render.DrawSphere
render.DrawSphere( Vector position, number radius, number longitudeSteps, number latitudeSteps, table color = Color( 255, 255, 255 ) )
Description
Draws a sphere in 3D space. The material previously set with render.SetMaterial will be applied the sphere's surface.
See also render.DrawWireframeSphere for a wireframe equivalent.
This is a rendering function that requires a 3d rendering context.
This means that it will only work in 3d Rendering Hooks.
Arguments
2 number radius
Radius of the sphere. Negative radius will make the sphere render inwards rather than outwards.
3 number longitudeSteps
The number of longitude steps. This controls the quality of the sphere. Higher quality will lower performance significantly. 50 is a good number to start with.
4 number latitudeSteps
The number of latitude steps. This controls the quality of the sphere. Higher quality will lower performance significantly. 50 is a good number to start with.
Example
This will draw a blue, half-translucent sphere (force field) at the position local player is looking.
hook.Add( "PostDrawTranslucentRenderables", "test", function()
--[[
when you draw a sphere, you have to specify what material the sphere is
going to have before rendering it, render.SetColorMaterial()
just sets it to a white material so we can recolor it easily.
--]]
render.SetColorMaterial()
-- The position to render the sphere at, in this case, the looking position of the local player
local pos = LocalPlayer():GetEyeTrace().HitPos
-- Draw the sphere!
render.DrawSphere( pos, 50, 30, 30, Color( 0, 175, 175, 100 ) )
end )