Garry's Mod Wiki

render.SetColorMaterial

  render.SetColorMaterial()

Description

Sets the current drawing material to "color".

The material is defined as:

"UnlitGeneric" { "$basetexture" "color/white" "$model" 1 "$translucent" 1 "$vertexalpha" 1 "$vertexcolor" 1 }

Example

Equivalent of this function. Internally, the material used is cached so it is not created every frame like the code below implies.