Returns the entity the player would use if they would press their
Because entity physics objects usually do not exist on the client, the client's use entity will resolve to whatever the crosshair is placed on within a little less than 72 units of the player's eye position. This differs from the entity returned by the server, which has fully physical use checking. See util.TraceHull.
Issue tracker: 5027
1 Entity ent
The entity that would be used or NULL.