Structure for DynamicLight. All members are case insensitive.
The brightness of the light.
Fade out speed. Here's a formula for calculating Decay for your light: 1000 / fadeOutTimeInSeconds. For example setting decay to 1000 would fade out the light in 1 second, 2000 - 0.5 seconds.
The light direction. Used with InnerAngle and OuterAngle.
Default: Vector( 0, 0, 0 )
The closer this is to zero, the smoother the light will be. Requires Dir and OuterAngle to be set.
The angle of the Dynamic Light. Requires Dir to be set.
Makes the light brighter and flicker? Changing the value does not seem to affect anything.
Don't light the world. Has no effect for elights since they never light the world.
Don't light models
Position of the light
Radius of the light
The blue part of the color
The green part of the color
The red part of the color