PhysObj:IsPenetrating
Description
Returns whenever the physics object is penetrating another physics object.
This is internally implemented as PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )
and thus is only updated for non-static physics objects.
Returns whenever the physics object is penetrating another physics object.
This is internally implemented as PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )
and thus is only updated for non-static physics objects.