Creates an Angle object, representing a Euler Angle made up of pitch, yaw, and roll components.
This function is relatively expensive, in terms of performance, in situations where it is being called multiple times every frame (Like a loop, for example.) This is due to the overhead associated with object creation and garbage collection.
Where possible, it is generally better to store an Angle in a variable and re-use that variable rather than re-creating it repeatedly.
In cases where an empty Angle is needed, the global variable angle_zero is the preferred solution instead of Angle( 0, 0, 0 ).