WEAPON:Initialize
WEAPON:Initialize()
Description
Called when the weapon entity is created.
Entity:GetOwner will return NULL at this point because the weapon is not equpped by a player or NPC yet. Use WEAPON:Equip or WEAPON:Deploy if you need the owner to be valid.
This is sometimes not called clientside. You can work around this by setting a variable in Initialize and check if it exists in WEAPON:Think. See the example below.
Issue Tracker: 2732
Issue Tracker: 2732
Example
Sets the weapon hold type to SWEP.HoldType.
Example
Fixes the function not being called clientside.
function SWEP:Initialize()
self.m_bInitialized = true
-- Other code
end
function SWEP:Think()
if (not self.m_bInitialized) then
self:Initialize()
end
-- Other code
end