward factor.
m_mouseaccel1 :
0 : ,
"a",
"cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 :
0 : ,
"a",
"cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed :
1 : ,
"a",
"cl" : Windows mouse acceleration (
0 to disable,
1 to enable
[Windows
2000: enable initial threshold
],
2 to enable secondary threshold
[Windows
2000 only
]).
m_pitch :
0 : ,
"a",
"cl" : Mouse pitch factor.
m_rawinput :
1 : ,
"a",
"cl" : Use Raw Input
for mouse input.
m_side :
0 : ,
"a",
"cl" : Mouse side factor.
m_yaw :
0 : ,
"a",
"cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_edit : cmd : :
map_noareas :
0 : : Disable area to area connection testing.
mapcyclefile :
0 : ,
"sv" : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
mat_aaquality :
0 : :
mat_accelerate_adjust_exposure_down :
3 : ,
"cheat" :
mat_alphacoverage :
1 : :
mat_ambient_light_b :
0 : ,
"cheat" :
mat_ambient_light_g :
0 : ,
"cheat" :
mat_ambient_light_r :
0 : ,
"cheat" :
mat_antialias :
8 : :
mat_autoexposure_max :
2 : ,
"cl" :
mat_autoexposure_min :
0 : ,
"cl" :
mat_bloom_scalefactor_scalar :
1 : ,
"cl" :
mat_bloomamount_rate :
0 : ,
"cheat",
"cl" :
mat_bloomscale :
1 : ,
"cl" :
mat_bufferprimitives :
1 : :
mat_bumpbasis :
0 : ,
"cheat" :
mat_bumpmap :
1 : :
mat_camerarendertargetoverlaysize :
256 : ,
"cheat",
"cl" :
mat_clipz :
1 : ,
"cl" :
mat_colcorrection_disableentities :
0 : : Disable map color
-correction entities
mat_colcorrection_editor :
0 : :
mat_color_projection :
0 : ,
"a" :
mat_colorcorrection :
1 : :
mat_compressedtextures :
1 : :
mat_configcurrent : cmd : : show the current video control panel config
for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_debug_autoexposure :
0 : ,
"cheat",
"cl" :
mat_debug_bloom :
0 : ,
"cheat",
"cl" :
mat_debug_postprocessing_effects :
0 : ,
"cl" :
0 = off,
1 = show post
-processing passes
in quadrants of the screen,
2 = only apply post
-processing to the centre of the screen
mat_debug_process_halfscreen :
0 : ,
"cheat",
"cl" :
mat_debugalttab :
0 : ,
"cheat" :
mat_debugdepth :
0 : :
mat_debugdepthmode :
0 : :
mat_debugdepthval :
128 : :
mat_debugdepthvalmax :
256 : :
mat_depthbias_decal :
-262144 : ,
"cheat" :
mat_depthbias_normal :
0 : ,
"cheat" :
mat_depthbias_shadowmap :
0 : :
mat_diffuse :
1 : ,
"cheat" :
mat_disable_bloom :
0 : ,
"cl" :
mat_disable_d3d9ex :
0 : ,
"a" : Disables Windows Aero DirectX extensions (may positively
or negatively affect performance depending on video drivers)
mat_disable_fancy_blending :
0 : :
mat_disable_lightwarp :
0 : :
mat_disable_ps_patch :
0 : :
mat_disablehwmorph :
0 : :
mat_drawflat :
0 : ,
"cheat" :
mat_drawTexture :
0 : ,
"cl" : Enable debug view texture
mat_drawTextureScale :
1 : ,
"cl" : Debug view texture scale
mat_drawTitleSafe :
0 : : Enable title safe overlay
mat_drawwater :
1 : ,
"cheat",
"cl" :
mat_dump_rts :
0 : ,
"cl" :
mat_dumpmaterials : cmd : :
<skip0refs
> Dump all materials
for debugging
mat_dumptextures : cmd : : Dump all textures
for debugging
mat_dxlevel :
95 : :
mat_dynamic_tonemapping :
1 : ,
"cheat" :
mat_edit : cmd : : Bring up the material under the crosshair
in the editor
mat_envmapsize :
128 : :
mat_envmaptgasize :
32 : :
mat_excludetextures :
0 : :
mat_exposure_center_region_x :
0 : ,
"cheat",
"cl" :
mat_exposure_center_region_x_flashlight :
0 : ,
"cheat",
"cl" :
mat_exposure_center_region_y :
0 : ,
"cheat",
"cl" :
mat_exposure_center_region_y_flashlight :
0 : ,
"cheat",
"cl" :
mat_fastclip :
0 : ,
"cheat" :
mat_fastnobump :
0 : ,
"cheat" :
mat_fastspecular :
1 : : Enable
/Disable specularity
for visual testing. Will
not reload materials
and will
not affect perf.
mat_fillrate :
0 : ,
"cheat" :
mat_filterlightmaps :
1 : :
mat_filtertextures :
1 : :
mat_force_bloom :
0 : ,
"cheat",
"cl" :
mat_force_ps_patch :
0 : :
mat_force_tonemap_scale :
0 : ,
"cheat" :
mat_forceaniso :
16 : :
mat_forcedynamic :
0 : ,
"cheat" :
mat_forcehardwaresync :
1 : :
mat_forcemanagedtextureintohardware :
0 : :
mat_frame_sync_enable :
1 : ,
"cheat" :
mat_frame_sync_force_texture :
0 : ,
"cheat" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize :
256 : ,
"cl" :
mat_fullbright :
0 : ,
"cheat" :
mat_hdr_enabled : cmd : : Report
if HDR is enabled
for debugging
mat_hdr_level :
2 : ,
"a" : Set to
0 for no HDR,
1 for LDR
+bloom on HDR maps,
and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate :
1 : :
mat_hdr_tonemapscale :
1 : ,
"cheat" : The HDR tonemap scale.
1 = Use autoexposure,
0 = eyes fully closed,
16 = eyes wide open.
mat_hdr_uncapexposure :
0 : ,
"cheat",
"cl" :
mat_hsv :
0 : ,
"cheat",
"cl" :
mat_info : cmd : : Shows material system info
mat_leafvis :
0 : ,
"cheat" : Draw wireframe of current leaf
mat_levelflush :
1 : :
mat_lightmap_pfms :
0 : : Outputs .pfm files containing lightmap data
for each lightmap page when a level exits.
mat_loadtextures :
1 : ,
"cheat" :
mat_luxels :
0 : ,
"cheat" :
mat_managedtextures :
1 : ,
"a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_measurefillrate :
0 : ,
"cheat" :
mat_mipmaptextures :
1 : :
mat_monitorgamma :
2 : ,
"a" : monitor gamma (typically
2.2 for CRT
and 1.7 for LCD)
mat_monitorgamma_tv_enabled :
0 : ,
"a" :
mat_monitorgamma_tv_exp :
2 : :
mat_monitorgamma_tv_range_max :
255 : :
mat_monitorgamma_tv_range_min :
16 : :
mat_morphstats :
0 : ,
"cheat" :
mat_motion_blur_enabled :
1 : :
mat_motion_blur_falling_intensity :
1 : ,
"cl" :
mat_motion_blur_falling_max :
20 : ,
"cl" :
mat_motion_blur_falling_min :
10 : ,
"cl" :
mat_motion_blur_forward_enabled :
0 : ,
"cl" :
mat_motion_blur_percent_of_screen_max :
4 : :
mat_motion_blur_rotation_intensity :
1 : ,
"cl" :
mat_motion_blur_strength :
1 : ,
"cl" :
mat_non_hdr_bloom_scalefactor :
0 : ,
"cl" :
mat_norendering :
0 : ,
"cheat" :
mat_normalmaps :
0 : ,
"cheat" :
mat_normals :
0 : ,
"cheat" :
mat_picmip :
-1 : :
mat_postprocess_x :
4 : ,
"cl" :
mat_postprocess_y :
1 : ,
"cl" :
mat_postprocessing_combine :
1 : ,
"cl" : Combine bloom, software anti
-aliasing
and color correction into one post
-processing pass
mat_powersavingsmode :
0 : ,
"a" : Power Savings Mode
mat_proxy :
0 : ,
"cheat" :
mat_queue_mode :
2 : ,
"a" : The queue
/thread mode the material system should use:
-1=default,
0=synchronous single thread,
2=queued multithreaded
mat_queue_report :
0 : ,
"a" : Report thread stalls. Positive number will filter by stalls
>= time
in ms.
-1 reports all locks.
mat_reducefillrate :
0 : :
mat_reduceparticles :
0 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtexture : cmd : : Reloads a single texture
mat_reloadtextures : cmd : : Reloads all textures
mat_report_queue_status :
0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size
in bytes taken up by hardware morph textures.
mat_reversedepth :
0 : ,
"cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shaders
and reset that count
mat_show_ab_hdr :
0 : :
mat_show_histogram :
0 : ,
"cl" :
mat_show_texture_memory_usage :
0 : ,
"cheat",
"numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget :
0 : ,
"cheat",
"cl" :
mat_showenvmapmask :
0 : :
mat_showframebuffertexture :
0 : ,
"cheat",
"cl" :
mat_showlightmappage :
-1 : ,
"cl" :
mat_showlowresimage :
0 : ,
"cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels :
0 : ,
"cheat" : color
-code miplevels
2: normalmaps,
1: everything
else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures :
0 : ,
"cheat",
"cl" :
mat_slopescaledepthbias_decal :
0 : ,
"cheat" :
mat_slopescaledepthbias_normal :
0 : ,
"cheat" :
mat_slopescaledepthbias_shadowmap :
2 : :
mat_software_aa_blur_one_pixel_lines :
0 : ,
"a",
"cl" : How much software AA should blur one
-pixel thick lines: (
0.0 - none), (
1.0 - lots)
mat_software_aa_debug :
0 : ,
"cl" : Software AA debug mode: (
0 - off), (
1 - show number of
'unlike' samples:
0->black,
1->red,
2->green,
3->blue), (
2 - show anti
-alias blend strength), (
3 - show averaged
'unlike' colour)
mat_software_aa_edge_threshold :
1 : ,
"a",
"cl" : Software AA
- adjusts the sensitivity of the software AA shader's edge detection (default
1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality :
0 : ,
"a",
"cl" : Software AA quality mode: (
0 - 5-tap filter), (
1 - 9-tap filter)
mat_software_aa_strength :
0 : ,
"a",
"cl" : Software AA
- perform a software anti
-aliasing post
-process (an alternative
/supplement to MSAA). This value sets the strength of the effect: (
0.0 - off), (
1.0 - full)
mat_software_aa_strength_vgui :
1 : ,
"a",
"cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset :
1 : ,
"a",
"cl" : Software AA
- adjusts the displacement of the taps used by the software AA shader (default
1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting :
0 : :
mat_softwareskin :
0 : ,
"cheat" :
mat_specular :
0 : : Enable
/Disable specularity
for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders : cmd : : Print all vertex
and pixel shaders currently loaded to the console
mat_supportflashlight :
1 : :
0 - do not support flashlight (don't load flashlight shader combos),
1 - flashlight is supported
mat_surfacemat :
0 : ,
"cheat" :
+mat_texture_list : cmd : :
mat_texture_list :
0 : : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all :
0 : ,
"numeric" : If this is nonzero,
then the texture list panel will show all currently
-loaded textures.
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture
+1 to inc resolution,
-1 to dec resolution
mat_texture_list_txlod_sync : cmd : :
'reset' - resets all run
-time changes to LOD overrides,
'save' - saves all changes to material content files
mat_texture_list_view :
1 : ,
"numeric" : If this is nonzero,
then the texture list panel will render thumbnails of currently
-loaded textures.
mat_texture_save_fonts : cmd : : Save all font textures
mat_tonemap_algorithm :
1 : ,
"cheat" :
0 = Original Algorithm
1 = New Algorithm
mat_tonemap_min_avglum :
3 : ,
"cheat",
"cl" :
mat_tonemap_percent_bright_pixels :
2 : ,
"cheat",
"cl" :
mat_tonemap_percent_target :
60 : ,
"cheat",
"cl" :
mat_tonemapping_occlusion_use_stencil :
0 : :
mat_trilinear :
0 : :
mat_use_compressed_hdr_textures :
1 : :
mat_viewportscale :
1 : ,
"a",
"cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale :
1 : ,
"a",
"cl" : Scale the viewport back up
mat_visualize_dof :
0 : ,
"cheat" :
mat_vsync :
0 : : Force sync to vertical retrace
mat_wateroverlaysize :
256 : ,
"cl" :
mat_wireframe :
0 : ,
"cheat" :
mat_yuv :
0 : ,
"cheat",
"cl" :
matchmakingport :
27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats :
0 : : Dump current
and max heap usage info to console at
end of frame ( set to
2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_force_flush :
0 : ,
"cheat" : Force cache flush of unlocked resources on every alloc
mem_incremental_compact : cmd : :
mem_max_heapsize :
512 : : Maximum amount of memory to dedicate to engine hunk
and datacache (
in mb)
mem_max_heapsize_dedicated :
64 : : Maximum amount of memory to dedicate to engine hunk
and datacache,
for dedicated server (
in mb)
mem_min_heapsize :
48 : : Minimum amount of memory to dedicate to engine hunk
and datacache (
in mb)
mem_periodicdumps :
0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame :
0 : : Run heap check at
end of every frame
mem_test_every_n_seconds :
0 : : Run heap check at a specified interval
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
menu_cleanupgmas : cmd : :
metropolice_charge :
1 : ,
"sv" :
metropolice_chase_use_follow :
0 : ,
"sv" :
metropolice_move_and_melee :
1 : ,
"sv" :
mission_list : cmd : : List all available tactical missions
mission_show : cmd : : Show the given mission
mod_forcetouchdata :
1 : : Forces all model file data into cache on model load.
mod_load_fakestall :
0 : : Forces all ANI file loading to stall
for specified ms
mod_load_showstall :
0 : :
1 - show hitches ,
2 - show stalls
mod_lock_mdls_on_load :
0 : :
mod_test_mesh_not_available :
0 : ,
"cheat" :
mod_test_not_available :
0 : ,
"cheat" :
mod_test_verts_not_available :
0 : ,
"cheat" :
mod_touchalldata :
1 : : Touch model data during level startup
mod_trace_load :
0 : :
model_list : cmd : : Dump model list to file
monk_headshot_freq :
2 : ,
"sv" :
mortar_visualize :
0 : ,
"sv" :
motdfile :
0 : ,
"sv" : The MOTD file to load.
motdfile_text :
0 : ,
"sv" : The text
-only MOTD file to use
for clients that have disabled HTML MOTDs.
+movedown : cmd : :
-movedown : cmd : :
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_fixwave : cmd : : Fixup corrupted .wav file
if engine crashed during startmovie
/endmovie, etc.
mp_decals :
4096 : ,
"a" : Set r_decals to this value
in multiplayer.
mp_disable_autokick : cmd : : Prevents a userid from being auto
-kicked
mp_falldamage :
0 : ,
"sv",
"nf" : Enables realistic fall damage.
mp_flashlight :
0 : ,
"sv",
"nf" :
mp_footsteps :
1 : ,
"sv",
"nf" :
mp_forcecamera :
0 : ,
"sv",
"rep" : Restricts spectator modes
for dead players
mp_mapcycle_empty_timeout_seconds :
0 : ,
"sv",
"rep" : If nonzero, server will cycle to the next map
if it has been empty on the current map
for N seconds
mp_restartgame :
0 : ,
"sv" : If non
-zero, game will restart
in the specified number of seconds
mp_restartgame_immediate :
0 : ,
"sv" : If non
-zero, game will restart immediately
mp_show_voice_icons :
1 : ,
"sv",
"rep" : Show overhead player voice icons when players are speaking.
mp_teamplay :
0 : ,
"sv",
"nf" :
mp_timelimit :
0 : ,
"sv",
"nf",
"rep" : game time per map
in minutes
mp_weaponrespawn :
0 : ,
"sv",
"nf" : Makes map
-spawned weapons
and items (Half
-Life
2: Deathmatch) respawn after being picked up. See also sv_hl2mp_
* convars.
mp_weaponstay :
0 : ,
"sv",
"nf" : Disallows players to pick up weapons that they already carry
in their inventory.
multvar : cmd : : Multiply specified convar value.
muzzleflash_light :
0 : ,
"a",
"cl" :
name :
0 : ,
"a",
"user",
"print",
"server_can_execute" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re
-analyze the current Navigation Mesh
and save it to disk.
nav_area_bgcolor :
1507647360.000 : ,
"sv",
"cheat" : RGBA color to draw as the background color
for nav areas
while editing.
nav_area_max_size :
50 : ,
"sv",
"cheat" : Max area size created
in nav generation
nav_avoid : cmd : : Toggles the
'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area
or Ladder. To complete the Area
or Ladder, drag the opposite corner to the desired location
and issue a
'nav_end_area' command.
