AMMO
Description
Used by game.AddAmmoType's input structure - the AmmoData structure.
These enumerations do not exist in game and are listed here only for reference
Values
AMMO_FORCE_DROP_IF_CARRIED | 1 | Forces player to drop the object they are carrying if the object was hit by this ammo type. |
AMMO_INTERPRET_PLRDAMAGE_AS_DAMAGE_TO_PLAYER | 2 | Uses AmmoData.plydmg of the ammo type as the damage to deal to shot players instead of Bullet.Damage. |