hook.Run
Description
Calls all hooks associated with the given event until one returns something other than nil
and then returns that data. If no hook returns any data, it will try to call the GAMEMODE:<eventName>
; alternative, if one exists.
This function internally calls hook.Call.
See also: gamemode.Call - same as this, but does not call hooks if the gamemode hasn't defined the function.
Arguments
Returns
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Updated: This Year
Updated: This Year