Garry's Mod Wiki


PhysObj:EnableCollisions( boolean enable )


Sets whether the physics object should collide with anything or not, including world.

This function currently has major problems with player collisions, and as such should be avoided at all costs.

A better alternative to this function would be using Entity:SetCollisionGroup( COLLISION_GROUP_WORLD ).


1 boolean enable
True to enable, false to disable.

Page Links

Special Pages



Render Time: 22ms

DB GetPage 4
Generate Html 0
SaveChanges (1) 10
Render Body 0
Render Sidebar 6