WEAPON:DrawWorldModel
Description
Called when we are about to draw the world model.
Arguments
Example
The default action - render the world model.
Example
Draw the world model on the player without bonemerging it.
SWEP.WorldModel= "some_model.mdl"
if CLIENT then
local WorldModel = ClientsideModel(SWEP.WorldModel)
-- Settings...
WorldModel:SetSkin(1)
WorldModel:SetNoDraw(true)
function SWEP:DrawWorldModel()
local _Owner = self:GetOwner()
if (IsValid(_Owner)) then
-- Specify a good position
local offsetVec = Vector(5, -2.7, -3.4)
local offsetAng = Angle(180, 90, 0)
local boneid = _Owner:LookupBone("ValveBiped.Bip01_R_Hand") -- Right Hand
if !boneid then return end
local matrix = _Owner:GetBoneMatrix(boneid)
if !matrix then return end
local newPos, newAng = LocalToWorld(offsetVec, offsetAng, matrix:GetTranslation(), matrix:GetAngles())
WorldModel:SetPos(newPos)
WorldModel:SetAngles(newAng)
WorldModel:SetupBones()
else
WorldModel:SetPos(self:GetPos())
WorldModel:SetAngles(self:GetAngles())
end
WorldModel:DrawModel()
end
end
Output:
