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DNumberWang:OnValueChanged

DNumberWang:OnValueChanged( number val )

Description

Internal function which is called when the number selector value is changed. This function is empty by default so it needs to be overridden in order to provide functionality.

Arguments

1 number val
The new value of the number selector.

Example

Creates a panel with two number selectors that play a male question sound byte and a female answer sound byte based on the new value of each number selector.

-- Background panel BGPanel = vgui.Create("DPanel") BGPanel:SetPos(20, 20) BGPanel:SetSize(100, 55) -- Statement label local lbl1 = vgui.Create("DLabel", BGPanel) lbl1:SetPos(5, 5) lbl1:SetSize(100, 20) lbl1:SetText("Statement: ") lbl1:SetColor(Color(64, 64, 255)) -- Response label local lbl2 = vgui.Create("DLabel", BGPanel) lbl2:SetPos(5, 30) lbl2:SetSize(100, 20) lbl2:SetText("Response: ") lbl2:SetColor(Color(255, 0, 255)) -- Number selector for "questions" local question = vgui.Create("DNumberWang", BGPanel) question:SetPos(65, 5) question:SetSize(30, 20) question:SetMinMax(1, 30) -- Number selector for answers local answer = vgui.Create("DNumberWang", BGPanel) answer:SetPos(65, 30) answer:SetSize(30, 20) answer:SetMinMax(1, 40) -- This is used to prevent overlapping talking local null = Sound("common/null.wav") -- Abstraction = cleaner code function TalkSound(snd) EmitSound(snd, LocalPlayer():GetPos(), LocalPlayer():EntIndex(), CHAN_VOICE, 1, 80, 0, 100) end -- Play a statement based on new number function question:OnValueChanged(val) TalkSound(null) TalkSound(Sound("vo/npc/male01/question"..string.format("%02d", val)..".wav")) end -- Play an answer based on new number function answer:OnValueChanged(val) TalkSound(null) TalkSound(Sound("vo/npc/female01/answer"..string.format("%02d", val)..".wav")) end

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