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Used by game.AddAmmoType's input structure - the AmmoData structure.

These enumerations do not exist in game and are listed here only for reference


AMMO_FORCE_DROP_IF_CARRIED1Forces player to drop the object they are carrying if the object was hit by this ammo type.
AMMO_INTERPRET_PLRDAMAGE_AS_DAMAGE_TO_PLAYER2Uses AmmoData.plydmg of the ammo type as the damage to deal to shot players instead of Bullet.Damage.