DImage:SetImage
Example
Creates a frame with a map of de_inferno inside, with the default avatar image loaded as a backup.
Output: If CS:S is mounted then the left image is shown, otherwise the right image is shown.
Sets the image to load into the frame. If the first image can't be loaded and strBackup
is set, that image will be loaded instead.
This eventually calls DImage:SetMaterial.
Creates a frame with a map of de_inferno inside, with the default avatar image loaded as a backup.