util.RemoveDecalsAt
number util.RemoveDecalsAt( Vector pos, number distance, number limit = 0, boolean permanent = false )
Recently Added
This was recently added in version (2025.02.06). It might only be available on the Dev Branch right now.
Description
Removes world decals at given position, in given radius. Does not remove decals on models!
Arguments
4 boolean permanent = false
Whether to remove map-spawned decals (
true
), or only gameplay-spawned decals
such as bullet holes or anything placed by util.Decal and similar(false
)