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory
and reports any missing
/out
-of
-date navigation files.
nav_check_floor : cmd : : Updates the blocked
/unblocked status
for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas
in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re
-orders area
and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area,
then invoke the connect command. Note that this creates a ONE
-WAY connection from the first to the second Area. To make a two
-way connection, also connect the second area to the first.
nav_coplanar_slope_limit :
0 : ,
"sv",
"cheat" :
nav_coplanar_slope_limit_displacement :
0 : ,
"sv",
"cheat" :
nav_corner_adjust_adjacent :
18 : ,
"sv",
"cheat" : radius used to raise
/lower corners
in nearby areas when raising
/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet :
0 : ,
"sv",
"cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground :
0 : ,
"sv",
"cheat" : If
true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the
'must crouch in this area' flag used by the AI system.
nav_debug_blocked :
0 : ,
"sv",
"cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (
if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area,
then invoke the disconnect command. This will remove all connections between the two Areas.
nav_disconnect_outgoing_oneways : cmd : : For each area
in the selected set, disconnect all outgoing one
-way connections.
nav_displacement_test :
10000 : ,
"sv",
"cheat" : Checks
for nodes embedded
in displacements (useful
for in-development maps)
nav_dont_hide : cmd : : Toggles the
'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset :
32 : ,
"sv",
"rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset :
32 : ,
"sv",
"rep" : The offset of the nav drag volume bottom from center
nav_draw_limit :
500 : ,
"sv",
"cheat" : The maximum number of areas to draw
in edit mode
nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit :
0 : ,
"sv",
"cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area
or Ladder
and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area
and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post
-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh
for the current map
and save it to disk.
nav_generate_fencetops :
1 : ,
"sv",
"cheat" : Autogenerate nav areas on fence
and obstacle tops
nav_generate_fixup_jump_areas :
1 : ,
"sv",
"cheat" : Convert obsolete jump areas into
2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh
for the current map
and save it to disk.
nav_generate_incremental_range :
2000 : ,
"sv",
"cheat" :
nav_generate_incremental_tolerance :
0 : ,
"sv",
"cheat" : Z tolerance
for adding new nav areas.
nav_jump : cmd : : Toggles the
'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh
for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub
-areas suitable
for sniper spots.
nav_mark : cmd : : Marks the Area
or Ladder under the cursor
for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute
for all areas
in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful
for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance :
6000 : ,
"sv",
"cheat" : Maximum range
for precomputed nav mesh visibility (
0 = default
1500 units)
nav_max_vis_delta_list_length :
64 : ,
"sv",
"cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it,
and invoke the merge command.
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the
'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the
'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place,
and 'flood-fills' the Place to all adjacent Areas. Flood
-filling stops when it hits an Area with the same Place,
or a different Place than that of the initial Area.
nav_place_list : cmd : : Lists all place names used
in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance :
0 : ,
"sv",
"cheat" :
nav_precise : cmd : : Toggles the
'dont avoid obstacles' flag used by the AI system.
nav_quicksave :
1 : ,
"sv",
"cheat" : Set to one to skip the time consuming phases of the analysis. Set to
2 to skip time consuming visibility calculations. Useful
for data collection
and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re
-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the
'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk
for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half
-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas
in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color :
-1193508480.000 : ,
"sv",
"cheat" : Color used to draw the selected set borders
while editing.
nav_selected_set_color :
655629184.000 : ,
"sv",
"cheat" : Color used to draw the selected set background
while editing.
nav_set_place_mode : cmd : : Sets the editor into
or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points :
0 : ,
"sv",
"cheat" : Show Approach Points
in the Navigation Mesh.
nav_show_area_info :
0 : ,
"sv",
"cheat" : Duration
in seconds to show nav area ID
and attributes
while editing
nav_show_compass :
0 : ,
"sv",
"cheat" :
nav_show_continguous :
0 : ,
"sv",
"cheat" : Highlight non
-contiguous connections
nav_show_danger :
0 : ,
"sv",
"cheat" : Show current
'danger' levels.
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid :
0 : ,
"sv",
"cheat" : Show areas of designer
-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer :
0 : ,
"sv",
"cheat" : Show areas of designer
-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity :
0 : ,
"sv",
"cheat" :
nav_show_node_grid :
0 : ,
"sv",
"cheat" :
nav_show_node_id :
0 : ,
"sv",
"cheat" :
nav_show_nodes :
0 : ,
"sv",
"cheat" :
nav_show_player_counts :
0 : ,
"sv",
"cheat" : Show current player counts
in each area.
nav_show_potentially_visible :
0 : ,
"sv",
"cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas
and re
-merges them together into larger areas
nav_slope_limit :
0 : ,
"sv",
"cheat" : The ground unit normal's Z component must be greater than this
for nav areas to be generated.
nav_slope_tolerance :
0 : ,
"sv",
"cheat" : The ground unit normal
's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid :
0 : ,
"sv",
"cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props :
0 : ,
"sv",
"cheat" : Make props solid to nav generation
/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area,
then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor
and invoke the split command.
nav_split_place_on_ground :
0 : ,
"sv",
"cheat" : If
true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the
'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the
'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set
for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points,
and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node :
0 : ,
"sv",
"cheat" :
nav_test_node_crouch :
0 : ,
"sv",
"cheat" :
nav_test_node_crouch_dir :
4 : ,
"sv",
"cheat" :
nav_test_stairs : cmd : : Test the selected set
for being on stairs
nav_toggle_deselecting : cmd : : Start
or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into
and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will
'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into
/out of the selected set.
nav_toggle_selecting : cmd : : Start
or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the
'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area
or Ladder.
nav_update_blocked : cmd : : Updates the blocked
/unblocked status
for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit :
0 : ,
"sv",
"cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the
'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh
in the world
nb_allow_avoiding :
1 : ,
"sv",
"cheat" :
nb_allow_climbing :
1 : ,
"sv",
"cheat" :
nb_allow_gap_jumping :
1 : ,
"sv",
"cheat" :
nb_blind :
0 : ,
"sv",
"cheat" : Disable vision
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing :
0 : ,
"sv",
"cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes
or part of the indentifier of one
or more bots.
nb_debug_history :
1 : ,
"sv",
"cheat" : If
true, each bot keeps a history of debug output
in memory
nb_debug_known_entities :
0 : ,
"sv",
"cheat" : Show the
'known entities' for the bot that is the current spectator target
nb_delete_all : cmd : : Delete all non
-player NextBot entities.
nb_force_look_at : cmd : : Force selected bot to look at the
local player's position
nb_goal_look_ahead_range :
50 : ,
"sv",
"cheat" :
nb_head_aim_resettle_angle :
100 : ,
"sv",
"cheat" : After rotating through this angle, the bot pauses to
'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time :
0 : ,
"sv",
"cheat" : How long the bot pauses to
'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration :
0 : ,
"sv",
"cheat" :
nb_head_aim_steady_max_rate :
100 : ,
"sv",
"cheat" :
nb_ladder_align_range :
50 : ,
"sv",
"cheat" :
nb_last_area_update_tolerance :
4 : ,
"sv",
"cheat" : Distance a character needs to travel
in order to invalidate cached area
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_path_draw_inc :
100 : ,
"sv",
"cheat" :
nb_path_draw_segment_count :
100 : ,
"sv",
"cheat" :
nb_path_segment_influence_radius :
100 : ,
"sv",
"cheat" :
nb_player_crouch :
0 : ,
"sv",
"cheat" : Force bots to crouch
nb_player_move :
1 : ,
"sv",
"cheat" : Prevents bots from moving
nb_player_move_direct :
0 : ,
"sv" :
nb_player_stop :
0 : ,
"sv",
"cheat" : Stop all NextBotPlayers from updating
nb_player_walk :
0 : ,
"sv",
"cheat" : Force bots to walk
nb_saccade_speed :
1000 : ,
"sv",
"cheat" :
nb_saccade_time :
0 : ,
"sv",
"cheat" :
nb_select : cmd : : Select the bot you are aiming at
for further debug operations.
nb_shadow_dist :
3000 : ,
"cl" :
nb_speed_look_ahead_range :
150 : ,
"sv",
"cheat" :
nb_stop :
0 : ,
"sv",
"cheat",
"rep" : Stop all NextBots
nb_update_debug :
0 : ,
"sv",
"cheat" :
nb_update_framelimit :
15 : ,
"sv",
"cheat" :
nb_update_frequency :
0 : ,
"sv",
"cheat" :
nb_update_maxslide :
2 : ,
"sv",
"cheat" :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
net_blockmsg :
0 : ,
"cheat" : Discards incoming message:
<0|
1|name
>
net_channels : cmd : : Shows net channel info
net_chokeloop :
0 : : Apply bandwidth choke to loopback packets
net_compresspackets :
1 : : Use compression on game packets.
net_compresspackets_minsize :
1024 : : Don't bother compressing packets below this size.
net_compressvoice :
0 : : Attempt to compress out of band voice payloads (
360 only).
net_drawslider :
0 : : Draw completion slider during signon
net_droppackets :
0 : ,
"cheat" : Drops next n packets on client
net_fakejitter :
0 : ,
"cheat" : Jitter fakelag packet time
net_fakelag :
0 : ,
"cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss :
0 : ,
"cheat" : Simulate packet loss as a percentage (negative means drop
1/n packets)
net_graph :
1 : ,
"a",
"cl" : Draw the network usage graph,
= 2 draws data on payload,
= 3 draws payload legend.
= 4 server frametime
net_graphheight :
60 : ,
"a",
"cl" : Height of netgraph panel
net_graphmsecs :
400 : ,
"a",
"cl" : The latency graph represents this many milliseconds.
net_graphpos :
1 : ,
"a",
"cl" :
net_graphproportionalfont :
0 : ,
"a",
"cl" : Determines whether netgraph font is proportional
or not
net_graphshowinterp :
1 : ,
"a",
"cl" : Draw the interpolation graph.
net_graphshowlatency :
1 : ,
"a",
"cl" : Draw the ping
/packet loss graph.
net_graphsolid :
1 : ,
"a",
"cl" :
net_graphtext :
1 : ,
"a",
"cl" : Draw text fields
net_maxcleartime :
4 : : Max
# of seconds we can wait
for next packets to be sent based on rate setting (
0 == no limit).
net_maxfilesize :
16 : : Maximum allowed file size
for uploading
in MB
net_maxfragments :
1260 : : Max fragment bytes per packet
net_maxpacketdrop :
5000 : : Ignore any packets with the sequence number more than this ahead (
0 == no limit)
net_maxroutable :
1260 : ,
"a",
"user" : Requested max packet size before packets are
'split'.
net_queue_trace :
0 : :
net_queued_packet_thread :
1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale :
5 : ,
"a",
"cl" :
net_showdrop :
0 : : Show dropped packets
in console
net_showevents :
0 : ,
"cheat" : Dump game events to console (
1=client only,
2=all).
net_showfragments :
0 : : Show netchannel fragments
net_showmsg :
0 : : Show incoming message:
<0|
1|name
>
net_showpeaks :
0 : : Show messages
for large packets only:
<size
>
net_showsplits :
0 : : Show info about packet splits
net_showtcp :
0 : : Dump TCP stream summary to console
net_showudp :
0 : : Dump UDP packets summary to console
net_showudp_wire :
0 : : Show incoming packet information
net_splitpacket_maxrate :
1048576 : : Max bytes per second when queueing splitpacket chunks
net_splitrate :
1 : : Number of fragments
for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_udp_rcvbuf :
131072 : : Default UDP receive buffer size
net_usesocketsforloopback :
0 : : Use network sockets layer even
for listen server
local player's packets (multiplayer only).
next :
0 : ,
"cheat" : Set to
1 to advance to next frame ( when singlestep
== 1 )
nextdemo : cmd : : Play next demo
in sequence.
nextlevel :
0 : ,
"sv",
"nf" : If set to a valid map name, will change to this map during the next changelevel
noclip : cmd : :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage :
1 : ,
"sv",
"cheat" :
npc_alyx_crouch :
1 : ,
"sv" :
npc_alyx_force_stop_moving :
1 : ,
"sv" :
npc_alyx_readiness :
1 : ,
"sv" :
npc_alyx_readiness_transitions :
1 : ,
"sv" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_barnacle_swallow :
0 : ,
"sv" : Use prototype swallow code.
npc_bipass : cmd : : Displays the
local movement attempts by the given
NPC(s) (triangulation detours). Failed bypass routes are displayed
in red, successful bypasses are shown
in green. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at.
npc_citizen_auto_player_squad :
1 : ,
"a",
"sv" :
npc_citizen_auto_player_squad_allow_use :
0 : ,
"sv" :
npc_citizen_dont_precache_all :
1 : ,
"sv" :
npc_citizen_explosive_resist :
0 : ,
"sv" :
npc_citizen_heal_chuck_medkit :
1 : ,
"a",
"sv" : Set to
1 to use new experimental healthkit
-throwing medic.
npc_citizen_insignia :
0 : ,
"sv" :
npc_citizen_medic_emit_sound :
1 : ,
"sv" :
npc_citizen_medic_throw_speed :
650 : ,
"sv" :
npc_citizen_medic_throw_style :
1 : ,
"a",
"sv" : Set to
0 for a lobbier trajectory
npc_citizen_squad_marker :
0 : ,
"sv" :
npc_combat : cmd : : Displays text debugging information about the squad
and enemy of the selected NPC (See Overlay Text) Arguments:
{npc_name
} / {npc class_name
} / no argument picks what player is looking at
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has
in the overlay text. Arguments:
{npc_name
} / {npc class_name
} / no argument picks what player is looking at
npc_create : cmd : : Creates an NPC of the given type where the player is looking (
if the given NPC can actually stand at that location). Note that this only works
for npc classes that are already
in the world. You can
not create an entity that doesn't have an instance
in the level. Arguments:
{npc_class_name
}
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (
if the given NPC can actually stand at that location). Note that this only works
for npc classes that are already
in the world. You can
not create an entity that doesn't have an instance
in the level. Arguments:
{npc_class_name
}
npc_create_equipment :
0 : ,
"sv" :
npc_destroy : cmd : : Removes the given
NPC(s) from the universe Arguments:
{npc_name
} / {npc_class_name
} / no argument picks what player is looking at
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn
in blue (don
't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn
in red Current target entity drawn
in magenta All other entities drawn
in pink Arguments:
{npc_name
} / {npc class_name
} / no argument picks what player is looking at
npc_focus : cmd : : Displays red line to NPC
's enemy (if has one) and blue line to NPC's target entity (
if has one) Arguments:
{npc_name
} / {npc class_name
} / no argument picks what player is looking at
npc_freeze : cmd : : Selected
NPC(s) will freeze
in place (
or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments:
-none
-
npc_freeze_unselected : cmd : : Freeze all NPCs
not selected
npc_go : cmd : : Selected
NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments:
-none
-
npc_go_do_run :
1 : ,
"sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected
NPC(s) to a random node. Arguments:
-none
-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust :
1 : ,
"sv" : Enable test mode
for ik height adjustment
npc_kill : cmd : : Kills the given
NPC(s) Arguments:
{npc_name
} / {npc_class_name
} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a
while box around the
NPC(s) nearest node Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
npc_relationships : cmd : : Displays the relationships between this NPC
and all others. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
npc_reset : cmd : : Reloads schedules
for all NPC's from their script files Arguments:
-none
-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded
in the following manner: Blue
- path to a node Cyan
- detour around an object (triangulation) Red
- jump Maroon
- path to final target position Arguments:
{npc_name
} / {npc_class_name
} / no argument picks what player is looking at
npc_select : cmd : : Select
or deselects the given
NPC(s)
for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
npc_sentences :
0 : ,
"sv" :
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform
local avoidance) Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform
local avoidance)
npc_strider_height_adj :
0 : ,
"sv" :
npc_strider_shake_ropes_magnitude :
150 : ,
"sv" :
npc_strider_shake_ropes_radius :
1200 : ,
"sv" :
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks
+ break conditions of the selected NPC current schedule Arguments:
{npc_name
} / {npc class_name
} / no argument picks what player is looking at
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments:
{npc_name
} / {npc class_name
} / no argument picks what player is looking at
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments:
-none
-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking
and what the extents of there vision is) Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
npc_vphysics :
0 : ,
"sv" :
old_radiusdamage :
0 : ,
"sv",
"rep" :
opt_EnumerateLeavesFastAlgorithm :
1 : : Use the new SIMD version of CEngineBSPTree
::EnumerateLeavesInBox.
