render.SetLocalModelLights
Description
Sets up the local lighting for any upcoming render operation. Up to 4 local lights can be defined, with one of three different types (point, directional, spot).
Disables all local lights if called with no arguments.
Arguments
1 table lights = {}
A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see LocalLight structure.
Garry's Mod
Rust
Steamworks
Wiki Help