Entity:ManipulateBoneAngles
Description
Sets custom bone angles.
When used repeatedly serverside, this method is strongly discouraged due to the huge network traffic produced
As of update 2024.10.29
this has been resolved. However, network traffic is still generated and should be taken into consideration.
Issue Tracker: 5148
Arguments
Example
This example shows the network usage impact of repeatedly using bone manipulation serverside.
To see the difference, type in client's console: net_graph 3
.
The rotation is not smooth when using Entity:SetNWFloat because it does not update the value on every frame.
Output: Rotation of the ammo box of all HL2 buggies.