option_duck_method :
1 : ,
"a",
"sv",
"rep" :
p2p_enabled :
1 : ,
"sv" : Allow clients to connect to your listen server via Steam's peer
-to
-peer API.
p2p_friendsonly :
0 : ,
"cl" : Only allow Steam friends to establish peer
-to
-peer connections with you.
panel_test_title_safe :
0 : ,
"cheat" : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores :
2 : ,
"cl" :
particle_simulateoverflow :
0 : ,
"cheat",
"cl" : Used
for stress
-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment :
0 : ,
"sv",
"cheat" : Attachment index
for attachment mode
particle_test_attach_mode :
0 : ,
"sv",
"cheat" : Possible Values:
'start_at_attachment',
'follow_attachment',
'start_at_origin',
'follow_origin'
particle_test_file :
0 : ,
"sv",
"cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified
in particle_test_file, particle_test_attach_mode
and particle_test_attach_param on the entity the player is looking at. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments:
{entity_name
} / {class_name
} / no argument picks what player is looking at
passenger_collision_response_threshold :
250 : ,
"sv" :
passenger_debug_entry :
0 : ,
"sv" :
passenger_debug_transition :
0 : ,
"sv" :
passenger_impact_response_threshold :
-350 : ,
"sv" :
passenger_use_leaning :
1 : ,
"sv" :
password :
0 : ,
"a",
"norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show
/hide the level performance tools UI.
phonemedelay :
0 : ,
"cl" : Phoneme delay to account
for sound system latency.
phonemefilter :
0 : ,
"cl" : Time duration of box filter to pass over phonemes.
phonemesnap :
2 : ,
"cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale :
1 : ,
"sv" :
phys_penetration_error_time :
10 : ,
"sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale :
1 : ,
"sv",
"rep" :
phys_speeds :
0 : ,
"sv" :
phys_spinspeed :
200 : ,
"sv" : The sensitivity of Physics Gun rotation when using the movement keys. It's serverside.
phys_stressbodyweights :
5 : ,
"sv" :
phys_swap : cmd : : Automatically swaps the current weapon
for the physcannon
and back again.
phys_timescale :
1 : ,
"sv" : Scale time
for physics
phys_upimpactforcescale :
0 : ,
"sv" :
physcannon_ball_cone :
0 : ,
"sv",
"rep" :
physcannon_chargetime :
2 : ,
"sv",
"rep" :
physcannon_cone :
0 : ,
"sv",
"rep" :
physcannon_instant :
1 : ,
"sv",
"rep" : If set to non
0, the Gravity Gun can be used instantly after switcing to it, bypassing the deploy animation.
physcannon_maxforce :
1500 : ,
"sv",
"rep" : Maximum force
for Gravity Guns punts.
physcannon_maxmass :
250 : ,
"sv",
"rep" : Maximum mass the Gravity Gun can pick up.
physcannon_mega_enabled :
0 : ,
"sv",
"cheat",
"rep" :
physcannon_minforce :
700 : ,
"sv",
"rep" : Minimum force
for Gravity Guns punts.
physcannon_pullforce :
4000 : ,
"sv",
"rep" :
physcannon_tracelength :
250 : ,
"sv",
"rep" : How far the Gravity Gun can pick stuff from.
physgun_DampingFactor :
0 : ,
"sv" :
physgun_drawbeams :
1 : ,
"cl" : Whether to draw Physics Gun beams.
physgun_limited :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, the Physics Gun will
not be able to pick up certain map entities
physgun_maxAngular :
5000 : ,
"sv" :
physgun_maxAngularDamping :
10000 : ,
"sv" :
physgun_maxrange :
4096 : ,
"sv",
"nf",
"rep" : The maximum range of the Physics gun.
physgun_maxSpeed :
5000 : ,
"sv" :
physgun_maxSpeedDamping :
10000 : ,
"sv" :
physgun_rotation_sensitivity :
0 : ,
"a",
"user",
"cl" : The sensitivity of Physics Gun rotation.
physgun_teleportDistance :
0 : ,
"sv" :
physgun_timeToArrive :
0 : ,
"sv" :
physgun_timeToArriveRagdoll :
0 : ,
"sv" :
physgun_wheelspeed :
10 : ,
"a",
"user",
"cl" : The sensitivity of Physics Gun wheel scrolling.
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph
for an entity
physics_debug_entity : cmd : : Dumps debug info
for an entity
physics_highlight_active : cmd : : Turns on the absbox
for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info
for an entity
physicsshadowupdate_render :
0 : ,
"sv" :
picker : cmd : : Toggles
'picker' mode. When picker is on, the bounding box, pivot
and debugging text is displayed
for whatever entity the player is looking at. Arguments: full
- enables all debug information
ping : cmd : : Display ping to server.
pipeline_static_props :
1 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_debug_print_damage :
0 : ,
"sv",
"cheat" : When
true, print amount
and type of all damage received by player to console.
player_limit_jump_speed :
1 : ,
"sv",
"rep" :
player_old_armor :
0 : ,
"sv" :
player_showpredictedposition :
0 : ,
"sv" :
player_showpredictedposition_timestep :
1 : ,
"sv" :
player_squad_autosummon_debug :
0 : ,
"sv" :
player_squad_autosummon_move_tolerance :
20 : ,
"sv" :
player_squad_autosummon_player_tolerance :
10 : ,
"sv" :
player_squad_autosummon_time :
5 : ,
"sv" :
player_squad_autosummon_time_after_combat :
8 : ,
"sv" :
player_squad_double_tap_time :
0 : ,
"sv" :
player_squad_transient_commands :
1 : ,
"sv",
"rep" :
player_throwforce :
1000 : ,
"sv",
"rep" :
playflush : cmd : : Play a sound, reloading from disk
in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video:
<filename
> [width height
]
playvol : cmd : : Play a sound at a specified volume.
plugin_pause : cmd : : plugin_pause
<index
> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload
<index
> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause
<index
> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
pointworldtext_rainbowspeed_char :
15 : ,
"cl" :
pointworldtext_rainbowspeed_time :
100 : ,
"cl" :
+posedebug : cmd : : Turn on pose debugger
or add ents to pose debugger UI
-posedebug : cmd : : Turn off pose debugger
or hide ents from pose debugger UI
poster : cmd : :
[multiplier
] [bSaveEach
] - Renders a poster X times size of your game's resolution
and saves it
in your screenshots
/ folder
press_x360_button : cmd : : Press the specified Xbox
360 controller button (lt, rt, st
[art
], ba
[ck
], lb, rb, a, b, x, y, l
[eft
], r
[right
], u
[p
], d
[own
])
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit :
200 : ,
"sv" : Stop creating new gibs entirely when active gib amount is higher than this value.
prop_active_gib_max_fade_time :
100 : ,
"sv" : Fade out any new gibs quickly
if the active gib amount is higher than this value
prop_crosshair : cmd : : Shows name
for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never
break. Green maps health
in the range of
100 down to
1.
prop_disable_distance_fade :
0 : ,
"cheat",
"cl" : If enabled, disables prop fading with increasing distance. Useful
for taking screenshots.
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments:
{.mdl name
}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments:
{.mdl name
}
props_break_max_pieces :
-1 : : Maximum prop breakable piece count (
-1 = model default)
props_break_max_pieces_perframe :
-1 : ,
"sv",
"rep" : Maximum prop breakable piece count per frame (
-1 = model default)
pwatchent :
-1 : ,
"cheat",
"cl" : Entity to watch
for prediction system changes.
pwatchvar :
0 : ,
"cheat",
"cl" : Entity variable to watch
in prediction system
for changes.
pyro_max_intensity :
0 : ,
"a",
"cl" :
pyro_max_rate :
0 : ,
"a",
"cl" :
pyro_max_side_length :
0 : ,
"a",
"cl" :
pyro_max_side_width :
0 : ,
"a",
"cl" :
pyro_min_intensity :
0 : ,
"a",
"cl" :
pyro_min_rate :
0 : ,
"a",
"cl" :
pyro_min_side_length :
0 : ,
"a",
"cl" :
pyro_min_side_width :
0 : ,
"a",
"cl" :
pyro_vignette :
2 : ,
"a",
"cl" :
pyro_vignette_distortion :
1 : ,
"a",
"cl" :
quit : cmd : : Exit the engine.
r_3dsky :
1 : ,
"cl" : Enable the rendering of 3d sky boxes
r_3dskyinreflection :
1 : ,
"cl" : Enable the rendering of 3d sky boxes
in water reflection
r_AirboatPitchCurveLinear :
60 : ,
"cheat",
"cl" :
r_AirboatPitchCurveZero :
25 : ,
"cheat",
"cl" :
r_AirboatRollCurveLinear :
120 : ,
"cheat",
"cl" :
r_AirboatRollCurveZero :
90 : ,
"cheat",
"cl" :
r_AirboatViewBlendTo :
1 : ,
"cheat",
"cl" :
r_AirboatViewBlendToScale :
0 : ,
"cheat",
"cl" :
r_AirboatViewBlendToTime :
1 : ,
"cheat",
"cl" :
r_ambientboost :
1 : ,
"a" : Set to boost ambient term
if it is totally swamped by
local lights
r_ambientfactor :
5 : ,
"a" : Boost ambient cube by no more than this factor
r_ambientfraction :
0 : ,
"cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly :
0 : ,
"cheat" : Set this to
1 to light models with only ambient lighting (
and no static lighting).
r_ambientmin :
0 : ,
"a" : Threshold above which ambient cube will
not boost (i.e. it's already sufficiently bright
r_aspectratio :
0 : ,
"cheat" :
r_avglight :
1 : ,
"cheat" :
r_avglightmap :
0 : ,
"cheat" :
r_bloomtintb :
0 : :
r_bloomtintexponent :
2 : :
r_bloomtintg :
0 : :
r_bloomtintr :
0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals
<permanent
>.
r_ClipAreaFrustums :
1 : ,
"cheat" :
r_ClipAreaPortals :
1 : ,
"cheat" :
r_colorstaticprops :
0 : ,
"cheat" :
r_debugcheapwater :
0 : ,
"cheat",
"cl" :
r_debugrandomstaticlighting :
0 : ,
"cheat" : Set to
1 to randomize static lighting
for debugging. Must restart
for change to take affect.
r_decal_cover_count :
4 : :
r_decal_overlap_area :
0 : :
r_decal_overlap_count :
3 : :
r_decals :
2048 : : Maximum amount of decals to display. (Map reload required)
r_decalstaticprops :
1 : : Decal static props test
r_depthoverlay :
0 : ,
"cheat",
"cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable :
0 : ,
"cheat" :
r_DispDrawAxes :
0 : :
r_DispWalkable :
0 : ,
"cheat" :
r_dopixelvisibility :
1 : ,
"cl" :
r_drawbatchdecals :
1 : : Render decals batched.
r_DrawBeams :
1 : ,
"cheat" :
0=Off,
1=Normal,
2=Wireframe
r_drawbrushmodels :
1 : ,
"cheat" : Render brush models.
0=Off,
1=Normal,
2=Wireframe
r_drawclipbrushes :
0 : ,
"cheat" : Draw clip brushes (red
=NPC
+player, pink
=player, purple
=NPC)
r_drawdecals :
1 : ,
"cheat" : Render decals.
r_drawdetailprops :
1 : :
0=Off,
1=Normal,
2=Wireframe
r_DrawDisp :
1 : ,
"cheat" : Toggles rendering of displacment maps
r_drawentities :
1 : ,
"cheat" :
r_drawflecks :
1 : :
r_drawfuncdetail :
1 : ,
"cheat" : Render func_detail
r_drawleaf :
-1 : ,
"cheat" : Draw the specified leaf.
r_drawlightcache :
0 : ,
"cheat" :
0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo :
0 : ,
"cheat" :
r_drawlights :
0 : ,
"cheat" :
r_drawmodeldecals :
1 : :
r_DrawModelLightOrigin :
0 : ,
"cheat" :
r_drawmodelstatsoverlay :
0 : ,
"cheat" :
r_drawmodelstatsoverlaydistance :
500 : ,
"cheat" :
r_drawmodelstatsoverlaymax :
1 : ,
"a" : time
in milliseconds beyond which a model overlay is fully red
in r_drawmodelstatsoverlay
2
r_drawmodelstatsoverlaymin :
0 : ,
"a" : time
in milliseconds that a model must take to render before showing an overlay
in r_drawmodelstatsoverlay
2
r_drawopaquerenderables :
1 : ,
"cheat",
"cl" :
r_drawopaqueworld :
1 : ,
"cheat",
"cl" :
r_drawothermodels :
1 : ,
"cheat",
"cl" :
0=Off,
1=Normal,
2=Wireframe
r_drawparticles :
1 : ,
"cheat",
"cl" : Enable
/disable particle rendering
r_drawpixelvisibility :
0 : ,
"cl" : Show the occlusion proxies
r_DrawPortals :
0 : ,
"cheat" :
r_DrawRain :
1 : ,
"cheat",
"cl" : Enable
/disable rain rendering.
r_drawrenderboxes :
0 : ,
"cheat",
"cl" :
r_drawropes :
1 : ,
"cheat",
"cl" :
r_drawskybox :
1 : ,
"cheat" :
r_DrawSpecificStaticProp :
-1 : :
r_drawsprites :
1 : ,
"cheat",
"cl" :
r_drawstaticprops :
1 : ,
"cheat" :
0=Off,
1=Normal,
2=Wireframe
r_drawtranslucentrenderables :
1 : ,
"cheat",
"cl" :
r_drawtranslucentworld :
1 : ,
"cheat" :
r_drawvgui :
1 : ,
"cheat" : Enable the rendering of vgui panels
r_drawviewmodel :
1 : ,
"cheat",
"cl" :
r_drawworld :
1 : ,
"cheat" : Render the world.
r_dscale_basefov :
90 : ,
"cheat" :
r_dscale_fardist :
2000 : ,
"cheat" :
r_dscale_farscale :
4 : ,
"cheat" :
r_dscale_neardist :
100 : ,
"cheat" :
r_dscale_nearscale :
1 : ,
"cheat" :
r_dynamic :
1 : :
r_dynamiclighting :
1 : ,
"cheat" :
r_entityclips :
1 : ,
"cl" :
r_eyeglintlodpixels :
20 : ,
"cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove :
1 : :
r_eyes :
1 : :
r_eyeshift_x :
0 : :
r_eyeshift_y :
0 : :
r_eyeshift_z :
0 : :
r_eyesize :
0 : :
r_eyewaterepsilon :
10 : ,
"cheat",
"cl" :
r_farz :
-1 : ,
"cheat",
"cl" : Override the far clipping plane.
