Player:CheckLimit
Description
Checks if the limit of an entity type added by Player:AddCount is hit or not. If it's hit, it will call the GM:PlayerCheckLimit hook, and call Player:LimitHit if the hook doesn't return false
.
This will always return true
in singleplayer, as singleplayer does not have limits.
This function is only available in Sandbox and its derivatives.
Arguments
1 string str
The entity type to check the limit for. Default types:
- "props"
- "ragdolls"
- "vehicles"
- "effects"
- "balloons"
- "cameras"
- "npcs"
- "sents"
- "dynamite"
- "lamps"
- "lights"
- "wheels"
- "thrusters"
- "hoverballs"
- "buttons"
- "emitters"