Garry's Mod adds a bunch of additional console commands and variables alongside with the Source Engine default ones.
Lua related console variables
Command |
Default |
Description |
sv_allowcslua |
1 |
Allow clients on the server to run lua_openscript_cl and lua_run_cl. |
sv_kickerrornum |
0 |
If a client's amount of clientside errors reaches this value, the client is automatically disconnected from the server. A value of 0 means disabling this functionality. |
Physics Gun specific console variables
Command |
Default |
Description |
physgun_timeToArrive |
0.05 |
How fast the held entity should arrive to target position in front of the player |
physgun_timeToArriveRagdoll |
0.1 |
Same as above but for ragdolls |
physgun_teleportDistance |
0 |
If distance between target position and current position of held entity is greater than this, the held entity will teleport to target position, instead of trying to get there by "flying" |
physgun_limited |
0 |
When enabled the physgun can only pickup props and ragdolls. |
physgun_rotation_sensitivity |
0.05 |
The sensitivity of rotation |
physgun_wheelspeed |
10 |
The sensitivity of scrolling |
physgun_maxAngular |
5000 |
Max angular velocity of held entity |
physgun_maxAngularDamping |
10000 |
|
physgun_maxSpeed |
5000 |
Max velocity of held entity |
physgun_maxSpeedDamping |
10000 |
|
gm_snapgrid |
0 |
Snaps your props to a grid based on the value set |
gm_snapangles |
45 |
How many degrees should the entity snap when rotating with shift+e |
Miscellaneous console variables
Command |
Default |
Description |
cl_steamoverlay_pos |
1 (Top Right) |
Which corner to position the steam overlay notifications.
0=Top Left, 1=Top Right, 2=Bottom Left, 3=Bottom Right |
cc_lang |
Steam language-dependent |
Changes the language used by closed captions in HL2. |