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  sound.EmitHint( number hint, Vector pos, number volume, number duration, Entity owner = NULL )


Emits a sound hint to the game elements to react to, for example to repel or attract antlions.


1 number hint
The hint to emit. See Enums/SOUND
2 Vector pos
The position to emit the hint at
3 number volume
The volume or radius of the hint
4 number duration
The duration of the hint in seconds
5 Entity owner = NULL