util.RemoveDecalsAt
number util.RemoveDecalsAt( Vector pos, number distance, number limit = 0, boolean permanent = false )
Description
Removes world decals at given position, in given radius. Does not remove decals on models!
Arguments
4 boolean permanent = false
Whether to remove map-spawned decals (
true
), or only gameplay-spawned decals
such as bullet holes or anything placed by util.Decal and similar(false
)