-1 means to use the value
in env_fog_controller.
r_fastzreject :
0 : : Activate
/deactivates a fast z
-setting algorithm to take advantage of hardware with fast z reject. Use
-1 to default to hardware settings
r_flashlightambient :
0 : ,
"cheat",
"cl" :
r_flashlightclip :
0 : ,
"cheat" :
r_flashlightconstant :
0 : ,
"cheat",
"cl" :
r_flashlightculldepth :
1 : :
r_flashlightdepthres :
1024 : ,
"a",
"cl" :
r_flashlightdepthtexture :
1 : :
r_flashlightdrawclip :
0 : ,
"cheat" :
r_flashlightdrawdepth :
0 : :
r_flashlightdrawfrustum :
0 : ,
"cl" :
r_flashlightdrawfrustumbbox :
0 : :
r_flashlightdrawsweptbbox :
0 : :
r_flashlightfar :
750 : ,
"cheat",
"cl" :
r_flashlightfov :
60 : ,
"cheat",
"cl" :
r_flashlightladderdist :
40 : ,
"cheat",
"cl" :
r_flashlightlinear :
100 : ,
"cheat",
"cl" :
r_flashlightlockposition :
0 : ,
"cheat",
"cl" :
r_flashlightmodels :
1 : ,
"cl" :
r_flashlightnear :
4 : ,
"cheat",
"cl" :
r_flashlightnodraw :
0 : :
r_flashlightoffsetx :
10 : ,
"cheat",
"cl" :
r_flashlightoffsety :
-20 : ,
"cheat",
"cl" :
r_flashlightoffsetz :
24 : ,
"cheat",
"cl" :
r_flashlightquadratic :
0 : ,
"cheat",
"cl" :
r_flashlightrender :
1 : :
r_flashlightrendermodels :
1 : :
r_flashlightrenderworld :
1 : :
r_flashlightscissor :
0 : :
r_flashlightshadowatten :
0 : ,
"cheat",
"cl" :
r_flashlightupdatedepth :
1 : :
r_flashlightvisualizetrace :
0 : ,
"cheat",
"cl" :
r_flex :
1 : :
r_flushlod : cmd : : Flush
and reload LODs.
r_ForceWaterLeaf :
1 : ,
"cl" : Enable
for optimization to water
- considers view
in leaf under water
for purposes of culling
r_frustumcullworld :
1 : :
r_glint_alwaysdraw :
0 : :
r_glint_procedural :
0 : :
r_hunkalloclightmaps :
0 : :
r_hwmorph :
1 : ,
"cheat" :
r_itemblinkmax :
0 : ,
"cheat" :
r_itemblinkrate :
4 : ,
"cheat" :
r_JeepFOV :
0 : ,
"sv",
"cheat",
"rep" :
r_JeepViewBlendTo :
0 : ,
"cl" :
r_JeepViewBlendToScale :
0 : ,
"cheat",
"cl" :
r_JeepViewBlendToTime :
1 : ,
"cheat",
"cl" :
r_lightaverage :
1 : : Activates
/deactivate light averaging
r_lightcache_numambientsamples :
162 : ,
"cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache :
0 : :
r_lightcachecenter :
1 : ,
"cheat" :
r_lightcachemodel :
-1 : ,
"cheat" :
r_lightinterp :
5 : ,
"cheat" : Controls the speed of light interpolation,
0 turns off interpolation
r_lightmap :
-1 : ,
"cheat" :
r_lightstyle :
-1 : ,
"cheat" :
r_lightwarpidentity :
0 : ,
"cheat" :
r_lockpvs :
0 : ,
"cheat" : Lock the PVS so you can fly around
and inspect what is being drawn.
r_lod :
-1 : :
r_mapextents :
16384 : ,
"cheat",
"cl" : Set the max dimension
for the map. This determines the far clipping plane
r_maxmodeldecal :
50 : :
r_maxnewsamples :
6 : :
r_maxsampledist :
128 : :
r_minnewsamples :
3 : :
r_modelwireframedecal :
0 : ,
"cheat" :
r_newflashlight :
1 : ,
"cheat",
"cl" :
r_nohw :
0 : ,
"cheat" :
r_nosw :
0 : ,
"cheat" :
r_novis :
0 : ,
"cheat" : Turn off the PVS.
r_occludeemaxarea :
0 : : Prevents occlusion testing
for entities that take up more than X
% of the screen.
0 means use whatever the level said to use.
r_occluderminarea :
0 : : Prevents this occluder from being used
if it takes up less than X
% of the screen.
0 means use whatever the level said to use.
r_occludermincount :
0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion :
1 : : Activate
/deactivate the occlusion system.
r_occlusionspew :
0 : ,
"cheat" : Activate
/deactivates spew about what the occlusion system is doing.
r_oldlightselection :
0 : ,
"cheat" : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable :
0 : :
r_overlayfademax :
2000 : :
r_overlayfademin :
1750 : :
r_overlaywireframe :
0 : :
r_particle_sim_spike_threshold_ms :
5 : ,
"cl" :
r_partition_level :
-1 : ,
"cheat" : Displays a particular level of the spatial partition system. Use
-1 to disable it.
r_PhysPropStaticLighting :
1 : ,
"cl" :
r_pix_recordframes :
0 : :
r_pix_start :
0 : :
r_pixelfog :
1 : ,
"cheat" :
r_pixelvisibility_partial :
1 : ,
"cl" :
r_pixelvisibility_spew :
0 : ,
"cl" :
r_portalscloseall :
0 : ,
"cheat" :
r_portalsopenall :
0 : ,
"cheat" : Open all portals
r_PortalTestEnts :
1 : ,
"cheat",
"cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_projectedtexture_filter :
1 : ,
"cl" :
r_proplightingfromdisk :
1 : :
0=Off,
1=On,
2=Show Errors
r_proplightingpooling :
-1 : ,
"cheat" :
0 - off,
1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_queued_ropes :
1 : ,
"cl" :
r_radiosity :
3 : :
0: no radiosity
1: radiosity with ambient cube (
6 samples)
2: radiosity with
162 samples
3:
162 samples
for static props,
6 samples
for everything
else
r_rainalpha :
0 : ,
"cheat",
"cl" :
r_rainalphapow :
0 : ,
"cheat",
"cl" :
r_raindensity :
0 : ,
"cheat",
"cl" :
r_RainHack :
0 : ,
"cheat",
"cl" :
r_rainlength :
0 : ,
"cheat",
"cl" :
r_RainParticleDensity :
1000 : ,
"cl" : Density of Particle Rain
0-1
r_RainProfile :
0 : ,
"cheat",
"cl" : Enable
/disable rain profiling.
r_RainRadius :
1500 : ,
"cheat",
"cl" :
r_RainSideVel :
130 : ,
"cheat",
"cl" : How much sideways velocity rain gets.
r_RainSimulate :
1 : ,
"cheat",
"cl" : Enable
/disable rain simulation.
r_rainspeed :
600 : ,
"cheat",
"cl" :
r_RainSplashPercentage :
20 : ,
"cheat",
"cl" :
r_rainwidth :
0 : ,
"cheat",
"cl" :
r_randomflex :
0 : ,
"cheat" :
r_renderoverlayfragment :
1 : :
r_rimlight :
1 : ,
"cheat" :
r_rootlod :
0 : ,
"a" : Root LOD
r_ropetranslucent :
1 : ,
"cl" :
r_screenfademaxsize :
0 : :
r_screenfademinsize :
0 : :
r_screenoverlay : cmd : : Draw specified material as an overlay
r_sequence_debug :
0 : ,
"cl" :
r_shader_srgb :
0 : :
-1 = use hardware caps.
0 = use hardware srgb.
1 = use shader
srgb(software lookup)
r_shader_srgbread :
0 : :
1 = use shader srgb texture reads,
0 = use HW
r_shadow_allowbelow :
0 : : Allow r_shadowfromworldlights to alter shadow angles from light sources below entity's position.
r_shadow_allowdynamic :
0 : : Allow r_shadowfromworldlights to alter shadow angles from dynamic light sources as well.
r_shadow_lightpos_lerptime :
0 : ,
"cl" :
r_shadow_shortenfactor :
2 : ,
"cl" : Makes shadows cast from
local lights shorter
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowfromanyworldlight :
0 : ,
"cheat",
"cl" : Enables shadowing from ANY world light
r_shadowfromworldlights :
1 : ,
"cl" : Enable shadowing from world lights
r_shadowids :
0 : ,
"cheat" :
r_shadowmaxrendered :
32 : ,
"cl" :
r_shadowrendertotexture :
1 : :
r_shadows :
1 : :
r_shadows_gamecontrol :
-1 : ,
"cheat" :
r_shadowwireframe :
0 : ,
"cheat" :
r_showenvcubemap :
0 : ,
"cheat" :
r_ShowViewerArea :
0 : :
r_showz_power :
1 : ,
"cheat" :
r_skin :
0 : ,
"cheat" :
r_skybox :
1 : ,
"cheat",
"cl" : Enable the rendering of sky boxes
r_snapportal :
-1 : :
r_SnowColorBlue :
200 : ,
"cheat",
"cl" : Snow.
r_SnowColorGreen :
175 : ,
"cheat",
"cl" : Snow.
r_SnowColorRed :
150 : ,
"cheat",
"cl" : Snow.
r_SnowDebugBox :
0 : ,
"cheat",
"cl" : Snow Debug Boxes.
r_SnowEnable :
1 : ,
"cheat",
"cl" : Snow Enable
r_SnowEndAlpha :
255 : ,
"cheat",
"cl" : Snow.
r_SnowEndSize :
0 : ,
"cheat",
"cl" : Snow.
r_SnowFallSpeed :
1 : ,
"cheat",
"cl" : Snow fall speed scale.
r_SnowInsideRadius :
256 : ,
"cheat",
"cl" : Snow.
r_SnowOutsideRadius :
1024 : ,
"cheat",
"cl" : Snow.
r_SnowParticles :
500 : ,
"cheat",
"cl" : Snow.
r_SnowPosScale :
1 : ,
"cheat",
"cl" : Snow.
r_SnowRayEnable :
1 : ,
"cheat",
"cl" : Snow.
r_SnowRayLength :
8192 : ,
"cheat",
"cl" : Snow.
r_SnowRayRadius :
256 : ,
"cheat",
"cl" : Snow.
r_SnowSpeedScale :
1 : ,
"cheat",
"cl" : Snow.
r_SnowStartAlpha :
25 : ,
"cheat",
"cl" : Snow.
r_SnowStartSize :
1 : ,
"cheat",
"cl" : Snow.
r_SnowWindScale :
0 : ,
"cheat",
"cl" : Snow.
r_SnowZoomOffset :
384 : ,
"cheat",
"cl" : Snow.
r_SnowZoomRadius :
512 : ,
"cheat",
"cl" : Snow.
r_spray_lifetime :
2 : : Number of rounds player sprays are visible
r_sse2 : cmd : : Enable
/disable SSE2 code
r_sse_s :
1 : ,
"cl" : sse ins
for particle sphere create
r_staticprop_lod :
-1 : :
r_staticpropinfo :
0 : :
r_studio_stats :
0 : ,
"cheat" :
r_studio_stats_lock :
0 : ,
"cheat",
"cl" : Lock the current studio stats entity selection
r_studio_stats_mode :
0 : ,
"cheat",
"cl" : Sets a mode
for r_studio_stats. Modes are as follows:
0 = Entity under your crosshair
1 = Weapon held by player under your crosshair
2 = Your viewmodel
3 = The first entity attached to your viewmodel
r_swingflashlight :
1 : ,
"cheat",
"cl" :
r_teeth :
1 : :
r_threaded_particles :
1 : ,
"cl" :
r_unloadlightmaps :
0 : ,
"cheat" :
r_updaterefracttexture :
1 : ,
"cheat",
"cl" :
r_vehicleBrakeRate :
1 : ,
"sv",
"cheat" :
r_VehicleViewClamp :
1 : ,
"cheat",
"cl" :
r_VehicleViewDampen :
0 : ,
"sv",
"cheat",
"nf",
"rep" :
r_visambient :
0 : : Draw leaf ambient lighting samples. Needs mat_leafvis
1 to work
r_visocclusion :
0 : ,
"cheat" : Activate
/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces :
0 : ,
"cheat" :
r_visualizelighttracesshowfulltrace :
0 : ,
"cheat" :
r_visualizeproplightcaching :
0 : ,
"cl" :
r_visualizetraces :
0 : ,
"cheat" :
r_WaterDrawReflection :
1 : ,
"cl" : Enable water reflection
r_WaterDrawRefraction :
1 : ,
"cl" : Enable water refraction
r_waterforceexpensive :
0 : ,
"a" :
r_waterforcereflectentities :
1 : :
r_worldlightmin :
0 : :
r_worldlights :
4 : : number of world lights to use per vertex
r_worldlistcache :
1 : ,
"cl" :
radar_range :
3000 : ,
"cl" :
ragdoll_sleepaftertime :
5 : ,
"cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate :
1048576 : ,
"user" : Max bytes
/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address :
0 : ,
"norecord" : Address of remote server
if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password :
0 : ,
"norecord" : remote console password.
record : cmd : : Record a demo.
record_screenshot : cmd : : saves a screenshot
for the currently recording demo
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload : cmd : :
-reload : cmd : :
reload_legacy_addons : cmd : :
reload_materials :
0 : :
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating
/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
+right : cmd : :
-right : cmd : :
room_type :
0 : ,
"demo" :
rope_averagelight :
1 : ,
"cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide :
1 : ,
"cl" : Collide rope with the world
rope_rendersolid :
1 : ,
"cl" :
rope_shake :
0 : ,
"cl" :
rope_smooth :
1 : ,
"cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge :
1 : ,
"cl" : How much to enlarge ropes
in screen space
for antialiasing effect
rope_smooth_maxalpha :
0 : ,
"cl" : Alpha
for rope antialiasing effect
rope_smooth_maxalphawidth :
1 : ,
"cl" :
rope_smooth_minalpha :
0 : ,
"cl" : Alpha
for rope antialiasing effect
rope_smooth_minwidth :
0 : ,
"cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha :
1 : ,
"cl" :
rope_solid_maxwidth :
1 : ,
"cl" :
rope_solid_minalpha :
0 : ,
"cl" :
rope_solid_minwidth :
0 : ,
"cl" :
rope_subdiv :
2 : ,
"cl" : Rope subdivision amount
rope_wind_dist :
1000 : ,
"cl" : Don
't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa :
0 : ,
"sv" : Set to
1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses :
0 : ,
"sv" : Show verbose matching output (
1 for simple,
2 for rule scoring). If set to
3, it will only show response success
/failure
for npc_selected NPCs.
rr_debugrule :
0 : ,
"sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses :
0 : ,
"sv" : Dump all response_rules.txt
and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
save : cmd : : Saves current game.
save_async :
1 : :
save_asyncdelay :
0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console :
0 : : Autosave on the PC behaves like it does on the consoles.
save_disable :
0 : :
save_history_count :
1 : : Keep this many old copies
in history of autosaves
and quicksaves.
save_huddelayframes :
1 : : Number of frames to defer
for drawing the Saving message.
save_noxsave :
0 : :
save_publish : cmd : :
save_screenshot :
1 : :
0 = none,
1 = non
-autosave,
2 = always
save_spew :
0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_filter_incompatible_versions :
1 : : Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers :
0 : :
sb_quick_list_bit_field :
-1 : :
sb_showblacklists :
0 : : If set to
1, blacklist rules will be printed to the console as they're applied.
