Garry's Mod Wiki

render.SetLocalModelLights

  render.SetLocalModelLights( table lights = {} )

Description

Sets up the local lighting for any upcoming render operation. Up to 4 local lights can be defined, with one of three different types (point, directional, spot).

Disables all local lights if called with no arguments.

See also render.SetModelLighting for "lightbox" lighting. They are not mutually exclusive.

Arguments

1 sequential table<LocalLight structure> lights = {}
A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see LocalLight structure.