render.SetColorMaterialIgnoreZ
render.SetColorMaterialIgnoreZ()
Description
Sets the current drawing material to color_ignorez
.
The material is defined as:
"UnlitGeneric"
{
"$basetexture" "color/white"
"$model" 1
"$translucent" 1
"$vertexalpha" 1
"$vertexcolor" 1
"$ignorez" 1
}
Example
Equivalent of this function. Internally, the material used is cached so it is not created every frame like the code below implies.