DynamicLight
Description
Structure for DynamicLight. All members are case insensitive.
Parameters
brightness [number]
The brightness of the light.
decay [number]
Fade out speed. Here's a formula for calculating Decay for your light: 1000 / fadeOutTimeInSeconds. For example setting decay to 1000 would fade out the light in 1 second, 2000 - 0.5 seconds.
dietime [number]
dir [Vector]
The light direction. Used with InnerAngle and OuterAngle.
Default:
Vector( 0, 0, 0 )
innerangle [number]
The closer this is to zero, the smoother the light will be. Requires Dir and OuterAngle to be set.
Default:
0
outerangle [number]
The angle of the Dynamic Light. Requires Dir to be set.
Default:
0
key [number]
Makes the light brighter and flicker? Changing the value does not seem to affect anything.
minlight [number]
Minimum light
Default:
0
noworld [boolean]
Don't light the world. Has no effect for elights since they never light the world.
Default:
false
nomodel [boolean]
Don't light models
Default:
false
pos [Vector]
Position of the light
size [number]
Radius of the light
b [number]
The blue part of the color
g [number]
The green part of the color
r [number]
The red part of the color