sbox_bonemanip_misc :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled
then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled
then manipulating NPC bones will be allowed
sbox_bonemanip_player :
0 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled
then manipulating Player bones will be allowed
sbox_godmode :
0 : ,
"a",
"nf",
"lua_server" : If enabled, all players will be invincible
sbox_maxballoons :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum balloons a single player can create
sbox_maxbuttons :
25 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum buttons a single player can create
sbox_maxcameras :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum cameras a single player can create
sbox_maxconstraints :
2000 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum non rope
-based constraints a single player can create
sbox_maxdynamite :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum dynamites a single player can create
sbox_maxeffects :
200 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum effect props a single player can create
sbox_maxemitters :
5 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum emitters a single player can create
sbox_maxhoverballs :
15 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum hoverballs a single player can create
sbox_maxlamps :
5 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum lamps a single player can create
sbox_maxlights :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum lights a single player can create
sbox_maxnpcs :
5 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum NPCs a single player can create
sbox_maxprops :
500 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum props a single player can create
sbox_maxragdolls :
10 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum ragdolls a single player can create
sbox_maxropeconstraints :
1000 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum rope
-based constraints a single player can create
sbox_maxsents :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum entities a single player can create
sbox_maxthrusters :
50 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum thrusters a single player can create
sbox_maxvehicles :
5 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum vehicles a single player can create
sbox_maxwheels :
25 : ,
"a",
"nf",
"rep",
"lua_server" : Maximum wheels a single player can create
sbox_noclip :
1 : ,
"a",
"nf",
"rep",
"lua_server" : If enabled, players will be able to use noclip
sbox_persist :
0 : ,
"a",
"nf",
"lua_server" : If
not empty, enables
'Make Persistent' option when you right click on props
while holding C, allowing you to save them across sessions. Changing this convar will save existing persistent props, cleanup the whole map
and load props from given file.
sbox_playershurtplayers :
1 : ,
"a",
"nf",
"lua_server" : If enabled, players will be able to hurt each other
sbox_weapons :
0 : ,
"a",
"nf",
"lua_server" : If enabled, each player will receive default Half
-Life
2 weapons on each spawn
sc_joystick_map :
1 : ,
"a" : How to map the analog joystick deadzone
and extents
0 = Scaled Cross,
1 = Concentric Mapping to Square.
scene_async_prefetch_spew :
0 : ,
"sv" : Display async .ani file loading info.
scene_clamplookat :
1 : ,
"sv" : Clamp head turns to a max of
20 degrees per think.
scene_clientflex :
1 : ,
"sv",
"rep" : Do client side flex animation.
scene_flatturn :
1 : ,
"sv" :
scene_flush : cmd : : Flush all .vcds from the cache
and reload from disk.
scene_forcecombined :
0 : ,
"sv" : When playing back, force use of combined .wav files even
in english.
scene_maxcaptionradius :
1200 : ,
"sv" : Only show closed captions
if recipient is within this many units of speaking actor (
0==disabled).
scene_print :
0 : ,
"sv",
"rep" : When playing back a scene, print timing
and event info to console.
scene_showfaceto :
0 : ,
"a",
"sv" : When playing back, show the directions of faceto events.
scene_showlook :
0 : ,
"a",
"sv" : When playing back, show the directions of look events.
scene_showmoveto :
0 : ,
"a",
"sv" : When moving, show the
end location.
scene_showunlock :
0 : ,
"a",
"sv" : Show when a vcd is playing but normal AI is running.
+score : cmd : :
-score : cmd : :
scr_centertime :
5 : ,
"cl" :
screenshot : cmd : : Take a screenshot.
sensitivity :
6 : ,
"a",
"cl" : Mouse sensitivity.
sensor_color_scale :
0 : ,
"norecord" :
sensor_color_show :
0 : ,
"norecord" :
sensor_color_x :
32 : ,
"norecord" :
sensor_color_y :
-32 : ,
"norecord" :
server_game_time : cmd : : Gives the game time
in seconds (server's curtime)
servercfgfile :
0 : ,
"sv" :
setang : cmd : : Snap player eyes to specified pitch yaw
<roll:
optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes
and orientation to specified pitch yaw
<roll:
optional> (must have sv_cheats).
setinfo : cmd : : Adds a new user info value
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show :
0 : ,
"cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
+showbudget : cmd : :
-showbudget : cmd : :
showbudget_texture :
0 : ,
"cheat" : Enable the texture budget panel.
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture_global_dumpstats : cmd : : Dump all items
in +showbudget_texture_global
in a text form
showbudget_texture_global_sum :
0 : :
showconsole : cmd : : Show the console.
showpanel : cmd : : Shows a viewport panel
<name
>
-showscores : cmd : :
+showscores : cmd : :
showsniperdist :
0 : ,
"sv" :
showsniperlines :
0 : ,
"sv" :
showtriggers :
0 : ,
"sv",
"cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
+showvprof : cmd : :
simple_bot_add : cmd : : Add a simple bot.
singlestep :
0 : ,
"cheat" : Run engine
in single step mode ( set next to
1 to advance a frame )
sk_advisor_health :
0 : ,
"sv" :
sk_agrunt_dmg_punch :
20 : ,
"sv" :
sk_agrunt_health :
90 : ,
"sv" :
sk_airboat_drain_rate :
10 : ,
"sv" :
sk_airboat_max_ammo :
100 : ,
"sv" :
sk_airboat_recharge_rate :
15 : ,
"sv" :
sk_allow_autoaim :
1 : ,
"sv",
"rep" :
sk_ally_regen_time :
0 : ,
"sv" : Time taken
for an ally to regenerate a point of health.
sk_ammo_qty_scale1 :
1 : ,
"sv",
"rep" :
sk_ammo_qty_scale2 :
1 : ,
"sv",
"rep" :
sk_ammo_qty_scale3 :
0 : ,
"sv",
"rep" :
sk_antlion_air_attack_dmg :
0 : ,
"sv" :
sk_antlion_health :
0 : ,
"sv" :
sk_antlion_jump_damage :
0 : ,
"sv" :
sk_antlion_swipe_damage :
0 : ,
"sv" :
sk_antlion_worker_burst_damage :
50 : ,
"sv" : How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius :
160 : ,
"sv" : Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health :
60 : ,
"sv" : Hitpoints of an antlion worker. If
0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg :
20 : ,
"sv" : Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio :
0 : ,
"sv" : Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius :
40 : ,
"sv" : Radius of effect
for an antlion worker spit grenade.
sk_antlion_worker_spit_speed :
600 : ,
"sv" : Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge :
0 : ,
"sv" :
sk_antlionguard_dmg_shove :
0 : ,
"sv" :
sk_antlionguard_health :
0 : ,
"sv" :
sk_apache_health :
250 : ,
"sv" :
sk_apc_health :
750 : ,
"sv" :
sk_apc_missile_damage :
15 : ,
"sv" :
sk_auto_reload_time :
3 : ,
"sv",
"rep" :
sk_autoaim_mode :
1 : ,
"a",
"sv",
"rep" :
sk_autoaim_scale1 :
1 : ,
"sv",
"rep" :
sk_autoaim_scale2 :
1 : ,
"sv",
"rep" :
sk_barnacle_health :
0 : ,
"sv" :
sk_barney_health :
0 : ,
"sv" :
sk_battery :
0 : ,
"sv" :
sk_bigmomma_dmg_blast :
120 : ,
"sv" :
sk_bigmomma_dmg_slash :
60 : ,
"sv" :
sk_bigmomma_health_factor :
1 : ,
"sv" :
sk_bigmomma_radius_blast :
250 : ,
"sv" :
sk_bullseye_health :
0 : ,
"sv" :
sk_bullsquid_dmg_bite :
25 : ,
"sv" :
sk_bullsquid_dmg_spit :
10 : ,
"sv" :
sk_bullsquid_dmg_whip :
35 : ,
"sv" :
sk_bullsquid_health :
40 : ,
"sv" :
sk_citizen_giveammo_player_delay :
10 : ,
"sv" :
sk_citizen_heal_ally :
30 : ,
"sv" :
sk_citizen_heal_ally_delay :
20 : ,
"sv" :
sk_citizen_heal_ally_min_pct :
0 : ,
"sv" :
sk_citizen_heal_player :
25 : ,
"sv" :
sk_citizen_heal_player_delay :
25 : ,
"sv" :
sk_citizen_heal_player_min_forced :
10 : ,
"sv" :
sk_citizen_heal_player_min_pct :
0 : ,
"sv" :
sk_citizen_heal_toss_player_delay :
26 : ,
"sv" : how long between throwing healthkits
sk_citizen_health :
0 : ,
"sv" :
sk_citizen_player_stare_dist :
72 : ,
"sv" :
sk_citizen_player_stare_time :
1 : ,
"sv" :
sk_citizen_stare_heal_time :
5 : ,
"sv" :
sk_combine_ball_search_radius :
512 : ,
"sv",
"rep" :
sk_combine_guard_health :
0 : ,
"sv" :
sk_combine_guard_kick :
0 : ,
"sv" :
sk_combine_s_health :
0 : ,
"sv" :
sk_combine_s_kick :
0 : ,
"sv" :
sk_combineball_guidefactor :
0 : ,
"sv",
"rep" :
sk_combineball_seek_angle :
15 : ,
"sv",
"rep" :
sk_combineball_seek_kill :
0 : ,
"sv",
"rep" :
sk_controller_dmgball :
3 : ,
"sv" :
sk_controller_dmgzap :
15 : ,
"sv" :
sk_controller_health :
60 : ,
"sv" :
sk_controller_speedball :
650 : ,
"sv" :
sk_crow_health :
1 : ,
"sv" :
sk_crow_melee_dmg :
0 : ,
"sv" :
sk_crowbar_lead_time :
0 : ,
"sv" :
sk_dmg_homer_grenade :
0 : ,
"sv" :
sk_dmg_inflict_scale1 :
1 : ,
"sv",
"rep" :
sk_dmg_inflict_scale2 :
1 : ,
"sv",
"rep" :
sk_dmg_inflict_scale3 :
0 : ,
"sv",
"rep" :
sk_dmg_pathfollower_grenade :
0 : ,
"sv" :
sk_dmg_sniper_penetrate_npc :
10 : ,
"sv",
"rep" :
sk_dmg_sniper_penetrate_plr :
10 : ,
"sv",
"rep" :
sk_dmg_take_scale1 :
0 : ,
"sv",
"rep" :
sk_dmg_take_scale2 :
1 : ,
"sv",
"rep" :
sk_dmg_take_scale3 :
1 : ,
"sv",
"rep" :
sk_dropship_container_health :
750 : ,
"sv" :
sk_dynamic_resupply_modifier :
1 : ,
"sv" :
sk_env_headcrabcanister_shake_amplitude :
50 : ,
"sv" :
sk_env_headcrabcanister_shake_radius :
1024 : ,
"sv" :
sk_env_headcrabcanister_shake_radius_vehicle :
2500 : ,
"sv" :
sk_fraggrenade_radius :
0 : ,
"sv" :
sk_gargantua_dmg_fire :
3 : ,
"sv" :
sk_gargantua_dmg_slash :
10 : ,
"sv" :
sk_gargantua_dmg_stomp :
50 : ,
"sv" :
sk_gargantua_health :
800 : ,
"sv" :
sk_grubnugget_enabled :
1 : ,
"sv" :
sk_grubnugget_health_large :
6 : ,
"sv" :
sk_grubnugget_health_medium :
4 : ,
"sv" :
sk_grubnugget_health_small :
1 : ,
"sv" :
sk_gunship_burst_dist :
768 : ,
"sv" :
sk_gunship_burst_min :
800 : ,
"sv" :
sk_gunship_burst_size :
15 : ,
"sv" :
sk_gunship_health_increments :
0 : ,
"sv" :
sk_hassassin_health :
50 : ,
"sv" :
sk_headcrab_dmg_bite :
10 : ,
"sv" :
sk_headcrab_fast_health :
0 : ,
"sv" :
sk_headcrab_health :
0 : ,
"sv" :
sk_headcrab_melee_dmg :
0 : ,
"sv" :
sk_headcrab_poison_health :
0 : ,
"sv" :
sk_headcrab_poison_npc_damage :
0 : ,
"sv" :
sk_healthcharger :
0 : ,
"sv" :
sk_healthkit :
0 : ,
"sv" :
sk_healthvial :
0 : ,
"sv" :
sk_helicopter_burstcount :
12 : ,
"sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed :
450 : ,
"sv" : How fast does the zapper drone move?
sk_helicopter_firingcone :
20 : ,
"sv" : The angle
in degrees of the cone
in which the shots will be fired
sk_helicopter_grenade_puntscale :
1 : ,
"sv" : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage :
25 : ,
"sv" : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce :
55000 : ,
"sv" : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius :
275 : ,
"sv" : The damage radius of the helicopter grenade.
sk_helicopter_health :
5600 : ,
"sv" :
sk_helicopter_num_bombs1 :
3 : ,
"sv" :
sk_helicopter_num_bombs2 :
5 : ,
"sv" :
sk_helicopter_num_bombs3 :
5 : ,
"sv" :
sk_helicopter_roundsperburst :
5 : ,
"sv" : How many shots to fire
in a single burst
sk_hgrunt_gspeed :
600 : ,
"sv" :
sk_hgrunt_health :
50 : ,
"sv" :
sk_hgrunt_kick :
10 : ,
"sv" :
sk_hgrunt_pellets :
5 : ,
"sv" :
sk_hl1barnacle_health :
25 : ,
"sv" :
sk_hl1barney_health :
35 : ,
"sv" :
sk_hl1headcrab_health :
20 : ,
"sv" :
sk_hl1ichthyosaur_health :
200 : ,
"sv" :
sk_hl1zombie_dmg_both_slash :
40 : ,
"sv" :
sk_hl1zombie_dmg_one_slash :
20 : ,
"sv" :
sk_hl1zombie_health :
50 : ,
"sv" :
sk_homer_grenade_radius :
0 : ,
"sv" :
sk_houndeye_dmg_blast :
15 : ,
"sv" :
sk_houndeye_health :
20 : ,
"sv" :
sk_hunter_buckshot_damage_scale :
0 : ,
"sv" :
sk_hunter_bullet_damage_scale :
0 : ,
"sv" :
sk_hunter_charge_damage_scale :
2 : ,
"sv" :
sk_hunter_citizen_damage_scale :
0 : ,
"sv" :
sk_hunter_dmg_charge :
20 : ,
"sv" :
sk_hunter_dmg_flechette :
4 : ,
"sv" :
sk_hunter_dmg_from_striderbuster :
150 : ,
"sv" :
sk_hunter_dmg_one_slash :
20 : ,
"sv" :
sk_hunter_flechette_explode_dmg :
12 : ,
"sv" :
sk_hunter_flechette_explode_radius :
128 : ,
"sv" :
sk_hunter_health :
210 : ,
"sv" :
sk_hunter_vehicle_damage_scale :
2 : ,
"sv" :
sk_ichthyosaur_health :
0 : ,
"sv" :
sk_ichthyosaur_melee_dmg :
0 : ,
"sv" :
sk_ichthyosaur_shake :
35 : ,
"sv" :
sk_islave_dmg_claw :
8 : ,
"sv" :
sk_islave_dmg_clawrake :
25 : ,
"sv" :
sk_islave_dmg_zap :
10 : ,
"sv" :
sk_islave_health :
30 : ,
"sv" :
sk_jeep_gauss_damage :
15 : ,
"sv" :
sk_leech_dmg_bite :
2 : ,
"sv" :
sk_leech_health :
2 : ,
"sv" :
sk_manhack_health :
0 : ,
"sv" :
sk_manhack_melee_dmg :
0 : ,
"sv" :
sk_manhack_v2 :
1 : ,
"sv" :
sk_max_357 :
0 : ,
"sv",
"rep" :
sk_max_357_bullet :
36 : ,
"sv",
"rep" :
sk_max_9mm_bullet :
250 : ,
"sv",
"rep" :
sk_max_alyxgun :
0 : ,
"sv",
"rep" :
sk_max_ar2 :
0 : ,
"sv",
"rep" :
sk_max_ar2_altfire :
0 : ,
"sv",
"rep" :
sk_max_buckshot :
0 : ,
"sv",
"rep" :
sk_max_crossbow :
0 : ,
"sv",
"rep" :
sk_max_gauss_round :
0 : ,
"sv",
"rep" :
sk_max_grenade :
0 : ,
"sv",
"rep" :
sk_max_hl1buckshot :
125 : ,
"sv",
"rep" :
sk_max_hl1grenade :
10 : ,
"sv",
"rep" :
sk_max_hl1satchel :
5 : ,
"sv",
"rep" :
sk_max_hl1tripmine :
5 : ,
"sv",
"rep" :
sk_max_hornet :
8 : ,
"sv",
"rep" :
sk_max_mp5_grenade :
10 : ,
"sv",
"rep" :
sk_max_pistol :
0 : ,
"sv",
"rep" :
sk_max_rpg_rocket :
5 : ,
"sv",
"rep" :
sk_max_rpg_round :
0 : ,
"sv",
"rep" :
sk_max_smg1 :
0 : ,
"sv",
"rep" :
sk_max_smg1_grenade :
0 : ,
"sv",
"rep" :
sk_max_snark :
15 : ,
"sv",
"rep" :
sk_max_sniper_round :
0 : ,
"sv",
"rep" :
sk_max_uranium :
100 : ,
"sv",
"rep" :
sk_max_xbow_bolt :
50 : ,
"sv",
"rep" :
sk_metropolice_health :
0 : ,
"sv" :
sk_metropolice_simple_health :
26 : ,
"sv" :
sk_metropolice_stitch_along_hitcount :
2 : ,
"sv" :
sk_metropolice_stitch_at_hitcount :
1 : ,
"sv" :
sk_metropolice_stitch_behind_hitcount :
3 : ,
"sv" :
sk_metropolice_stitch_distance :
1000 : ,
"sv" :
sk_metropolice_stitch_reaction :
1 : ,
"sv" :
sk_metropolice_stitch_tight_hitcount :
2 : ,
"sv" :
sk_miniturret_health :
40 : ,
"sv" :
sk_mp5_grenade_radius :
100 : ,
"sv",
"rep" :
sk_nihilanth_health :
800 : ,
"sv" :
sk_nihilanth_zap :
30 : ,
"sv" :
sk_npc_arm :
1 : ,
"sv" :
sk_npc_chest :
1 : ,
"sv" :
sk_npc_dmg_12mm_bullet :
10 : ,
"sv",
"rep" :
sk_npc_dmg_357 :
0 : ,
"sv",
"rep" :
sk_npc_dmg_9mm_bullet :
5 : ,
"sv",
"rep" :
sk_npc_dmg_9mmAR_bullet :
4 : ,
"sv",
"rep" :
sk_npc_dmg_airboat :
10 : ,
"sv",
"rep" :
sk_npc_dmg_alyxgun :
0 : ,
"sv",
"rep" :
sk_npc_dmg_ar2 :
0 : ,
"sv",
"rep" :
sk_npc_dmg_buckshot :
0 : ,
"sv",
"rep" :
sk_npc_dmg_combineball :
15 : ,
"sv",
"rep" :
sk_npc_dmg_crossbow :
0 : ,
"sv",
"rep" :
sk_npc_dmg_crowbar :
0 : ,
"sv" :
sk_npc_dmg_dropship :
5 : ,
"sv" : Dropship container cannon damage.
