Removes the stuck status from the bot
Return unit vector in XY plane describing our direction of motion - even if we are currently not moving
boolean CLuaLocomotion:IsAreaTraversable( CNavArea area )
Returns whether this CLuaLocomotion can reach and/or traverse/move in given CNavArea.
Returns true of the locomotion engine is jumping or climbing
Returns whether the nextbot this locomotion is attached to is on ground or not.
Returns whether or not the target in question is on a ladder or not.
Makes the bot jump. It must be on ground (Entity:IsOnGround) and its model must have ACT_JUMP activity.
CLuaLocomotion:JumpAcrossGap( Vector landingGoal, Vector landingForward )
Makes the bot jump across a gap. The bot must be on ground (Entity:IsOnGround) and its model must have ACT_JUMP activity.
CLuaLocomotion:SetGravity( number gravity )
Sets the locomotion's gravity. With values 0 or below, or even lower positive values, the nextbot will start to drift sideways, use CLuaLocomotion:SetVelocity to counteract this.
CLuaLocomotion:SetMaxYawRate( number yawRate )
Sets the max rate at which the NextBot can visually rotate. This will not affect moving or pathing.