player_say
Description
Called when the player say a message.
This is called after GM:PlayerSay so you could just use that hook serverside.
Parameters
Examples
Example
This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.
gameevent.Listen( "player_say" )
hook.Add( "player_say", "player_say_example", function( data )
local priority = SERVER and data.Priority or 1 // Priority ??
local id = data.userid // Same as Player:UserID() for the speaker
local text = data.text // The written text.
// Called when a player writes text ( Called by the SERVER on the client AFTER the PlayerSay hook )
end )