Tool:MakeGhostEntity
Description
Initializes the ghost entity with the given model. Removes any old ghost entity if called multiple times.
The ghost is a regular prop_physics entity in singleplayer games, and a clientside prop in multiplayer games.
Arguments
2 Vector pos
Position to initialize the ghost entity at, usually not needed since this is updated in Tool:UpdateGhostEntity.
3 Angle angle
Angle to initialize the ghost entity at, usually not needed since this is updated in Tool:UpdateGhostEntity.