GM:Initialize
Example
"hi" will be printed to the console when the gamemode initializes.
function GM:Initialize()
print("hi" )
end
-- That way you are overriding the default hook.
-- You can use hook.Add to make more functions get called on initialization.
hook.Add( "Initialize", "some_unique_name", function()
print( "Initialization hook called" )
end )
Output:
Initialization hook called
and hi