CreateParticleSystemNoEntity
CNewParticleEffect CreateParticleSystemNoEntity( string effect, Vector pos, Angle ang = Angle( 0, 0, 0 ) )
Description
Creates a new particle system, and sets control points 0 and 1 to given position, as well as optionally orientation of CP0 to the given angles. See also CreateParticleSystem
The particle effect must be precached with PrecacheParticleSystem and the file its from must be added via game.AddParticles before it can be used!
Arguments
Returns
Example
Creates a big explosion effect at the place the player is looking at.