sk_npc_dmg_fraggrenade :
0 : ,
"sv" :
sk_npc_dmg_grenade :
0 : ,
"sv",
"rep" :
sk_npc_dmg_gunship :
5 : ,
"sv",
"rep" :
sk_npc_dmg_gunship_to_plr :
5 : ,
"sv",
"rep" :
sk_npc_dmg_helicopter :
6 : ,
"sv" : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr :
3 : ,
"sv" : Damage helicopter shots deal to the player
sk_npc_dmg_hornet :
5 : ,
"sv",
"rep" :
sk_npc_dmg_pistol :
0 : ,
"sv",
"rep" :
sk_npc_dmg_rpg_round :
0 : ,
"sv",
"rep" :
sk_npc_dmg_satchel :
0 : ,
"sv" :
sk_npc_dmg_smg1 :
0 : ,
"sv",
"rep" :
sk_npc_dmg_smg1_grenade :
0 : ,
"sv",
"rep" :
sk_npc_dmg_sniper_round :
0 : ,
"sv",
"rep" :
sk_npc_dmg_stunstick :
0 : ,
"sv" :
sk_npc_dmg_tripmine :
0 : ,
"sv" :
sk_npc_head :
2 : ,
"sv" :
sk_npc_leg :
1 : ,
"sv" :
sk_npc_stomach :
1 : ,
"sv" :
sk_pathfollower_grenade_radius :
0 : ,
"sv" :
sk_player_arm :
1 : ,
"sv" :
sk_player_chest :
1 : ,
"sv" :
sk_player_head :
2 : ,
"sv" :
sk_player_leg :
1 : ,
"sv" :
sk_player_stomach :
1 : ,
"sv" :
sk_plr_dmg_357 :
0 : ,
"sv",
"rep" :
sk_plr_dmg_357_bullet :
40 : ,
"sv",
"rep" :
sk_plr_dmg_9mm_bullet :
8 : ,
"sv",
"rep" :
sk_plr_dmg_airboat :
10 : ,
"sv",
"rep" :
sk_plr_dmg_alyxgun :
0 : ,
"sv",
"rep" :
sk_plr_dmg_ar2 :
0 : ,
"sv",
"rep" :
sk_plr_dmg_buckshot :
0 : ,
"sv",
"rep" :
sk_plr_dmg_crossbow :
0 : ,
"sv",
"rep" :
sk_plr_dmg_crowbar :
0 : ,
"sv" :
sk_plr_dmg_egon_narrow :
6 : ,
"sv",
"rep" :
sk_plr_dmg_egon_wide :
14 : ,
"sv",
"rep" :
sk_plr_dmg_fraggrenade :
0 : ,
"sv" :
sk_plr_dmg_gauss :
20 : ,
"sv",
"rep" :
sk_plr_dmg_grenade :
0 : ,
"sv",
"rep" :
sk_plr_dmg_hl1buckshot :
5 : ,
"sv",
"rep" :
sk_plr_dmg_hl1crowbar :
10 : ,
"sv",
"rep" :
sk_plr_dmg_hl1grenade :
100 : ,
"sv",
"rep" :
sk_plr_dmg_hl1satchel :
150 : ,
"sv",
"rep" :
sk_plr_dmg_hl1tripmine :
150 : ,
"sv",
"rep" :
sk_plr_dmg_hornet :
7 : ,
"sv",
"rep" :
sk_plr_dmg_mp5_grenade :
100 : ,
"sv",
"rep" :
sk_plr_dmg_pistol :
0 : ,
"sv",
"rep" :
sk_plr_dmg_rpg :
100 : ,
"sv",
"rep" :
sk_plr_dmg_rpg_round :
0 : ,
"sv",
"rep" :
sk_plr_dmg_satchel :
0 : ,
"sv" :
sk_plr_dmg_smg1 :
0 : ,
"sv",
"rep" :
sk_plr_dmg_smg1_grenade :
0 : ,
"sv",
"rep" :
sk_plr_dmg_sniper_round :
0 : ,
"sv",
"rep" :
sk_plr_dmg_stunstick :
0 : ,
"sv" :
sk_plr_dmg_tripmine :
0 : ,
"sv" :
sk_plr_dmg_xbow_bolt_npc :
50 : ,
"sv",
"rep" :
sk_plr_dmg_xbow_bolt_plr :
10 : ,
"sv",
"rep" :
sk_plr_grenade_drop_time :
30 : ,
"sv",
"rep" :
sk_plr_health_drop_time :
30 : ,
"sv",
"rep" :
sk_plr_num_shotgun_pellets :
7 : ,
"sv",
"rep" :
sk_rollermine_shock :
0 : ,
"sv" :
sk_rollermine_stun_delay :
1 : ,
"sv" :
sk_rollermine_vehicle_intercept :
1 : ,
"sv" :
sk_satchel_radius :
0 : ,
"sv" :
sk_scanner_dmg_dive :
0 : ,
"sv" :
sk_scanner_health :
0 : ,
"sv" :
sk_scientist_heal :
25 : ,
"sv" :
sk_scientist_health :
20 : ,
"sv" :
sk_sentry_health :
40 : ,
"sv" :
sk_smg1_grenade_radius :
0 : ,
"sv" :
sk_snark_dmg_bite :
10 : ,
"sv" :
sk_snark_dmg_pop :
5 : ,
"sv" :
sk_snark_health :
2 : ,
"sv" :
sk_stalker_health :
0 : ,
"sv" :
sk_stalker_melee_dmg :
0 : ,
"sv" :
sk_strider_health :
350 : ,
"sv" :
sk_strider_num_missiles1 :
5 : ,
"sv" :
sk_strider_num_missiles2 :
7 : ,
"sv" :
sk_strider_num_missiles3 :
7 : ,
"sv" :
sk_striderbuster_magnet_multiplier :
2 : ,
"sv" :
sk_suitcharger :
0 : ,
"sv" :
sk_suitcharger_citadel :
0 : ,
"sv" :
sk_suitcharger_citadel_maxarmor :
0 : ,
"sv" :
sk_tripmine_radius :
0 : ,
"sv" :
sk_turret_health :
50 : ,
"sv" :
sk_vortigaunt_armor_charge :
30 : ,
"sv" :
sk_vortigaunt_armor_charge_per_token :
5 : ,
"sv" :
sk_vortigaunt_dmg_claw :
0 : ,
"sv" :
sk_vortigaunt_dmg_rake :
0 : ,
"sv" :
sk_vortigaunt_dmg_zap :
0 : ,
"sv" :
sk_vortigaunt_health :
0 : ,
"sv" :
sk_vortigaunt_vital_antlion_worker_dmg :
0 : ,
"sv" : Vital
-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range :
100 : ,
"sv" : Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration :
4 : ,
"sv" :
sk_weapon_ar2_alt_fire_mass :
150 : ,
"sv" :
sk_weapon_ar2_alt_fire_radius :
10 : ,
"sv" :
sk_zombie_dmg_both_slash :
0 : ,
"sv" :
sk_zombie_dmg_one_slash :
0 : ,
"sv" :
sk_zombie_health :
0 : ,
"sv" :
sk_zombie_poison_dmg_spit :
0 : ,
"sv" :
sk_zombie_poison_health :
0 : ,
"sv" :
sk_zombie_soldier_health :
0 : ,
"sv" :
skill :
2 : ,
"a" : Controls the Half
-Life campaign & content difficulty.
1 - easy,
2 - normal,
3 - hard
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoke_trail :
1 : ,
"sv" :
smoothstairs :
1 : ,
"sv",
"rep" : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync :
0 : : All playback is fully async (sound doesn't play
until data arrives).
snd_async_minsize :
262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_spew_blocking :
0 : : Spew message to console any time async sound loading blocks on file i
/o.
snd_async_stream_spew :
0 : : Spew streaming info (
0=Off,
1=streams,
2=buffers
snd_buildcache : cmd : :
<directory
or VPK filename
> Rebulds sound cache
for a given search path.
snd_cull_duplicates :
0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_defer_trace :
1 : :
snd_delay_sound_shift :
0 : :
snd_disable_mixer_duck :
0 : :
snd_duckerattacktime :
0 : ,
"a" :
snd_duckerreleasetime :
2 : ,
"a" :
snd_duckerthreshold :
0 : ,
"a" :
snd_ducktovolume :
0 : ,
"a" :
snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
snd_fixed_rate :
0 : :
snd_foliage_db_loss :
4 : ,
"cheat" :
snd_gain :
1 : ,
"cheat" :
snd_gain_max :
1 : ,
"cheat" :
snd_gain_min :
0 : ,
"cheat" :
snd_legacy_surround :
0 : ,
"a" :
snd_lockpartial :
1 : :
snd_mixahead :
0 : ,
"a" :
snd_musicvolume :
0 : ,
"a" : Music volume
snd_mute_losefocus :
1 : ,
"a" :
snd_noextraupdate :
0 : :
snd_obscured_gain_dB :
-2 : ,
"cheat" :
snd_pitchquality :
1 : ,
"a" :
snd_profile :
0 : ,
"demo" :
snd_refdb :
60 : ,
"cheat" :
snd_refdist :
36 : ,
"cheat" :
snd_restart : cmd : : Restart sound system.
snd_show :
0 : ,
"cheat" : Show sounds info
snd_showclassname :
0 : :
snd_showmixer :
0 : :
snd_showstart :
0 : ,
"cheat" :
snd_ShowThreadFrameTime :
0 : :
snd_soundmixer :
0 : :
snd_spatialize_roundrobin :
0 : : Lowend optimization:
if nonzero, spatialize only a fraction of sound channels each frame.
1/2^x of channels will be spatialized per frame.
snd_surround_speakers :
0 : :
snd_visualize :
0 : ,
"cheat" : Show sounds location
in world
snd_vox_captiontrace :
0 : : Shows sentence name
for sentences which are set
not to show captions.
snd_vox_globaltimeout :
300 : :
snd_vox_sectimetout :
300 : :
snd_vox_seqtimetout :
300 : :
sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay :
1 : ,
"sv" :
sniperspeak :
0 : ,
"sv" :
sniperviewdist :
35 : ,
"sv" :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength :
2 : ,
"sv",
"rep" : How long looping soundpatch captions should display
for.
soundscape_debug :
0 : ,
"sv",
"cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't
in range,
and white lines show soundscapes that are
in range, but
not the active soundscape.
soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
soundscape_fadetime :
3 : ,
"cheat",
"cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spawnicon_queue :
0 : ,
"cl" : Enables experimental spawnicon loading queue, which prevents the game from freezing when opening large spawnlists.
spawnicon_sharpen :
4 : ,
"cl" :
speak : cmd : : Play a constructed sentence.
spec_autodirector :
1 : ,
"clientcmd_can_execute",
"cl" : Auto
-director chooses best view modes
while spectating
spec_freeze_distance_max :
200 : ,
"cheat",
"cl" : Maximum random distance from the target to stop when framing them
in observer freeze cam.
spec_freeze_distance_min :
96 : ,
"cheat",
"cl" : Minimum random distance from the target to stop when framing them
in observer freeze cam.
spec_freeze_time :
4 : ,
"sv",
"cheat",
"rep" : Time spend frozen
in observer freeze cam.
spec_freeze_traveltime :
0 : ,
"sv",
"cheat",
"rep" : Time taken to zoom
in to frame a target
in observer freeze cam.
spec_pos : cmd : : dump position
and angles to the console
spec_track :
0 : ,
"cl" : Tracks an entity
in spec mode
+speed : cmd : :
-speed : cmd : :
spew_consolelog_to_debugstring :
0 : : Send console log to
PLAT_DebugString()
spike : cmd : : generates a fake spike
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos
in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen
and loads the background bsp, but only
if no other level is being loaded,
and we're
not in developer mode.
stats : cmd : : Prints server performance variables
status : cmd : : Display map
and connection status.
steam_controller_status : cmd : : Spew report of steam controller status
step_spline :
0 : ,
"sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing
and fades current looping sounds
+strafe : cmd : :
-strafe : cmd : :
strider_always_use_procedural_height :
0 : ,
"sv" :
strider_ar2_altfire_dmg :
25 : ,
"sv" :
strider_distributed_fire :
1 : ,
"sv" :
strider_eyepositions :
0 : ,
"sv" :
strider_free_knowledge :
0 : ,
"sv" :
strider_free_pass_after_escorts_dead :
2 : ,
"sv" :
strider_free_pass_cover_dist :
120 : ,
"sv" :
strider_free_pass_duration :
2 : ,
"sv" :
strider_free_pass_move_tolerance :
320 : ,
"sv" :
strider_free_pass_refill_rate :
0 : ,
"sv" :
strider_free_pass_start_time :
3 : ,
"sv" :
strider_free_pass_tolerance_after_escorts_dead :
600 : ,
"sv" :
strider_idle_test :
0 : ,
"sv" :
strider_immolate :
0 : ,
"sv" :
strider_missile_suppress_dist :
240 : ,
"sv" :
strider_missile_suppress_time :
3 : ,
"sv" :
strider_pct_height_no_crouch_move :
90 : ,
"sv" :
strider_peek_eye_dist :
1 : ,
"sv" :
strider_peek_eye_dist_z :
4 : ,
"sv" :
strider_peek_time :
0 : ,
"sv" :
strider_peek_time_after_damage :
4 : ,
"sv" :
strider_show_cannonlos :
0 : ,
"sv" :
strider_show_focus :
0 : ,
"sv" :
strider_show_weapon_los_condition :
0 : ,
"sv" :
strider_show_weapon_los_z :
0 : ,
"sv" :
strider_test_height :
0 : ,
"sv" :
striderbuster_allow_all_damage :
0 : ,
"sv" : If set to
'1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
striderbuster_autoaim_radius :
64 : ,
"sv" :
striderbuster_debugseek :
0 : ,
"sv" :
striderbuster_die_detach :
1 : ,
"sv" :
striderbuster_dive_force :
-200 : ,
"sv" :
striderbuster_falloff_power :
4 : ,
"sv" : Order of the distance falloff.
