cam.IgnoreZ
Description
Tells the renderer to ignore the depth buffer and draw any upcoming operation "ontop" of everything that was drawn yet.
This is identical to calling render.DepthRange( 0, 0.01 ) for true and render.DepthRange( 0, 1 ) for false. See render.DepthRange.
Garry's Mod
Rust
Steamworks
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