Entity:SetEyeTarget
Description
Sets the position an entity's eyes look toward. This works as an override for default behavior. Set to 0,0,0
to disable the override.
Arguments
1 Vector pos
If NPC, the world position for the entity to look towards, for Ragdolls, a local position in front of their
eyes
attachment.Example
Makes an NPC (self) look into a nearby player's eyes.
Example
Makes an entity look at a vector the way the eyeposer does it
local lookat = Vector( 0, 0, 0 )
local attachment = ent:GetAttachment( ent:LookupAttachment( "eyes" ) )
local LocalPos, LocalAng = WorldToLocal( lookat, Angle( 0, 0, 0 ), attachment.Pos, attachment.Ang )
ent:SetEyeTarget( LocalPos )