Called after the gamemode loads and starts.
"hi" will be printed to the console when the gamemode initializes.
function GM:Initialize() print("hi" ) end -- That way you are overriding the default hook. -- You can use hook.Add to make more functions get called on initialization. hook.Add( "Initialize", "some_unique_name", function() print( "Initialization hook called" ) end )
Initialization hook calledand