effects.BubbleTrail( Vector startPos, Vector endPos, number count, number height, number speed = 0, number delay = 0 )
Creates a bubble trail effect, the very same you get when shooting underwater.
1 Vector startPos
The start position of the effect.
2 Vector endPos
The end position of the effects.
3 number count
How many bubbles to spawn. There's a hard limit of 500 tempents at any time.
4 number height
How high the bubbles can fly up before disappearing.
5 number speed = 0
How quickly the bubbles move.
6 number delay = 0
Delay in seconds after the function call and before the effect actually spawns.