game.SetTimeScale
Description
Sets the time scale of the game.
This function is supposed to remove the need of using the host_timescale convar, which is cheat protected.
To slow down or speed up the movement of a specific player, use Player:SetLaggedMovementValue instead.
Like host_timescale, this method does not affect sounds, if you wish to change that, look into GM:EntityEmitSound.
The true timescale will be
The true timescale will be
host_timescale
multiplied by game.GetTimeScale