render.SetStencilTestMask
Description
Sets the unsigned 8-bit (byte
) bitflag mask that will be bitwise ANDed with all values as they are read (tested) from the Stencil Buffer
This can be considered a "niche" Stencil function as it is not required for many Stencil use-cases.
This is a companion function to render.SetStencilWriteMask which modifies Stencil Buffer values as they are written.
For more detailed information on the Stencil system, including usage examples, see the Stencils Render Reference page
Arguments
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Updated: This Year
Updated: This Year