Play a sound file directly on the client (such as UI sounds, etc).
Unsupported 32-bit wave file your_sound.wav and Invalid sample rate (48000) for sound 'your_sound.wav'
Unsupported 32-bit wave file your_sound.wav
Invalid sample rate (48000) for sound 'your_sound.wav'
This should either be a sound script name (sound.Add) or a file path relative to the sound/ folder. (Make note that it's not sounds)
sound/
Plays a sound with a given name. The game will look for the file in following places in that order:
mysound.wav