1 = linear
2 = quadratic
striderbuster_health :
14 : ,
"sv" :
striderbuster_leg_stick_dist :
80 : ,
"sv" : If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
striderbuster_magnetic_force_hunter :
1750000 : ,
"sv" : Intensity of magnade's attraction to a hunter.
striderbuster_magnetic_force_strider :
750000 : ,
"sv" : Intensity of magnade's attraction to a strider.
striderbuster_shot_velocity :
2500 : ,
"sv" : Speed at which launch the bomb from the physcannon
striderbuster_use_particle_flare :
1 : ,
"sv" :
stringtabletotals : cmd : : Size of all string tables
studio_queue_mode :
1 : :
stuffcmds : cmd : : Parses
and stuffs command line
+ commands to command buffer.
suitvolume :
0 : ,
"a",
"sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate :
10 : ,
"sv",
"nf",
"rep" :
sv_airaccelerate :
10 : ,
"sv",
"nf",
"rep" :
sv_allow_color_correction :
1 : ,
"rep" : Allow
or disallow clients to use color correction on this server.
sv_allow_voice_from_file :
0 : ,
"rep" : Allow
or disallow clients from using voice_inputfromfile on this server.
sv_allowcslua :
1 : ,
"a",
"sv",
"nf",
"rep" : Allow clients to run clientside addons. This will override any gamemode setting!
sv_allowdownload :
1 : : Allow clients to download files
sv_allowupload :
1 : : Allow clients to upload customizations files
sv_alltalk :
0 : ,
"sv",
"nf" : Players can hear all other players, no team restrictions
sv_alternateticks :
0 : ,
"sp" : If set, server only simulates entities on even numbered ticks.
sv_autoladderdismount :
1 : ,
"sv",
"rep" : Automatically dismount from ladders when you reach the
end (don't have to
+USE).
sv_autosave :
1 : : Set to
1 to autosave game on level transition. Does
not affect autosave triggers.
sv_cacheencodedents :
1 : : If set to
1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats :
1 : ,
"nf",
"rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference :
20 : ,
"rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate
and sv_maxcmdrate.
sv_client_max_interp_ratio :
5 : ,
"rep" : This can be used to limit the value of cl_interp_ratio
for connected clients (only
while they are connected). If sv_client_min_interp_ratio is
-1,
then this cvar has no effect.
sv_client_min_interp_ratio :
1 : ,
"rep" : This can be used to limit the value of cl_interp_ratio
for connected clients (only
while they are connected).
-1 = let clients set cl_interp_ratio to anything any other value
= set minimum value
for cl_interp_ratio
sv_client_predict :
1 : ,
"rep" : This can be used to force the value of cl_predict
for connected clients (only
while they are connected).
-1 = let clients set cl_predict to anything
0 = force cl_predict to
0 1 = force cl_predict to
1
sv_clockcorrection_msecs :
60 : ,
"sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_crazyphysics_defuse :
1 : ,
"sv",
"rep" : Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT
- turning it off will allow people to crash sandbox mode using various physics exploits!
sv_crazyphysics_remove :
1 : ,
"sv",
"rep" : Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT
- turning it off will allow people to crash sandbox mode using various physics exploits!
sv_crazyphysics_vehicles :
1 : ,
"sv",
"rep" : Enable crazy physics detection
for vehicles.
sv_crazyphysics_warning :
1 : ,
"sv",
"rep" : Print warnings to the console when entities with crazy physics are encountered.
sv_crazyphysics_wheels :
0 : ,
"sv",
"rep" : Enable crazy physics detection
for vehicles' wheels.
sv_debug_player_use :
0 : ,
"sv",
"rep" : Visualizes
+use logic. Green cross
=trace success, Red cross
=trace too far, Green box
=radius success
sv_debugmanualmode :
0 : : Make sure entities correctly report whether
or not their network data has changed.
sv_debugtempentities :
0 : : Show temp entity bandwidth usage.
sv_defaultdeployspeed :
4 : ,
"sv",
"rep" :
sv_deltaprint :
0 : : Print accumulated CalcDelta profiling data (only
if sv_deltatime is on)
sv_deltatime :
0 : : Enable profiling of CalcDelta calls
sv_disable_querycache :
0 : ,
"sv",
"cheat" : debug
- disable trace query cache
sv_downloadurl :
0 : ,
"rep" : Location from which clients can download missing files
sv_dumpstringtables :
0 : ,
"cheat" :
sv_enableoldqueries :
0 : : Enable support
for old style (HL1) server queries
sv_filterban :
1 : : Set packet filtering by IP mode
sv_footsteps :
1 : ,
"sv",
"nf",
"rep" : Play footstep sound
for players
sv_forcepreload :
0 : ,
"a" : Force server side preloading.
sv_friction :
8 : ,
"sv",
"nf",
"rep" : World friction.
sv_gamename_override :
0 : ,
"sv" : If
not empty, overrides the gamemode name reported by the server to Steam.
sv_gravity :
600 : ,
"sv",
"nf",
"rep" : World gravity.
sv_hibernate_drop_bots :
1 : : Kicks bots when the server enters hibernation
sv_hibernate_think :
0 : : Forces the server to think even when hibernating
sv_hl2mp_item_respawn_time :
30 : ,
"sv",
"nf" :
sv_hl2mp_weapon_respawn_time :
20 : ,
"sv",
"nf" :
sv_hudhint_sound :
1 : ,
"sv",
"rep" :
sv_infinite_aux_power :
0 : ,
"sv",
"cheat" :
sv_kickerrornum :
0 : ,
"a",
"sv" : Kick clients
if they have this many Lua errors. Set to
0 to never kick.
sv_ladder_useonly :
0 : ,
"sv",
"rep" : If set, ladders can only be mounted by pressing
+USE
sv_ladderautomountdot :
0 : ,
"sv",
"rep" : When auto
-mounting a ladder by looking up its axis, this is the tolerance
for looking now directly along the ladder axis.
sv_lagcompensateself :
0 : ,
"sv",
"cheat" : Player can lag compensate themselves.
sv_lagcompensationforcerestore :
1 : ,
"sv",
"cheat" : Don't test validity of a lag comp restore, just
do it.
sv_lan :
0 : : Server is a lan server. ( no authentication, no non
-class C addresses ) Use
'hide_server' cvar to hide the server from the server browser.
sv_loadingurl :
0 : ,
"a" : URL to show to clients
while joining the server. Must start with http:
sv_location :
0 : : The location of the server to be displayed
in the server browser. Format is ISO
3166-1 alpha
-2 country codes, all possible icons are
in the materials
/flags16
/ folder.
sv_log_client_errors :
1 : ,
"sv" : Above
0 = log clientside errors to
'clientside_errors.txt'.
0 = Log to console only. Below
0 = do not even print those errors on console.
sv_log_onefile :
0 : ,
"a" : Log server information to only one file.
sv_logbans :
0 : ,
"a" : Log server bans
in the server logs.
sv_logblocks :
0 : : If
true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist :
1 : :
sv_logecho :
1 : ,
"a" : Echo log information to the console.
sv_logfile :
1 : ,
"a" : Log server information
in the log file.
sv_logfilecompress :
0 : ,
"a" : Gzip compress logfile
and rename to logfilename.log.gz on close.
sv_logfilename_format :
0 : ,
"a" : Log filename format. See strftime
for formatting codes.
sv_logflush :
0 : ,
"a" : Flush the log file to disk on each write (slow).
sv_logsdir :
0 : ,
"a" : Folder
in the game directory where server logs will be stored. Must start with
'logs/'.
sv_logsecret :
0 : : If set
then include this secret when doing UDP logging (will use
0x53 as packet type,
not usual
0x52)
sv_lowedict_action :
0 : :
0 - no action,
1 - warn to log file,
2 - attempt to restart the game,
if applicable,
3 - restart the map,
4 - go to the next map
in the map cycle.
sv_lowedict_threshold :
8 : : When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport :
0 : ,
"sv" :
sv_master_share_game_socket :
1 : : Use the game's socket to communicate to the master server. If this is
0,
then it will create a socket on
-steamport
+ 1 to communicate to the master server on.
sv_max_connects_sec :
2 : : Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global :
0 : : Maximum connections per second to respond to from anywhere.
sv_max_connects_window :
4 : : Window over which to average connections per second averages.
sv_max_queries_sec :
3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global :
3000 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window :
30 : : Window over which to average queries per second averages.
sv_max_usercmd_move_magnitude :
10000 : ,
"sv" : Maximum move magnitude that can be requested by client.
sv_max_userinfo :
4096 : : The max amount of userinfo ConVars clients are allowed to send to the server. Setting this too high may result
in loss of performance.
sv_max_userinfo_rate :
1500 : : The max amount of userinfo ConVars clients are allowed to send to the server
in 1 second.
sv_maxcmdrate :
66 : ,
"rep" : (If sv_mincmdrate is
> 0), this sets the maximum value
for cl_cmdrate.
sv_maxrate :
0 : ,
"rep" : Max bandwidth rate allowed on server,
0 == unlimited
sv_maxreplay :
0 : : Maximum replay time
in seconds
sv_maxroutable :
1260 : : Server upper bound on net_maxroutable that a client can use.
sv_maxspeed :
10000 : ,
"sv",
"nf",
"rep" :
sv_maxunlag :
1 : ,
"sv" : Maximum lag compensation
in seconds
sv_maxupdaterate :
66 : ,
"rep" : Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks :
24 : ,
"sv",
"nf" : Maximum number of client
-issued usrcmd ticks that can be replayed
in packet loss conditions,
0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim :
1 : ,
"sv",
"cheat" : Hold client aim
for multiple server sim ticks when client
-issued usrcmd contains multiple actions (
0: off
; 1: hold this server tick
; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning :
-1 : ,
"sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity :
3500 : ,
"sv",
"rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_maxvoicepacketsperframe :
48 : ,
"sv" : How many voice packets the server will accept from a single client per frame
/tick, before the client is kicked.
0 to disable. Higher values will make the server more vulnerable to DoS attacks.
sv_memlimit :
0 : ,
"cheat" : If set, whenever the server is empty,
if the total memory used by the server is greater than this
# of megabytes, the server will exit.
sv_mincmdrate :
10 : ,
"rep" : This sets the minimum value
for cl_cmdrate.
0 == unlimited.
sv_minrate :
3500 : ,
"rep" : Min bandwidth rate allowed on server,
0 == unlimited
sv_minupdaterate :
10 : ,
"rep" : Minimum updates per second that the server will allow
sv_namechange_cooldown_seconds :
20 : : When a client name change is received, wait N seconds allowing another name change
sv_netspike : cmd : : Write network trace
if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even
if never triggered, impacts performance. Set to zero when
not in use. For compatibility reasons, this command can be initialized on the command line with the
-netspike option.
sv_netspike_on_reliable_snapshot_overflow :
0 : : If nonzero, the server will dump a netspike trace
if a client is dropped due to reliable snapshot overflow
sv_netspike_output :
1 : : Where the netspike data be written? Sum of the following values:
1=netspike.txt,
2=ordinary server log
sv_netspike_sendtime_ms :
0 : : If nonzero, the server will dump a netspike trace
if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when
not in use.
sv_no_ain_files :
0 : : Disables sending of .ain files associated with currently active map. Use at your own risk. Must be set before map load! (Such as
in autoexec.cfg)
sv_noclipaccelerate :
5 : ,
"a",
"sv",
"nf",
"rep" :
sv_noclipduringpause :
0 : ,
"sv",
"cheat",
"rep" : If cheats are enabled,
then you can noclip with the game paused (
for doing screenshots, etc.).
sv_noclipspeed :
5 : ,
"a",
"sv",
"nf",
"rep" :
sv_nomap_timeout :
0 : : Amount of seconds to wait without a map running before the dedicated server will close. Values of
0 or below disable this behavior.
sv_npc_full_pvs_checks :
1 : ,
"sv" : If set,
do full PVS checks
for NPCs, so they
do not flicker
in multiplayer with more than
1 player. This could be expensive.
sv_npc_talker_maxdist :
1024 : ,
"sv" : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities :
1 : :
sv_parallel_sendsnapshot :
0 : :
sv_password :
0 : ,
"nf",
"prot",
"norecord" : Server password
for entry into multiplayer games
sv_pausable :
0 : ,
"nf" : Is the server pausable.
sv_pause_sp :
1 : ,
"cl" : Pause the singleplayer game when opening main menu
or the Steam overlay.
sv_player_display_usercommand_errors :
0 : ,
"sv",
"cheat" :
1 = Display warning when command values are out
-of
-range.
2 = Spew invalid ranges.
sv_playerforcedupdate :
10 : ,
"sv" :
sv_playerperfhistorycount :
60 : ,
"sv" : Number of samples to maintain
in player perf history
sv_playerpickupallowed :
1 : ,
"sv" : Allow the player to pick things up using the USE key
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_consensus :
5 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients :
1 : : If set to
1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime :
900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace :
0 : : If set to
1, the server will print a message whenever a client is verifying a CRC
for a file.
sv_pvsskipanimation :
0 : ,
"a",
"sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_quota_stringcmd_kick :
0 : : If set to above
0, kick the player
if they exceed sv_quota_stringcmdspersecond
sv_quota_stringcmdspersecond :
256 : : How many string commands per second clients are allowed to submit,
0 to disallow all string commands
sv_rcon_banpenalty :
0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log :
1 : : Enable
/disable rcon logging.
sv_rcon_maxfailures :
10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans :
1 : : Ban IPs
for sending RCON packets exceeding the value specified
in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize :
1024 : : The maximum number of bytes to allow
in a command packet
sv_rcon_minfailures :
5 : : Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime :
30 : : Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address :
0 : : When set, rcon failed authentications will never ban this address, e.g.
'127.0.0.1'
sv_region :
-1 : : The region of the world to report this server
in.
sv_restrict_aspect_ratio_fov :
1 : ,
"rep" : This can be used to limit the effective FOV of users using wide
-screen resolutions with aspect ratios wider than
1.85:
1 (slightly wider than
16:
9).
0 = do not cap effective FOV
1 = limit the effective FOV on windowed mode users using resolutions greater than
1.85:
1 2 = limit the effective FOV on both windowed mode
and full
-screen users
sv_robust_explosions :
1 : ,
"sv",
"rep" :
sv_rollangle :
0 : ,
"sv",
"nf",
"rep" : Max view roll angle
sv_rollspeed :
200 : ,
"sv",
"nf",
"rep" :
sv_setsteamaccount : cmd : : token Set game server account token to use
for logging
in to a persistent game server account
sv_show_crosshair_target :
0 : ,
"sv" :
sv_showhitboxes :
-1 : ,
"sv",
"cheat" : Send server
-side hitboxes
for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts :
0 : ,
"sv",
"rep" : Shows client (red)
and server (blue) bullet impact point (
1=both,
2=client
-only,
3=server
-only)
sv_showladders :
0 : ,
"sv" : Show bbox
and dismount points
for all ladders (must be set before level load.)
sv_showlagcompensation :
0 : ,
"sv",
"cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration :
4 : ,
"sv",
"cheat" : Duration to show lag
-compensated hitboxes
sv_shutdown : cmd : : Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes :
360 : ,
"rep" : If sv_shutdown is pending, wait at most N minutes
for server to drain before forcing shutdown.
sv_signon_dos_disconnect :
20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.
