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Returns the uptime of the game/server in seconds (to at least 4 decimal places)

This is not synchronised or affected by the game.
This will be affected by precision loss if the uptime is more than 30+(?) days, and effectively cease to be functional after 50+(?) days.

You should use this function (or SysTime) for timing real-world events such as user interaction, but not for timing game events such as animations.

See also: CurTime, SysTime


1 number
Uptime of the game/server.

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