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util.RemoveDecalsAt

  number util.RemoveDecalsAt( Vector pos, number distance, number limit = 0, boolean permanent = false )

Recently Added

This was recently added in version (2025.02.06). It might only be available on the Dev Branch right now.

Description

Removes world decals at given position, in given radius. Does not remove decals on models!

Arguments

1 Vector pos
The position at which to remove decals.
2 number distance
Radius of the sphere to remove decals in.
3 number limit = 0
If set to above 0, only remove this many decals.
4 boolean permanent = false
Whether to remove map-spawned decals (true), or only gameplay-spawned decals such as bullet holes or anything placed by util.Decal and similar(false)

Returns

1 number removed
How many decals were removed.