Garry's Mod Wiki


  Entity:SetSubMaterial( number index = nil, string material = nil )


Overrides a single material on the model of this entity.

To set a Lua material created with CreateMaterial, just prepend a ! to the material name.

The server's value takes priority on the client.

Issue Tracker: 3362


1 number index = nil
Index of the material to override, acceptable values are from 0 to 31.

Indexes are by Entity:GetMaterials, but you have to subtract 1 from them.

If called with no arguments, all sub materials will be reset.

2 string material = nil
The material to override the default one with. Set to nil to revert to default material.