0 = unlimited
sv_skyname :
0 : ,
"a",
"sv",
"rep" : Current name of the skybox texture
sv_soundemitter_trace :
0 : ,
"sv",
"rep" : Show all EmitSound calls including their symbolic name
and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate :
5 : ,
"a",
"sv",
"nf",
"rep" :
sv_specnoclip :
1 : ,
"a",
"sv",
"nf",
"rep" :
sv_specspeed :
3 : ,
"a",
"sv",
"nf",
"rep" :
sv_startup_time :
0 : : Sets the starting CurTime of the server (
in seconds). This is used
for finding issues on a server that has been running
for a long time. You don't need to change this.
sv_stats :
1 : : Collect CPU usage stats
sv_steamblockingcheck :
0 : : Check each new player
for Steam blocking compatibility,
1 = message only,
2 >= drop
if any member of owning clan blocks,
3 >= drop
if any player has blocked,
4 >= drop
if player has blocked anyone on server
sv_steamgroup :
0 : ,
"nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page
in the steam community.
sv_sticktoground :
1 : ,
"sv",
"rep" : Fixes flying up
in the air off of slopes.
sv_stickysprint :
0 : ,
"a",
"sv" :
sv_stopspeed :
10 : ,
"sv",
"nf",
"rep" : Minimum stopping speed when on ground.
sv_stressbots :
0 : ,
"cheat" : If set to
1, the server calculates data
and fills packets to bots. Used
for perf testing.
sv_strict_notarget :
0 : ,
"sv" : If set, notarget will cause entities to never think they are
in the pvs
sv_test_scripted_sequences :
0 : ,
"sv" : Tests
for scripted sequences that are embedded
in the world. Run through your map with this set to check
for NPCs falling through the world.
sv_teststepsimulation :
1 : ,
"sv" :
sv_thinktimecheck :
0 : ,
"sv" : Check
for thinktimes all on same timestamp.
sv_timeout :
180 : : After this many seconds without a message from a client, the client is dropped
sv_timeout_signon :
300 : : After this many seconds without a message from a client, the client is dropped (
while connecting)
sv_turbophysics :
0 : ,
"sv",
"rep" : Turns on turbo physics
sv_unlockedchapters :
1 : ,
"a" : Highest unlocked game chapter.
sv_use_steam_voice :
1 : ,
"rep" : Enable
/disable using Steam Voice instead of the old voice codec (
if enabled, voice_inputfromfile will no longer
function).
sv_usercmd_custom_random_seed :
0 : ,
"sv" : When enabled server will populate an additional random seed independent of the client
sv_usermessage_maxsize :
1024 : ,
"sv" : The max number of bytes to output per tick
sv_vehicle_autoaim_scale :
8 : ,
"sv" :
sv_visiblemaxplayers :
-1 : : Overrides the max players reported to prospective clients
sv_voiceenable :
1 : ,
"a",
"nf" :
sv_wateraccelerate :
10 : ,
"sv",
"nf",
"rep" :
sv_waterfriction :
1 : ,
"sv",
"nf",
"rep" :
sys_minidumpexpandedspew :
1 : :
sys_minidumpspewlines :
500 : : Lines of crash dump console spew to keep.
systemlinkport :
27030 : : System Link port
template_debug :
0 : ,
"sv" :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect
<effect name
> <distance away
> <flags
> <magnitude
> <scale
> Defaults are:
<distance
1024> <flags
0> <magnitude
0> <scale
0>
test_freezeframe : cmd : : Test the freeze frame code.
test_massive_dmg :
30 : ,
"sv" :
test_massive_dmg_clip :
0 : ,
"sv" :
testhudanim : cmd : : Test a hud element animation. Arguments:
<anim name
>
testscript_debug :
0 : : Debug test scripts.
texture_budget_background_alpha :
128 : ,
"a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction :
0 : ,
"a" : number between
0 and 1
texture_budget_panel_global :
0 : : Show global times
in the texture budget panel.
texture_budget_panel_height :
284 : ,
"a" : height
in pixels of the budget panel
texture_budget_panel_width :
512 : ,
"a" : width
in pixels of the budget panel
texture_budget_panel_x :
0 : ,
"a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y :
450 : ,
"a" : number of pixels from the top side of the game screen to draw the budget panel
tf_escort_score_rate :
1 : ,
"sv",
"cheat" : Score
for escorting the train,
in points per second
tf_matprox_BurnLevel :
0 : ,
"cl" :
tf_matprox_InvulnLevel :
0 : ,
"cl" :
tf_matprox_spy_invis :
0 : ,
"cl" :
tf_matprox_YellowLevel :
1 : ,
"cl" :
think_limit :
10 : ,
"sv",
"rep" : Maximum think time
in milliseconds, warning is printed
if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdperson_mayamode : cmd : : Switch to thirdperson Maya
-like camera controls.
thirdperson_platformer :
0 : ,
"cl" : Player will aim
in the direction they are moving.
thirdperson_screenspace :
0 : ,
"cl" : Movement will be relative to the camera, eg: left means screen
-left
threadpool_affinity :
1 : : Enable setting affinity
thumper_show_radius :
0 : ,
"sv",
"cheat" : If
true, advisor will use her custom impact damage table.
timedemo : cmd : : Play a demo
and report performance info.
timedemo_runcount :
0 : : Runs time demo X number of times.
timedemoquit : cmd : : Play a demo, report performance info,
and then exit
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on
or off,
or cycles through a set of values.
toggle_duck : cmd : : Toggles duck
toggle_zoom : cmd : : Toggles zoom display
toggleconsole : cmd : : Show
/hide the console.
tooltip_delay :
0 : ,
"norecord" : Delay between hovering over a panel,
and a tooltip appearing,
if it has one.
trace_report :
0 : ,
"sv" :
tracer_extra :
1 : ,
"cl" :
ttt_allow_discomb_jump :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_credits_starting :
2 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_debug_preventwin :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_det_credits_starting :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_hats :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_karma_min :
600 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_max :
32 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_min_players :
8 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_detective_pct :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_firstpreptime :
60 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_haste :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_haste_minutes_per_death :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_haste_starting_minutes :
5 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_karma :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_namechange_bantime :
10 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_namechange_kick :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_no_nade_throw_during_prep :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_postround_dm :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_posttime_seconds :
30 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_preptime_seconds :
30 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_ragdoll_pinning :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_ragdoll_pinning_innocents :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_round_limit :
6 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_roundtime_minutes :
10 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_teleport_telefrags :
1 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_time_limit_minutes :
75 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_traitor_max :
32 : ,
"a",
"nf",
"rep",
"lua_server" :
ttt_traitor_pct :
0 : ,
"a",
"nf",
"rep",
"lua_server" :
tv_allow_camera_man :
1 : ,
"sv" : Auto director allows spectators to become camera man
tv_allow_static_shots :
1 : ,
"sv" : Auto director uses fixed level cameras
for shots
tv_autorecord :
0 : : Automatically records all games as SourceTV demos.
tv_autoretry :
1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize :
0 : : Set the default chat group size
tv_chattimelimit :
8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug :
0 : : SourceTV debug info.
tv_delay :
30 : ,
"sv" : SourceTV broadcast delay
in seconds
tv_delaymapchange :
0 : ,
"sv" : Delays map change
until broadcast is complete
tv_deltacache :
2 : : Enable delta entity bit stream cache
tv_dispatchmode :
1 : : Dispatch clients to relay proxies:
0=never,
1=if appropriate,
2=always
tv_enable :
0 : ,
"nf" : Activates SourceTV on server.
tv_maxclients :
64 : : Maximum client number on SourceTV server.
tv_maxrate :
8000 : : Max SourceTV spectator bandwidth rate allowed,
0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name :
0 : : SourceTV host name
tv_nochat :
0 : ,
"a",
"user" : Don't receive chat messages from other SourceTV spectators
tv_overridemaster :
0 : : Overrides the SourceTV master root address.
tv_password :
0 : ,
"nf",
"prot",
"norecord" : SourceTV password
for all clients
tv_port :
27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server
and relay broadcast.
tv_relaypassword :
0 : ,
"nf",
"prot",
"norecord" : SourceTV password
for relay proxies
tv_relayvoice :
1 : : Relay voice data:
0=off,
1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate :
16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout :
30 : : SourceTV connection timeout
in seconds.
tv_title :
0 : : Set title
for SourceTV spectator UI
tv_transmitall :
0 : ,
"rep" : Transmit all entities (
not only director view)
ui_posedebug_fade_in_time :
0 : ,
"cheat",
"norecord",
"cl" : Time during which a new pose activity layer is shown
in green
in +posedebug UI
ui_posedebug_fade_out_time :
0 : ,
"cheat",
"norecord",
"cl" : Time to keep a no longer active pose activity layer
in red
until removing it from
+posedebug UI
unbind : cmd : : Unbind a key.
unbind_mac : cmd : : Unbind a key on the Mac only.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments:
<weapon_name
>
-use : cmd : :
+use : cmd : :
user : cmd : : Show user data.
user_context : cmd : : Set a Rich Presence Context: user_context
<context id
> <context value
>
user_property : cmd : : Set a Rich Presence Property: user_property
<property id
>
users : cmd : : Show user info
for players on server.
v_centermove :
0 : ,
"cl" :
v_centerspeed :
500 : ,
"cl" :
vcollide_wireframe :
0 : ,
"cheat",
"cl" : Render physics collision models
in wireframe
vcr_verbose :
0 : : Write extra information into .vcr file.
vehicle_flushscript : cmd : : Flush
and reload all vehicle scripts
version : cmd : : Print version info string.
vgui_drawfocus :
0 : ,
"cheat" : Report which panel is under the mouse.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree :
0 : ,
"cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds :
0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_draw_selected :
0 : : Highlight the selected panel
vgui_drawtree_freeze :
0 : : Set to
1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden :
0 : : Draw the hidden panels.
vgui_drawtree_panelalpha :
0 : : Show the panel alpha values
in the vgui_drawtree view.
vgui_drawtree_popupsonly :
0 : : Draws the vgui popup list
in hierarchy(
1)
or most recently
used(
2) order.
vgui_drawtree_render_order :
0 : : List the vgui_drawtree panels
in render order.
vgui_drawtree_visible :
1 : : Draw the visible panels.
vgui_luapaint :
1 : :
vgui_message_dialog_modal :
1 : ,
"a",
"cl" :
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show
/hide vgui panel by name.
vgui_visualizelayout :
0 : : Draw red rectangles over panels that have their InvalidateLayout hooks called. Useful
for determening excessive updates.
vid_fps :
30 : ,
"norecord" : The FPS of the recorded video
vid_sound :
1 : ,
"norecord" : Enable sound recording
vid_width :
640 : ,
"norecord" : Specifies the width of the recorded video. The height will be adjusted automatically based on your aspect ratio
viewmodel_fov :
54 : ,
"cl" :
violence_ablood :
1 : : Draw alien blood
violence_agibs :
1 : : Show alien gib entities
violence_hblood :
1 : : Draw human blood
violence_hgibs :
1 : : Show human gib entities
voice_clientdebug :
0 : ,
"cl" :
voice_debugfeedback :
0 : :
voice_debugfeedbackfrom :
0 : :
voice_enable :
1 : ,
"a" :
voice_fadeouttime :
0 : :
voice_forcemicrecord :
1 : ,
"a" :
voice_gain_downward_multiplier :
100 : : How quickly it will lower gain when it detects that the current gain value will cause clipping
voice_gain_max :
5 : : Maximum multiplier
for voice chat volume.
voice_gain_rate :
1 : :
voice_gain_target :
32000 : :
voice_inputfromfile :
0 : : Get voice input from
'voice_input.wav' rather than from the microphone.
voice_loopback :
0 : ,
"user" :
voice_overdrive :
2 : :
voice_overdrivefadetime :
0 : :
voice_profile :
0 : :
voice_recordtofile :
0 : : Record mic data
and decompressed voice data into
'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale :
1 : ,
"a" :
voice_serverdebug :
0 : ,
"sv" :
voice_showchannels :
0 : :
voice_showincoming :
0 : :
voice_steal :
2 : :
voice_writevoices :
0 : : Saves each speaker's voice data into separate .wav files
-voicerecord : cmd : :
+voicerecord : cmd : :
volume :
1 : ,
"a" : Sound volume
volume_sfx :
1 : ,
"a" : Adjusts the volume of sound effects & NPC voices, but does
not affect player voice chat
or music, both of which have their own console variables.
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities
in the voxel
-tree inside box
<Vector(min),
Vector(max)
>.
voxeltree_playerview : cmd : : View entities
in the voxel
-tree at the player position.
voxeltree_sphere : cmd : : View entities
in the voxel
-tree inside sphere
<Vector(center),
float(radius)
>.
voxeltree_view : cmd : : View entities
in the voxel
-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically
for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters :
0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval :
0 : : Interval (
in seconds) at which vprof will batch up data
and dump it to the console.
vprof_dump_spikes :
0 : : Framerate at which vprof will begin to dump spikes to the console.
0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group :
0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node :
0 : : Node to start report from when doing a dump spikes
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group
in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph :
0 : : Draw the vprof graph.
vprof_graphheight :
256 : ,
"a" :
vprof_graphwidth :
512 : ,
"a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats
in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time
in VProf profiler
vprof_scope :
0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys :
0 : ,
"sv" :
vprof_scope_entity_thinks :
0 : ,
"sv" :
vprof_unaccounted_limit :
0 : ,
"a" : number of milliseconds that a node must exceed to turn red
in the vprof panel
vprof_verbose :
1 : ,
"a" : Set to one to show average
and peak times
vprof_vtune_group : cmd : : enable vtune
for a particular vprof group (
'disable' to disable)
vprof_warningmsec :
10 : ,
"a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
+walk : cmd : :
-walk : cmd : :
wc_air_edit_further : cmd : : When
in WC edit mode
and editing air nodes, moves position of air node crosshair
and placement location further away from player
wc_air_edit_nearer : cmd : : When
in WC edit mode
and editing air nodes, moves position of air node crosshair
and placement location nearer to from player
wc_air_node_edit : cmd : : When
in WC edit mode, toggles laying down
or air nodes instead of ground nodes
wc_create : cmd : : When
in WC edit mode, creates a node where the player is looking
if a node is allowed at that location
for the currently selected hull size (see ai_next_hull)
wc_destroy : cmd : : When
in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When
in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
weapon_showproficiency :
0 : ,
"sv" :
whereis : cmd : : Searches
for the highest priority instance of a file within the GAME mount path.
windows_speaker_config :
1 : ,
"a" :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
writeid : cmd : : Writes a list of permanently
-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle :
1 : ,
"a",
"sv" :
xbox_steering_deadzone :
0 : ,
"sv" :
xbox_throttlebias :
100 : ,
"a",
"sv" :
xbox_throttlespoof :
200 : ,
"a",
"sv" :
xc_crouch_debounce :
0 : ,
"sv" :
xc_crouch_range :
0 : ,
"a",
"sv" : Percentarge
[1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump :
1 : ,
"a",
"sv" : Uncrouch when jump occurs
xc_use_crouch_limiter :
0 : ,
"a",
"sv" : Use the crouch limiting logic on the controller
xlook : cmd : :
xmove : cmd : :
zombie_ambushdist :
16000 : ,
"sv" :
zombie_basemax :
100 : ,
"sv" :
zombie_basemin :
100 : ,
"sv" :
zombie_changemax :
0 : ,
"sv" :
zombie_changemin :
0 : ,
"sv" :
zombie_decaymax :
0 : ,
"sv" :
zombie_decaymin :
0 : ,
"sv" :
zombie_moanfreq :
1 : ,
"sv" :
zombie_stepfreq :
4 : ,
"sv" :
-zoom : cmd : :
+zoom : cmd : :
zoom_sensitivity_ratio :
1 : ,
"a",
"cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed
in.