Allows overriding the position and angle of the viewmodel. This hook only works if you haven't overridden GM:CalcViewModelView.
One way to change the viewmodel texture (skin) for your SWEP. Changing it from 0 to 1.
Remember to define the base path ($cdmaterials) for your model when e.g. using Crowbar to compile .smd to .mdl; or else you won't get any texture(s) applied. (the game won't know where to look) QC Commands
And remember to use $texturegroup for multiple skins.